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Forge Beta: 11-30-2012 ver 1.3.2

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby correioalternativo » 05 Dec 2012, 17:32

Vanguard is really fun =D>.

Mana Drain works fine now, thank you :).

Yawgmoth's Will – "... If a card would be put into your graveyard from anywhere this turn, exile that card instead" – in 1.3.2 this doesn't happen.

Turnabout – "... Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls" – lands of both players are untapped.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby yagi » 06 Dec 2012, 03:10

Nordos wrote:Is it wanted, that winning via Laboratory Maniac isn't an alternate win?
you must turn on developer mode and change the win by milling to enabled.

not sure why this is off by default. also play more than one land on each turn is on by default.

one suggestion for vanguard mode, can u make it such that especially for the non-activated ability vanguard, it will appear on the card description whenever we hover our mouse at the player's icon? i think it's very useful when we play random vanguard and definitely we want to know what our vanguard does to the game.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Niv-Mizzet » 06 Dec 2012, 03:39

My Chrome Mox won't pay for a spell I'm in the process of casting. It'll still add mana to my pool beforehand, but I can't announce the spell and then tap the mox to pay for it.

EDIT: I take that back. It seems that its only unable to pay for hybrid mana. I couldn't cast Dryad Militant but I could still cast other things with it.
Last edited by Niv-Mizzet on 06 Dec 2012, 03:56, edited 1 time in total.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 06 Dec 2012, 03:46

I animated Mishra's Factory and attacked into a Blightsteel Colossus. After the Factory died I then case Tragic Slip on the Blightsteel Colossus, but for some reason it only got -1/-1.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Hellfish » 06 Dec 2012, 06:32

EDIT:Duplicate post, dang phone..
Last edited by Hellfish on 06 Dec 2012, 06:34, edited 1 time in total.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Hellfish » 06 Dec 2012, 06:33

yagi wrote:one suggestion for vanguard mode, can u make it such that especially for the non-activated ability vanguard, it will appear on the card description whenever we hover our mouse at the player's icon? i think it's very useful when we play random vanguard and definitely we want to know what our vanguard does to the game.
That is certainly possible but can't you see the "Human Command" tab?You can see the avatar there.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby fiend123 » 06 Dec 2012, 15:04

When the AI casts Austere Command, it doesn't state the two modes it chooses. The stack only shows it as "1. Austere Command (7) - Austere Command - Destroy permanents. Austere Command - Destroy permanents.", which doesn't exactly say anything.

Maelstrom Pulse targeting a Phyrexian Metamorph copying Oracle of Mul Daya doesn't destroy the original Oracle of Mul Daya
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Xitax » 06 Dec 2012, 17:15

When I play Sphere of the Suns, I'm asked to choose which replacement effect to apply - comes into play tapped, or comes into play with 3 charge counters. I'm not sure how I did it, but once it came into play untapped.

"Lydia loses 2 life. Lydia loses 2 life." Listed in the stack from Deathrite Shaman. Effect happens once but is listed twice.

AI's Carrier Pigeons caused me to draw a card at beginning of my next upkeep.
Last edited by Xitax on 06 Dec 2012, 18:42, edited 1 time in total.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby correioalternativo » 06 Dec 2012, 18:41

.Manamorphose draws two cards instead of one.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby TastetheJace » 06 Dec 2012, 19:42

Grrr.... nevermind.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby kvothe » 06 Dec 2012, 20:18

correioalternativo wrote:.Manamorphose draws two cards instead of one.
This happens to me too, and happened in 1.3.1
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 06 Dec 2012, 20:28

kvothe wrote:
correioalternativo wrote:.Manamorphose draws two cards instead of one.
This happens to me too, and happened in 1.3.1
Is it actually drawing two cards or just saying it's drawing two cards?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby kvothe » 06 Dec 2012, 21:34

Actually drawing.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 06 Dec 2012, 22:40

The levelled-up Crocodile pets always have shroud.

When I cast Wrath of God, it seems Blood Artist counts only my creatures. I suspect this is because the simultaneous deaths are actually being handled in two batches.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 07 Dec 2012, 00:29

freestorageaccount wrote:The levelled-up Crocodile pets always have shroud.
This is fixed. Looks like it was messed up by adding multiplayer.
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