Card Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card Requests
by Ulthwithian » 15 Jan 2011, 15:30
I was looking at the SVN, and I noted that Contagion Clasp is actually in the SVN. However, when I run Forge from the 1/14/2011 Beta download, I can't seem to find it.
Can someone perhaps explain to me how to get the Clasp to show up? I've been waiting for this card to be implemented in Forge ever since SOM was released.
Can someone perhaps explain to me how to get the Clasp to show up? I've been waiting for this card to be implemented in Forge ever since SOM was released.
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Re: Card Requests
by Chris H. » 15 Jan 2011, 17:28
Contagion Clasp was added to the SVN after the Forge 1/14/2011 Beta was released. Contagion Clasp will be included in the next upcoming beta. 

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Re: Card Requests
by Ulthwithian » 15 Jan 2011, 17:31
Thank you VERY MUCH for this.
However, if I wanted to add it to the _current_ build, how would I do this? I would imagine I would need to recompile it.
However, if I wanted to add it to the _current_ build, how would I do this? I would imagine I would need to recompile it.
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Re: Card Requests
by jeffwadsworth » 15 Jan 2011, 17:36
viewtopic.php?f=26&t=2767Ulthwithian wrote:Thank you VERY MUCH for this.
However, if I wanted to add it to the _current_ build, how would I do this? I would imagine I would need to recompile it.
Only about 40+ new cards have been added since the last beta was made...

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Re: Card Requests
by Ulthwithian » 15 Jan 2011, 17:50
jeff: Unfortunately, the compilation does not seem to work, as I am getting errors about missing classes. If you could help with this, I would greatly appreciate it.
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Re: Card Requests
by Hellfish » 16 Jan 2011, 02:04
Normally I'd say:

Add a file called contagion_clasp.txt to your res/cardfolder and put the following in that file:
Whenever you experience problems/strangeness with any trigger abilites from a Scars of Mirrodin card, report it right away, because those are the only ones currently using the Trigger system.
but what the heck,right?Your best bet is to wait for the next beta

Add a file called contagion_clasp.txt to your res/cardfolder and put the following in that file:
- Code: Select all
Name:Contagion Clasp
ManaCost:2
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a -1/-1 counter on target creature.
A:AB$Proliferate | Cost$ 4 T | SpellDescription$ Proliferate.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Tgt$ TgtC | CounterType$M1M1 | CounterNum$ 1 | IsCurse$ True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/contagion_clasp.jpg
End

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Card Requests
by jhhh » 16 Jan 2011, 10:35
Name:Firespout
ManaCost:2 RG
Types:Sorcery
Text:no text
A:SP$DamageAll | Cost$ 2 R | NumDmg$ 3 | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature without flying. | SpellDescription$ if R was spent to cast CARDNAME deals 3 damage to each creature without flying.
A:SP$DamageAll | Cost$ 2 G | NumDmg$ 3 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ if G was spent to cast CARDNAME deals 3 damage to each creature with flying.
A:SP$DamageAll | Cost$ 1 G R | NumDmg$ 3 | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ if RG was spent to cast CARDNAME deals 3 damage to each creature.
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/shm/205.jpg
End
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Re: Card Requests
by jhhh » 16 Jan 2011, 13:16
Name:Replenish
ManaCost:3 W
Types:Sorcery
Text:no text
A:SP$ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | SpellDescription$ Return all enchantment from your graveyard to battlefield.
SVar:X:Count$TypeInYourYard.Enchantment
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/ud/15.jpg
End
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Re: Card Requests
by jeffwadsworth » 16 Jan 2011, 22:46
Sol's mana code allows for all kinds of new cards like Dark Ritual and Cadaverous Bloom.manhunter28 wrote:Thank you very much for Ashnod's Altar!

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Re: Card Requests
by friarsol » 16 Jan 2011, 23:01
Squandered Resources too. ProsBloom fans can rejoice.jeffwadsworth wrote:Sol's mana code allows for all kinds of new cards like Dark Ritual and Cadaverous Bloom.
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Re: Card Requests
by jeffwadsworth » 16 Jan 2011, 23:23
Hehe, we need Drain Life. Making a formal request.friarsol wrote:Squandered Resources too. ProsBloom fans can rejoice.jeffwadsworth wrote:Sol's mana code allows for all kinds of new cards like Dark Ritual and Cadaverous Bloom.
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Re: Card Requests
by jhhh » 17 Jan 2011, 20:55
Name:Lion's Eye Diamond
ManaCost:0
Types:Artifact
Text:no text
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$W|Amount$3|SpellDescription$Add W W W to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$U|Amount$3|SpellDescription$Add U U U to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$B|Amount$3|SpellDescription$Add B B B to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$R|Amount$3|SpellDescription$Add R R R to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$G|Amount$3|SpellDescription$Add G G G to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/mr/272.jpg
End
Last edited by jhhh on 17 Jan 2011, 21:38, edited 1 time in total.
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Re: Card Requests
by Sloth » 17 Jan 2011, 21:37
The problem with enchantments is, that auras have to be attached to permanents they can enchant and this is currently not implemented.jhhh wrote:Name:Replenish
ManaCost:3 W
Types:Sorcery
Text:no text
A:SP$ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | SpellDescription$ Return all enchantment from your graveyard to battlefield.
SVar:X:Count$TypeInYourYard.Enchantment
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/ud/15.jpg
End
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