Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Agetian » 11 Jan 2014, 10:59
If I notice that happening again I'll let you know which card exactly it was, I found the behavior rather odd. I tried a couple things with other cards with similar effects (e.g. Floating Shield) and noticed that the AI choose the color logically this time.
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Re: Card AI (Improvements) Requests
by Agetian » 11 Jan 2014, 11:03
A weird thing I noticed about the AI using Fireball: the AI used Fireball to deal 3 damage (divided evenly) to me and my Morph creature 2/2, which meant it only dealt 1 damage to me and it dealt 1 damage to my Morph which it didn't kill (it could have either dealt 3 damage to my Morph and destroyed it or dealt 3 full damage to me). Next turn the AI used another Fireball with the same mana investment to deal 3 damage (divided evenly) to me, a Morph creature 2/2, and Thalakos Drifters 3/3. Thus, it dealt 1 damage to me and 1 damage to each of my creatures, killing neither of them (it could have smashed my Thalakos Drifters or my morphed creature or dealt 3 full damage to me, again). It's probably tough to implement a proper AI for this spell which is rather convoluted (it's a good thing the AI can use it at all!), but I thought I'd mention it here in case someone wishes to improve this behavior.
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Re: Card AI (Improvements) Requests
by lazylockie » 15 Jan 2014, 18:20
AI for Guided Passage is wrong: it's giving me the best spells (creatures/non-creatures) instead of the "bad" ones with lower CMC
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Re: Card AI (Improvements) Requests
by Riotlung » 28 Jan 2014, 14:52
The AI could have easily used Nevinyrral's Disk to wipe the board of my creatures, but it didn't and proceeded to let me defeat it using said creatured.
The AI also cast 2 Nevinyrral's Disks.
The AI is a little confused about what to do with Frenetic Efreet. It keeps flipping a coin at the slightest opportunity, resulting in the Efreet either being phased out continuously until it is destroyed.
The AI also cast 2 Nevinyrral's Disks.
The AI is a little confused about what to do with Frenetic Efreet. It keeps flipping a coin at the slightest opportunity, resulting in the Efreet either being phased out continuously until it is destroyed.
Re: Card AI (Improvements) Requests
by jawg » 29 Jan 2014, 12:20
The AI chooses color properly for Story Circle, but the actual activation causes the engine to freeze. I can 'concede' but to resume play I have to terminate Forge and restart. Screens.
Error code claims Null Pointer Exception.
Error code claims Null Pointer Exception.
Re: Card AI (Improvements) Requests
by gos » 03 Feb 2014, 12:00
AI never chooses to sacrifice a creature to Mogis, God of Slaughter 's ability, even when it kills him.
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Re: Card AI (Improvements) Requests
by gos » 04 Feb 2014, 12:20
Similarly, the AI casts Vendetta in situations where it kills him.
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Re: Card AI (Improvements) Requests
by Max mtg » 04 Feb 2014, 18:59
Sloth has fixed AI with that objective in mind... 5 hours ago.gos wrote:Similarly, the AI casts Vendetta in situations where it kills him.
Single class for single responsibility.
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Re: Card AI (Improvements) Requests
by Pux » 05 Feb 2014, 18:17
(Not sure if it fits here, but it is an AI problem in some way.)
If you let the game pay mana automatically it sometimes activates Springleaf Drum before basic land cards. In my opinion Springleaf Drum should have the lowest mana source priority.
Keep up the awesome work with the game
If you let the game pay mana automatically it sometimes activates Springleaf Drum before basic land cards. In my opinion Springleaf Drum should have the lowest mana source priority.
Keep up the awesome work with the game
Re: Card AI (Improvements) Requests
by Bundy » 07 Feb 2014, 19:36
Computer keeps activating Idle Thoughts while it has cards in hand
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Re: Card AI (Improvements) Requests
by xbon » 11 Feb 2014, 22:30
Opponent uses Voidslime to counter Serendib Efreet maintenance cost(my own serendib, which has absolutely no benefit to the opp since they want me to take damage?)
AI uses Peregrine Mask on unbuffed Ornithopter. (defender flying[redundant] and first strike for a 0/2?)
AI uses Peregrine Mask on unbuffed Ornithopter. (defender flying[redundant] and first strike for a 0/2?)
Re: Card AI (Improvements) Requests
by friarsol » 13 Feb 2014, 03:13
The AI seems very unlikely to cast Auras on Tokens. This especially noticeable with decks that use a lot of cards like Roots where instead of casting it on my 2/1 token, he casts it on my weaker non-token permanents.
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Re: Card AI (Improvements) Requests
by Agetian » 24 Feb 2014, 09:19
The AI suspends Rift Bolt, but if at the time it gets cast from the exile zone there are no creatures on my battlefield it decides not to target the player to deal 3 damage. Instead, it just lets the spell fizzle.
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Re: Card AI (Improvements) Requests
by tonetisd » 24 Feb 2014, 21:11
Using force 1.2.5 on a mac
When paying automatically the mana for a spell, if you control a Wall of roots it puts all the -1/-1 it can on it. You should be able to do it once per turn only.
Thank you.
When paying automatically the mana for a spell, if you control a Wall of roots it puts all the -1/-1 it can on it. You should be able to do it once per turn only.
Thank you.
Re: Card AI (Improvements) Requests
by friarsol » 24 Feb 2014, 21:22
Your version of Forge seems... way way old. I'm talking.. possibly years old. You really should use the latest version (it's stickied on the Forge boards). In addition, please read the link in my signature for how we request users post bug reports.tonetisd wrote:Using force 1.2.5 on a mac
When paying automatically the mana for a spell, if you control a Wall of roots it puts all the -1/-1 it can on it. You should be able to do it once per turn only.
Thank you.
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