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Current Known Bugs list

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Re: Current Known Bugs list

Postby friarsol » 11 Jan 2012, 13:11

Accountancy wrote:Also when I cast a spell that requires coloured mana, City of Brass and other lands ask me what colour mana I want to make even though I only have on option for the spell, this means that it's quite easy to select the wrong colour, upon which city of brass untaps, but the damage is still on the stack, so I get one damage for no reason, not a big deal, just annoying and it didn't used to work like this.
That's not really a bug. The "any" choice for mana was recently simplified so it instead of having all 5 mana abilities it would just have one. This was to allow it to more easily be pumped statically by other abilities. We're still working on a way to "auto-choose" but since the choice is now made at resolution instead of on activation, it's not quite as simple as it used to be. We're still looking into the best way to auto-choose but it hasn't been implemented yet.
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Re: Current Known Bugs list

Postby Sloth » 11 Jan 2012, 21:14

Roujin wrote:The AI of quest opponent "Dilbert" could use a tweak: It seems to be hardcoded to using its Steel Overseer first thing each round, if he has it on the battlefield. That seems like a really stupid idea though if said Steel Overseer is the only creature he has (anymore), and it's like 7/7 already.
If he would've kept it untapped and, say, tapped it only at the end of my turn, he would've easily fended off my creatures. But like this I could kill him while he was busy pumping his only creature round after round...
jmartus wrote:12/30 version ai has steel overseer out and no other creatures in play on its side and it just keeps pumping it up while i keep attacking it doesn't even try to blocking any of my creatures its too concerned with pumping its creature up even when i'm about to kill him.
Fixed! Thanks Roujin and jmartus.

cc-drake wrote:When I cast Conclave Phalanx and choose "DONE" in the convoke menu, I get...
Bundy wrote:I cast Hour of Reckoning and select no creatures for the convoke ability, then i get this error. When i close the error the spell is not on the stack and stays in my hand. When i click the cancel button instead of picking 'done' from the list of creatures to tap for the convoke ability i can cast the spell like normal.
Fixed! Thanks cc-drake and Bundy.
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Re: Current Known Bugs list

Postby Tranberry » 11 Jan 2012, 23:16

Not sure about this at all (as usual) but should a flipped Cloistered Youth eg Unholy Fiend trigger the Village Cannibals ability?
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Re: Current Known Bugs list

Postby victorvndoom » 11 Jan 2012, 23:59

dont know if this is posted : when testing vs a tallid fungus deck the computer puts 2 sporecounters per upkeep on his Thorn Thallid dont know if other thallids are tested before.
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Current Known Bugs list

Postby friarsol » 12 Jan 2012, 00:24

Tranberry wrote:Not sure about this at all (as usual) but should a flipped Cloistered Youth eg Unholy Fiend trigger the Village Cannibals ability?
No. It's only a Horror, not a Human Horror.
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Re: Current Known Bugs list

Postby Sloth » 12 Jan 2012, 13:23

lugaru wrote:For some reason I cant get Mishra, Artificer Prodigy to work.

His text says: Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.

Well forge tells me how many copies it can find, but then it does not give me the option to put them into play.
Fixed! Thanks lugaru.

gos wrote:My opponent cast Keldon Marauders and targeted itself, both with the ETB and death abilities.
Fixed! Thanks gos.

victorvndoom wrote:dont know if this is posted : when testing vs a tallid fungus deck the computer puts 2 sporecounters per upkeep on his Thorn Thallid dont know if other thallids are tested before.
Are you sure there wasn't a Sporesower Thallid around?
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Re: Current Known Bugs list

Postby Bundy » 12 Jan 2012, 13:40

Using a Forge snapshot, forge-1.2.1-20120109:
computer used Copy Artifact to copy my Muscle Sliver.
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Re: Current Known Bugs list

Postby Bundy » 12 Jan 2012, 15:41

Computer plays Wormfang Behemoth, i also loose all cards in my hand
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Re: Current Known Bugs list

Postby victorvndoom » 12 Jan 2012, 19:12

victorvndoom wrote:dont know if this is posted : when testing vs a tallid fungus deck the computer puts 2 sporecounters per upkeep on his Thorn Thallid dont know if other thallids are tested before.
Are you sure there wasn't a Sporesower Thallid around?
oops just saw it and read it the sporesower speciality
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Re: Current Known Bugs list

Postby Sloth » 13 Jan 2012, 12:08

timmermac wrote:I think I've got a bug. I'm noticing that occasionally the computer regenerates his creatures after they've been blocked by my deathtouching 1/4 plant wall, but the attacking creature is dying anyways. Does deathtouch override regeneration effects or do I have a bug? This just happened with a Skeletal Changeling attacking and being blocked by my plant wall.
Fixed! Thanks timmermac. (Creatures with Deathtouch were destroying the other creatures and dealing damage to them afterwards which is incorrect).

Bundy wrote:Using a Forge snapshot, forge-1.2.1-20120109:
computer used Copy Artifact to copy my Muscle Sliver.
Bundy wrote:Computer plays Wormfang Behemoth, i also loose all cards in my hand
Both fixed! Thanks Bundy.
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Re: Current Known Bugs list

Postby Tranberry » 13 Jan 2012, 19:27

I know I posted this elsewhere but Shimmering Grotto do not work correctly, it forces you to pay 1 for any color mana, instead of asking you if you want to get 1 non-color mana or buy one any-color mana for 1.

--

Not sure if a was clear on the Unholy Fiend topic, as it did trigger the Village Cannibals ability in that version, have not tested _this_ in latest.
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Re: Current Known Bugs list

Postby Tranberry » 13 Jan 2012, 22:01

Something is wrong with Undead Alchemist , it seems to trigger even while not in play. AI milled me with Curse of the Bloody Tome and get two zombies.

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Re: Current Known Bugs list

Postby Hellfish » 13 Jan 2012, 22:37

Tranberry wrote:Something is wrong with Undead Alchemist , it seems to trigger even while not in play. AI milled me with Curse of the Bloody Tome and get two zombies.

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Fixed. Thanks!
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Re: Current Known Bugs list

Postby gos » 13 Jan 2012, 23:23

I cast Naya Charm off of cascade (Bloodbraid Elf). I did not get to choose a mode, and it had no effect on resolving.
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Re: Current Known Bugs list

Postby Accountancy » 14 Jan 2012, 04:10

gos wrote:I cast Naya Charm off of cascade (Bloodbraid Elf). I did not get to choose a mode, and it had no effect on resolving.
I have a kinda similar problem, when the AI casts Bloodbraid Elf, if it reveals a Lightning Bolt, it will almost always choose not to play it, unless it can kill a creature or kill me with it, it tries to save the lightning bolt for later, but it can't.
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