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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 01 Feb 2012, 22:19

gos wrote:My opponent targeted the same creature 3 times with Cone of Flame.
I got the AI so far that it will now target two creatures, but for some reason the third target is always blank. At least Arc Trail is now fixed. Thanks gos.
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Re: Current Known Bugs list

Postby Roujin » 01 Feb 2012, 23:42

friarsol wrote:One of the main reasons I've tried to organize where people report bugs so we can know exactly what issues have been resolved in what releases.
Maybe having two distinct topics with clear titles could help here? "Current known bugs list" is misleading, to me it sounds like it's a topic where the first post is regularly updated with a list of bugs that known but for some reason not easily fixable. Not a thread to report your bugs in.

I would name one thread "Bug Reports (snapshot builds)" and make a second one "Bug Reports (latest beta x.y.z)".

Just a suggestion...
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Re: Current Known Bugs list

Postby friarsol » 02 Feb 2012, 00:21

Roujin wrote:Maybe having two distinct topics with clear titles could help here? "Current known bugs list" is misleading, to me it sounds like it's a topic where the first post is regularly updated with a list of bugs that known but for some reason not easily fixable. Not a thread to report your bugs in.

I would name one thread "Bug Reports (snapshot builds)" and make a second one "Bug Reports (latest beta x.y.z)".

Just a suggestion...
We've tried it before. It doesn't stick. I was trying to convince reporters to post under the beta they have the problem on. Theoretically, people using snapshots/SVNs should be using the issue tracker http://cardforge.org/bugz if there isn't a specific thread like there usually is for larger features.
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Re: Current Known Bugs list

Postby Doublestrike » 02 Feb 2012, 07:48

Maybe it's time to retire this thread, and report bugs exclusively in the betas?
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Re: Current Known Bugs list

Postby Sloth » 02 Feb 2012, 09:00

Doublestrike wrote:Maybe it's time to retire this thread, and report bugs exclusively in the betas?
Retiring yes, but there should be a thread for bugs in the snapshot releases.
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Re: Current Known Bugs list

Postby Roujin » 02 Feb 2012, 15:23

I can only say from a user's perspective, it's currently not very obvious where you're supposed to report your bugs. I myself have learned at some point (probably from you, friarsol) that if I'm using a beta, I should post the bugs in the beta's release thread. But only after I did it wrong (posted here).

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I see that Chris H. has gone forward and created a Thread named "Bug reports (snapshot builds)" in the development subforum. Great :)
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Re: Current Known Bugs list

Postby Symphonic » 02 Feb 2012, 15:42

Imo it doesn't matter where they are posted as long as they are posted :)

Within the "LQ Card Pictures" (don't know if it's the same with the set pictures) there is not any picture of the Laboratory Maniac.
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Re: Current Known Bugs list

Postby Chris H. » 02 Feb 2012, 16:29

Roujin wrote:I can only say from a user's perspective, it's currently not very obvious where you're supposed to report your bugs. I myself have learned at some point (probably from you, friarsol) that if I'm using a beta, I should post the bugs in the beta's release thread. But only after I did it wrong (posted here).

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I see that Chris H. has gone forward and created a Thread named "Bug reports (snapshot builds)" in the development subforum. Great :)
`
There is a constant stream of new people who find the forge forum. And they do not necessarily understand and follow our traditions, instructions and advice.

It would be great if we could come up with a single bug reporting system that worked for everyone. This may not be practical or realistic.

Lets try the "Bug reports (snapshot builds)" in the development subforum a tryout and see if it works and is used by the people who are testing the snapshot builds.

I would like to keep this topic ongoing for a few weeks since this will also give other people a chance to come up with good ideas for a bug reporting system in the main forge forum. :)
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Re: Current Known Bugs list

Postby Milod » 02 Feb 2012, 21:04

happend again used my day of judgement while ai controlled angelic overseer with humans angelic overseer got destroyed
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Re: Current Known Bugs list

Postby Sloth » 03 Feb 2012, 11:47

victorvndoom wrote:was storm fixed ? example Reaping the Graves wasnt able to get more then 1 creature out of the graveyard
or is it the copy bug again ?
victorvndoom wrote:- Chandra, the Firebrand (-2 copy ability does trigger but doesnt copy the instant/sorcery but goes only off)
gos wrote:I cast Temporal Fissure late in my round. The storm count seemed to be correct, and I targeted 12 of my opponent's permanents (many 2 times). Each of the copies went on the stack, but none of them did anything when they resolved.
lazylockie wrote:on 1.2.0 the copied spell will always target the same target from the original spell. This was a bug from some revisions ago, then it was fixed and now it's bugged again.

Example: Chandra, the Firebrand -2, cast Doom Blade targeting Runeclaw Bear. The Doom Blade copy asks for a target, but as it resolves it targets Runeclaw Bear.
These bugs are fixed.

Note that targeted copying of spells still doesn't work (Twincast) and Replicate is only partly fixed (the copies work, but the original loses its target).
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Re: Current Known Bugs list

Postby Milod » 04 Feb 2012, 12:56

green sun zenith fails to get mondronen shaman if i pay 4 cost
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Re: Current Known Bugs list

Postby friarsol » 04 Feb 2012, 14:19

That's because Green Sun Zenith only gets Green Creatures, not red ones.
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Re: Current Known Bugs list

Postby Milod » 04 Feb 2012, 14:56

angelic overseer got again destroyed by day of judgement i think this always happens when i attack in mp1(attack step) first with my creature so angelic blocks my creature and takes damage then in mp2 i cast day of judgement and angelic overseer get destroyed along with all humans ai controls this happend serveral times
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Re: Current Known Bugs list

Postby Nordos » 04 Feb 2012, 15:38

wellll, thats the correct behaviour, isn't it?
Day of Judgement destroys all humans -> the Angelic Overseer is no longer indestructible. If it has enough damage taken, since damage vanishes only after the turn is finished, the Angelic Overseer gets destroyed.
Same happens if you deal 4 damage to a x/5 creature and reduces its toughness by one . . .
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Re: Current Known Bugs list

Postby tafkad » 04 Feb 2012, 19:51

Using 1.2.3-r13753 OSX

Loyal Cathar (Unhallowed Cathar) keeps coming back to the battlefield, it is only supposed to come back one time after it dies the first time, then it is transformed and looses the ability to come back - otherwise it would be a rare card - thanks
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