Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.10.001
by Eehoe » 23 May 2018, 21:00
Instead of using the LQ pictures, what's the most efficient way to download the HQ 200 dpi card images for all the sets till now?
Is it download the Magic Album Torrent (200 DPI only), then fill in the gaps with the mega.nz sets?
Do the card pic folders need to be in their 3 letter acronyms in order to be read by Forge? (e.g. TMP vs Tempest)
Is it download the Magic Album Torrent (200 DPI only), then fill in the gaps with the mega.nz sets?
Do the card pic folders need to be in their 3 letter acronyms in order to be read by Forge? (e.g. TMP vs Tempest)
Re: Forge for Android v1.6.10.001
by timmermac » 24 May 2018, 05:00
I strongly recommend not using hq pics on android. Most phones don't have sufficient storage or RAM to deal with the increased burden on resources that hq pics involve.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.6.10.001
by Eehoe » 25 May 2018, 23:58
Makes sense-
Though is there a definitive list of what folder codes I should be using for Forge images for cards? I wanted to updated a few of the sets with HQ pics - but the set folders don't match up with their official set names (TMP is renamed to TE? for Tempest)
Though is there a definitive list of what folder codes I should be using for Forge images for cards? I wanted to updated a few of the sets with HQ pics - but the set folders don't match up with their official set names (TMP is renamed to TE? for Tempest)
Re: Forge for Android v1.6.10.001
by Eehoe » 29 May 2018, 00:58
After using Treachery, and taking control of a players creature, the creature never leaves summoning sickness no matter how many turns I've had the creature.
I only notice that the creature is outside of summoning sickness during my upkeep step, but goes back into it during the draw step.
I only notice that the creature is outside of summoning sickness during my upkeep step, but goes back into it during the draw step.
Crash Report v1.6.10.001
by SorinMarkov2999 » 31 May 2018, 21:31
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.10.001
Operating System: Linux 3.18.14-12365438 armv8l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to read from field 'com.badlogic.gdx.graphics.Texture com.badlogic.gdx.graphics.g2d.TextureRegion.texture' on a null object reference
at com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(SpriteBatch.java:592)
at forge.Graphics.drawImage(Graphics.java:546)
at forge.assets.FTextureRegionImage.draw(FTextureRegionImage.java:42)
at forge.Graphics.drawImage(Graphics.java:540)
at forge.screens.match.views.VAvatar.draw(VAvatar.java:65)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:321)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1562)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1262)
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Re: Forge for Android v1.6.10.001
by Coldfenris » 01 Jun 2018, 17:21
Hi when I play song of freylisa the game crashes
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Re: Forge for Android v1.6.10.001
by Coldfenris » 01 Jun 2018, 17:26
I'm trying to upload my blog but keeps says memory too low to complete action
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Re: Forge for Android v1.6.10.001
by nssantos » 02 Jun 2018, 17:56
Creatures who enter the game on declare block step, they cant block.
Re: Forge for Android v1.6.10.001
by friarsol » 03 Jun 2018, 01:45
That's not a bug. If you want to declare a creature as a blocker, they need to ETB during the declare attackers step.nssantos wrote:Creatures who enter the game on declare block step, they cant block.
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Re: Forge for Android v1.6.10.001
by Eehoe » 04 Jun 2018, 17:54
Is there a way to get the Snapshot builds to work on Android?
Re: Forge for Android v1.6.10.001
by Desyat4ik » 05 Jun 2018, 17:35
Hi, Forge very love to crash on my tablet with Android 7.0 . In deck editor, games and other places. There are some ways to fix it?
Re: Forge for Android v1.6.10.001
by timmermac » 06 Jun 2018, 23:22
How much RAM does your phone have?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.6.10.001
by timmermac » 08 Jun 2018, 00:28
That could be what's causing the issue. I'd recommend at least 2 gigs, and preferably 4.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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