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Forge Beta: 07-31-2013 ver 1.4.5

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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby swordshine » 09 Aug 2013, 10:00

Tygrak wrote:
Tygrak wrote:
spr wrote:It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.

Cheers,
Steve
I tried that but it still gives me the same error message, I also tried reinstalling java and it didnt help. Thanks for the help though.
So does anybody else have a idea how to make it work?
Did you overwrite the original files when you updated to the newest snapshot version?
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Marek14 » 09 Aug 2013, 11:25

Pyromancer Ascension's first ability seems to trigger for every spell, regardless of whether there's another copy of the same card in graveyard. If there is no copy, no counter is added on resolution, but you're still asked whether you want to add one or not.
Pyromancer Ascension shouldn't trigger in the first place if there's no card of the same name in graveyard.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby timmermac » 09 Aug 2013, 12:07

@ Tygrak: Have you tried deleting your forge installation and the archive it came in and then redownloading the archive? I'm wondering if you got a corrupted copy of the archive originally.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby gos » 09 Aug 2013, 13:02

I cannot choose split cards with Isochron Scepter, even though one half of the card is eligible. Example: Research // Development.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Marek14 » 09 Aug 2013, 16:34

Cards that exile cards and remember them, like Tidehollow Sculler, should forget them if Riftsweeper moves the card from exile.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Tygrak » 09 Aug 2013, 16:57

timmermac wrote:@ Tygrak: Have you tried deleting your forge installation and the archive it came in and then redownloading the archive? I'm wondering if you got a corrupted copy of the archive originally.
Thank you(and also everyone else who helped me)! That finally did it. I am stupid that I didnt try that right away!
M14 Here I come!!!
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Marek14 » 09 Aug 2013, 17:49

Cards that put multiple cards from library onto the battlefield (like Primeval Titan) should put them onto the battlefield all at once, not one at a time. Specifically, it shouldn't be possible to search for a Cloudpost and Vesuva and copy that Cloudpost with Vesuva.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Un67 » 09 Aug 2013, 22:35

A bug I've found: Marauding Maulhorn seems to be getting two combat phases. Whenever I attack with it and it isn't blocked, I get to deal ten damage, not five, and whenever it is blocked by multiple creatures I see the "assign combat damage" window pop up again after damage is assigned. Can't imagine what's causing it, though.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Zirbert » 10 Aug 2013, 00:10

. Caged Sun is showing its roots (i.e., the card its script was based on). From the script for Caged Sun:

Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/gauntlet_of_power.jpg
Oracle:As Gauntlet of Power enters the battlefield, choose a color.\nCreatures of the chosen color get +1/+1.\nWhenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool . (in addition to the mana the land produces)
Those references to Gauntlet of Power obviously need to be updated, like so:

Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/caged_sun.jpg
Oracle:As Caged Sun enters the battlefield, choose a color.\nCreatures you control of the chosen color get +1/+1.\nWhenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby swordshine » 10 Aug 2013, 00:48

Zirbert wrote:. Caged Sun is showing its roots (i.e., the card its script was based on)...
Fixed, thanks, Zirbert.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Dreago » 10 Aug 2013, 02:23

So, I had Elesh Norn, Grand Cenobite out and the opponent played Academy Researchers, and attempted to put an aura into play with it. The researchers died, but the aura stuck around, unattached to anything.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Sarusei » 10 Aug 2013, 07:52

Description: let a Progenitor Mimic make a copy of an Angel Token produced by Moonsilver Spear and the next turn as it would make a copy of the Angel Token i got this crash report

NoSuchElementException | Open
Code: Select all
Forge Version:    1.4.5-r22726
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.util.NoSuchElementException: Asked for 'Angel' from '???' #-1: db didn't find that copy.
   at forge.card.CardDb.getCard(CardDb.java:294)
   at forge.card.CardDb.getCard(CardDb.java:285)
   at forge.card.CardDb.getCard(CardDb.java:308)
   at forge.card.ability.effects.CopyPermanentEffect.resolve(CopyPermanentEffect.java:154)
   at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:87)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:241)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:129)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:355)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:526)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:962)
   at forge.game.GameAction.startGame(GameAction.java:1515)
   at forge.game.Match$1.run(Match.java:103)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
edit: just noticed that i cant copy a token if you "attach" Progenitor Mimic to a token ....
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby swordshine » 10 Aug 2013, 12:08

gos wrote:I cannot choose split cards with Isochron Scepter, even though one half of the card is eligible. Example: Research // Development.
Fixed. Thanks, gos.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby cc-drake » 10 Aug 2013, 12:54

When I remove some counters from Night Dealings and look into my library, I'm not allowed to select a card to put into my hand.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby gos » 10 Aug 2013, 13:14

. Safe Haven is triggering from my library.
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