Forge Beta: 09-27-2013 ver 1.5.0
by mtgrares
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by Dun » 30 Sep 2013, 19:30
Dun wrote:Yes, thats similar to what mine looks like, except a few files are blank logo's. When I open it, the Forge loading screen pops up, loads a bit until it reaches Loading decks... then it just sits on Loading Decks. I let it "Load decks" all night long and still nothing. It just seems to fizzle and freeze on loading decks.spr wrote:Ok, your path is "c:\users\matt\desktop\forge1.5". Nothing wrong with that.Dun wrote:Windows 7.
Full path. >Forge 1.5
I can also go through my computer and circle back and the dir would be as follows. > computer > OC(C:) > users > Matt > desktop > Forge1.5
Sorry, I have come to this a bit late. I am not too sure what exactly your issue is. Can you run Forge at all? If you open the above folder in Windows explorer you should see something likeThe attachment forge_folder.png is no longer available
To run forge double click on forge.exe.
Cheers,
Steve
Re: Forge Beta: 09-27-2013 ver 1.5.0
by Dun » 30 Sep 2013, 19:35
I love you! its working now. I couldn't find that roaming folder for the life of me. Thank you so much. and Thank you to Diogenes too for trying to get me to do the same thing, it was the %appdata% search that allowed me to finally find the folder.spr wrote:Don't worry about the blank logos/icons - it just means there is no application associated with that file type.Dun wrote:Yes, thats similar to what mine looks like, except a few files are blank logo's. When I open it, the Forge loading screen pops up, loads a bit until it reaches Loading decks... then it just sits on Loading Decks. I let it "Load decks" all night long and still nothing. It just seems to fizzle and freeze on loading decks.
In Windows explorer type "%appdata%" into the path field at the top. This should take you to your "Roaming" folder which I expect will be something like "C:\Users\Matt\AppData\Roaming" in your case.
You should find a sub-folder called "Forge". Rename it to "Forge.001". This folder contains your personal config data and custom decks etc. Forge should recreate this folder using default settings when you next start it.
Give forge another try and see how far you get.
Cheers,
Steve
Thanks!!!!
Re: Forge Beta: 09-27-2013 ver 1.5.0
by spr » 30 Sep 2013, 19:44
Great! I can never remember the full path to the user folders either (thanks Microsoft) - "%appdata%" is one of those obscure gems I think I discovered after about 10 years of using Windows!
Happy forging.
Cheers,
Steve

Happy forging.
Cheers,
Steve
Re: Forge Beta: 09-27-2013 ver 1.5.0
by kataran » 30 Sep 2013, 23:10
Hello.
(sorry for my bad englisch, it's not my native language)
So, i'm using ubuntu and try to launch forge.sh in a terminal.
Got this error message:
I'm not a java user, so i don't understand what is this kind of error and why it doesn't run...
I've searching on this board and on google, i have'nt found any answers.
Someone have an idea ?
Thx !
EDIT: That's OK, i founded the probleme: it wasn't the latest official version of Java.
(sorry for my bad englisch, it's not my native language)
So, i'm using ubuntu and try to launch forge.sh in a terminal.
Got this error message:
- Code: Select all
Exception in thread "main" java.lang.UnsupportedClassVersionError: forge/view/Main : Unsupported major.minor version 51.0
(...)
Could not find the main class: forge.view.Main. Program will exit.
I'm not a java user, so i don't understand what is this kind of error and why it doesn't run...
I've searching on this board and on google, i have'nt found any answers.
Someone have an idea ?
Thx !
EDIT: That's OK, i founded the probleme: it wasn't the latest official version of Java.
Last edited by kataran on 01 Oct 2013, 07:09, edited 1 time in total.
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by Eowin » 01 Oct 2013, 06:54
I cannot cancel activated ability of Llanowar Behemoth. I wanted to activate the ability of another creature and clicked Llanowar Behemoth. Because I cannot cancel, I had to tap one of my creatures =:(
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by goldaryn » 01 Oct 2013, 07:37
Thanks Chris!Chris H. wrote:Forge freezing during a match bug
A number of people have reported this bug and we now feel that it may have been fixed in this version. Please play test this version and let us know.
forge-1.5.1-20130929.141743-2.tar.bz2
We will likely release version 1.5.1 in a few days.
Re: Forge Beta: 09-27-2013 ver 1.5.0
by goldaryn » 01 Oct 2013, 08:15
When first going into quest mode when starting the program each time, there is an extra rogue piece of UI that does nothing. It goes away if I switch to Sanctioned and back.
Running on Windows 7 32bit, tried with both Java 7u40 JRE and 7u40 SDK
Ongoing bugs: still can't rename quests. If I do, I then can't delete them.
Really really enjoying the latest versions of Forge. Commander is brilliant. Took me a little while how to choose how to attack other players but I've worked it out now

I have just discovered this feature (in quest mode):

which is the BEST THING EVER! Love it! I hate clicking multiple times to sideboard cards!

Feature requests: (Feels churlish when the program is so good!)
* The great feature above would be good for adding a card to the commander bit in commander
* Please could be have quest startup preferences (e.g. fantasy/classic etc.) persistent between startups?
Forge is awesome!!!!!!!!!
Last edited by goldaryn on 01 Oct 2013, 16:57, edited 1 time in total.
Re: Forge Beta: 09-27-2013 ver 1.5.0
by goldaryn » 01 Oct 2013, 09:18
Another small buglet:
I've noticed the stack text is bugged for some spells. It seems the spells themselves work correctly.
Here, I vendetta a creature, and when it resolves, I lose 2 life as I should. However the stack text says 0 life loss.
Cheers. No crashes on 1.5.1 yet by the way
EDIT: 1.5.1 seems rock solid - 20 quest games no crashes

I've noticed the stack text is bugged for some spells. It seems the spells themselves work correctly.
Here, I vendetta a creature, and when it resolves, I lose 2 life as I should. However the stack text says 0 life loss.
Cheers. No crashes on 1.5.1 yet by the way


Re: Forge Beta: 09-27-2013 ver 1.5.0
by LostInTheRed » 13 Jan 2014, 03:55
I actually just made an account to post that I found a bug (please don't shoot if I'm in the wrong place). When playing against the AI, they cast a creature with evolve, Adaptive Snapjaw, and it gave it a +1/+1 counter immediately. However when another one came out as a 1/1 creature it did not. While I'm no coder, I feel like what happened was it tested for a creature simply entering the battlefield with power OR toughness greater than it's power OR toughness, including itself.
Edit: Next turn it added another +1/+1 counter. So, not really sure what's going on.
Edit 2: Nevermind, it was a Burst of Strength instant.
Edit: Next turn it added another +1/+1 counter. So, not really sure what's going on.
Edit 2: Nevermind, it was a Burst of Strength instant.
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by Thrun » 18 Oct 2015, 18:37
I've downloaded the Promo-Cards and want to include the cards in forge. Can anyone please explain how I should do this?
Edit:
With Promo-Cards I mean this zip-folder:
https://www.mediafire.com/folder/nmeuiq ... ering_sets
Edit:
With Promo-Cards I mean this zip-folder:
https://www.mediafire.com/folder/nmeuiq ... ering_sets
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