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Forge Beta: 06-20-2014 ver 1.5.20

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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby Marek14 » 28 Jun 2014, 18:38

AI casts Path to Exile on my AEtherling. In response, I activate its exile ability.
In response, AI casts ANOTHER Path to Exile. I have no more mana, so AEtherling is exiled. Then its ability resolves. At end of turn, the delayed trigger brings AEtherling back to battlefield, which shouldn't happen since it wasn't exiled by its ability.

I think that Warp World doesn't work with tokens properly. The tokens go to library, and they are revealed together with other cards. But Warp World reveals CARDS from library -- therefore any tokens it encounters when revealing should be skipped, even though they are technically there: they are not counted by the spell.

AI targeted creature card in my graveyard with Deadwood Treefolk (the ability did nothing).
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby KMO » 28 Jun 2014, 21:25

Oppressive Rays frequently doesn't affect activated abilities. It appears to fail on abilities that have no mana cost; I last saw it fail on the tap ability granted by Oracle's Insight.

I think it only adds 3 to the cost of abilities that had a mana cost to start with.
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby marioc » 29 Jun 2014, 00:59

I am playing commander with Brago, King Eternal. I play Reality Acid, attach it to some permanent an opponent controls, then deal player damage with Brago.

Reality Acid should leave play (making the controller sacrifice the initial target) and then come back into play attached to any permanent I choose.

What happens is it looks like it comes back into play (I choose a new target) but instead goes to my graveyard. The initial target gets sacrificed, but I lose Reality Acid.
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby Marek14 » 29 Jun 2014, 06:50

Norin the Wary should be returned to battlefield even if his exile ability is replaced by sending to command zone.
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby Marek14 » 29 Jun 2014, 08:36

Rhystic Study is implemented a bit incorrectly. The way it currently works, you first choose to use the ability or not, if you choose to use it, opponent can pay mana, if he doesn't pay, you draw a card.

It should actually ask the player to pay first, and if he declines, you should get the choice to draw a card or not. Gatherer rulings say:

You don't have to decide whether or not you are drawing until after the player decides whether or not to pay.
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby Haytrid » 29 Jun 2014, 11:54

Description: [I had just put out a Skaab Goliath, next turn computer attacked with Elder of Laurels equipped with Blazing Torch]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.20-r26365Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_60 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at forge.game.card.Card.getHiddenExtrinsicKeyword(Card.java:4645)
   at forge.game.card.Card.getKeyword(Card.java:4352)
   at forge.game.card.Card.getAmountOfKeyword(Card.java:5215)
   at forge.game.card.Card.getNetAttack(Card.java:4048)
   at forge.screens.match.controllers.CCombat.combatantToString(CCombat.java:139)
   at forge.screens.match.controllers.CCombat.getCombatDescription(CCombat.java:106)
   at forge.screens.match.controllers.CCombat.update(CCombat.java:49)
   at forge.screens.match.CMatchUI.showCombat(CMatchUI.java:307)
   at forge.GuiDesktop.showCombat(GuiDesktop.java:336)
   at forge.control.FControlGameEventHandler$2.run(FControlGameEventHandler.java:61)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Attachments
Screenshot 2014-06-29 07.52.09.png
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby elcnesh » 29 Jun 2014, 13:16

KMO wrote:Oppressive Rays frequently doesn't affect activated abilities. It appears to fail on abilities that have no mana cost; I last saw it fail on the tap ability granted by Oracle's Insight.

I think it only adds 3 to the cost of abilities that had a mana cost to start with.
You're right, it's been fixed!

Marek14 wrote:Norin the Wary should be returned to battlefield even if his exile ability is replaced by sending to command zone.
Fixed for this case.

The general problem remains though: cards that change to a different zone than the effect expects should still be tracked. Just setting the "Origin" parameter of the "ChangeZone" effect to "All" is not sufficient, as this also returns them from the graveyard after Pull from Eternity (which is strange, because I'd expect it to lose track of the card when it changes zone from exile to graveyard, but apparently it doesn't...)

Marek14 wrote:Rhystic Study is implemented a bit incorrectly. The way it currently works, you first choose to use the ability or not, if you choose to use it, opponent can pay mana, if he doesn't pay, you draw a card.

It should actually ask the player to pay first, and if he declines, you should get the choice to draw a card or not. Gatherer rulings say:

You don't have to decide whether or not you are drawing until after the player decides whether or not to pay.
Also fixed.
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby Marek14 » 30 Jun 2014, 05:04

The delayed trigger of Marchesa, the Black Rose has wrong text on stack (talks about sacrificing tokens, while it actually returns creatures from graveyard).
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby arcturusmengsk » 30 Jun 2014, 16:11

The buttons on the bottom-left aren't showing up anymore. Clicking where they used to be isn't doing anything. Pressing enter still accesses the highlighted option.

The button disappeared after a crash, and restarting the program didn't change anything.
John the Great.jpg
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby timmermac » 30 Jun 2014, 17:46

Try resetting the layout.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby tasteful » 30 Jun 2014, 23:08

the card Keldon Arsonist has the Forge text "[tap symbol], Sacrifice two lands:" for its activated ability, but the actual card (and its oracle text) has "[one mana], Sacrifice two lands:". i haven't tried using its ability because i am never gonna play that card ever, so i don't know if the mistake carries over into gameplay.
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby friarsol » 01 Jul 2014, 00:10

tasteful wrote:the card Keldon Arsonist has the Forge text "[tap symbol], Sacrifice two lands:" for its activated ability, but the actual card (and its oracle text) has "[one mana], Sacrifice two lands:". i haven't tried using its ability because i am never gonna play that card ever, so i don't know if the mistake carries over into gameplay.
Thanks, fixed. It's probably not that terrible if you have a Crucible of Worlds
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Dead-Iron Sledge bug

Postby Haytrid » 01 Jul 2014, 04:58

Dead-Iron Sledge. When I have it equipped on my creature, and my creature is blocking, it is not assigning the death effect to my creature. The opponents creature dies, mine remains.
Attachments
Screenshot 2014-06-30 23.59.40.png
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby Marek14 » 01 Jul 2014, 08:06

AI attacks with Wanderwine Prophets which deals damage to me and then is exiled by False Prophet. The championed Merfolk returns, AI sacrifices it to the ability of Prophets, but it doesn't get an extra turn.
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Re: Forge Beta: 06-20-2014 ver 1.5.20

Postby Wurst » 01 Jul 2014, 14:43

Hey guys,
found a couple of cards with partly missing card texts. Breaking Wave and Corrupting Licid are two of them. Some of the other Licids miss text as well. Tried to attach a screenshot but because this is a new account I'm not allowed to use the (img) tag. :(

Anyway here it is:
i.imgur(dot)com/creX3Ds.png

Btw, thanks for this great game. :)

General bug report | Open
Code: Select all
Forge Version:    1.5.20-r26365Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation
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