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Forge Beta: 10-02-2015 ver 1.5.46

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 08 Oct 2015, 11:49

tjtillman wrote:Hedron Blade gave my opponent's creature deathtouch when it blocked my colorless creature. However, Hedron Blade should only give deathtouch to a creature when it becomes blocked, not when it blocks.
Fixed (r30249).

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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby skywalk » 08 Oct 2015, 12:39

-sometimes I cant block with creatures that I just summoned, like anafenza.

-somtimes cant block with eldrezi scion because it ask to sac it.

-sometimes the game crash in multiplayer game when i summon a hangarback walker with 2-4 counters

-sometimes system doent see i have enough mana with my cave of koilos

-computer should summon siege rhino with bring to light not 0/0 hangarback walker
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby volrathxp » 08 Oct 2015, 13:31

There is an issue with Ally Encampment. It doesn't sacrifice the land when activating its second ability to return an Ally to your hand. Not sure if this has been fixed or reported yet.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Snoops2 » 08 Oct 2015, 19:04

I found a couple of bugs in the Deck Editor. Nothing game breaking just little annoyances.

1. Clicking on the filter button to filter by set works the first time but if you then click 'reset filter' and try to filter by a different set it won't filter. You have to click the 'x' on the 'Sets: All' section to remove the filter and start again.

2. When using image view and double clicking a card to add to your deck, if you then double click it from your current deck to remove it, it will add a duplicate of this card into the Deck Editor section. If you do this repeatedly it will just keep adding the same card.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nekoatl » 08 Oct 2015, 19:13

Tetravus can cause the player to skip their whole turn. Steps:

1) Cast Tetravus.
2) Advance the game to your next upkeep using the OK button.
3) When asked to choose the order of simultaneous abilities, click Auto.
4) When asked to choose a value for X, click 3, then OK to create 3 Tetravite tokens.
5) Right-click the remaining triggered ability on the stack and pick "Always No".

At this point, the game skips through all phases of your turn and stops at the first marked phase of the opponent's turn. Attached screenshot was taken immediately after a skipped turn.
Attachments
Tetravus.png
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 08 Oct 2015, 19:19

I have NO idea what I target with Dromoka's Command.
I selected fight and putting a counter. It should be a seperated action, but I can only select two targets. And I have no clue for what I am selecting them. To fight? To get the counter?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 08 Oct 2015, 19:30

@ nekoatl: The issue you described with Tetravus should be fixed in the upcoming beta.
@ volrathxp: This issue you described with Ally Encampment has been fixed by friarsol and the fix should be in the upcoming beta.

Nordos wrote:I have NO idea what I target with Dromoka's Command.
I selected fight and putting a counter. It should be a seperated action, but I can only select two targets. And I have no clue for what I am selecting them. To fight? To get the counter?
I'll clarify this issue a little bit. If one chooses "put counter" first and then "fight", the game behaves correctly (it asks for a target to put the counter on, then for a target creature you control and a target creature you don't control to fight), but if you choose them in reverse order ("fight" first, then "put counter"), then the game behaves strangely: it asks for two targets and then only performs the "put counter" action, the last target apparently being used for the "put counter" action target. :/

Not sure how to fix, hopefully someone else can tackle this one.

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Last edited by Agetian on 08 Oct 2015, 20:31, edited 1 time in total.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby friarsol » 08 Oct 2015, 20:21

Agetian wrote:I'll clarify this issue a little bit. If one chooses "put counter" first and then "fight", the game behaves correctly (it asks for a target to put the counter on, then for a target creature you control and a target creature you don't control to fight), but if you choose them in reverse order ("fight" first, then "put counter"), then the game behaves strangely: it asks for two targets and then only performs the "put counter" action, the last target apparently being used for the "put counter" action target. :/

Not sure how to fix, hopefully someone else can tackle this one.
I'll take a look when I get a chance.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby lazylockie » 09 Oct 2015, 14:03

. March of the Machines needs a 'AI casts this main phase 1' tag. plenty of times I won against this deck games AI could have won because of this

edit: nevermind, AI does cast this M1. maybe he drew it from a card drawing spell cast M2
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby kudit » 09 Oct 2015, 17:29

I think there might be something wrong with the way the continuous effect of Erebos's Titan is coded. I attacked with my last creature which dealt lethal damage to Erebos's Titan. Both creatures should have died since when SBA are checked, both creatures should have gone to the graveyard before Erebos's Titan gained indestructible, but Erebos's Titan stayed on the battlefield.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 09 Oct 2015, 19:48

It seems that I can cast spells exiled with Fiend of the Shadows only directly after exiling it (?).
One turn later I couldn't play that card anymore, even though it was still in the exile.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 09 Oct 2015, 20:42

Nordos wrote:It seems that I can cast spells exiled with Fiend of the Shadows only directly after exiling it (?).
One turn later I couldn't play that card anymore, even though it was still in the exile.
Fixed (r30260).

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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 09 Oct 2015, 21:12

Uh, not sure but...
I was attacked by three creatures while having a Vengeful Pharao in my graveyard. I had to target all three creatures, and expected two triggers to fizzle (though shouldn't it target only one?), but it killed all three creatures.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby friarsol » 09 Oct 2015, 22:34

Nordos wrote:Uh, not sure but...
I was attacked by three creatures while having a Vengeful Pharao in my graveyard. I had to target all three creatures, and expected two triggers to fizzle (though shouldn't it target only one?), but it killed all three creatures.
Targeting all three is correct. They shouldn't fizzle since the targets are still legal, however it should fail the 2nd and 3rd intervening if clause of the trigger, so only fully resolve for whichever was stacked first.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 10 Oct 2015, 04:50

kudit wrote:I think there might be something wrong with the way the continuous effect of Erebos's Titan is coded. I attacked with my last creature which dealt lethal damage to Erebos's Titan. Both creatures should have died since when SBA are checked, both creatures should have gone to the graveyard before Erebos's Titan gained indestructible, but Erebos's Titan stayed on the battlefield.
I can confirm this but I'm not quite sure how to deal with it... couldn't trace it to a particular thing causing it, but maybe it's because SBAs are checked every time damage is marked on a card instead of once after all damage has been marked on all creatures? :/ At any rate, help with this one is welcome.

EDIT: OK, I devised an experimental fix that involves holding checking static abilities until all the creatures with marked lethal damage have been fully processed (imitating the "damage is dealt simultaneously" rule). Not sure if this potentially breaks something, so please test (r30263).

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