Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 10-03-2014 Alpha 1.5.28.015
by bevryde » 04 Oct 2014, 05:02
It is very well done, 2-finger zoom for list items is more than one could ever expect. And now I have a full 2x2 cards view in booster draft, it rocks. My only last remaining wish now is swiping and play out full screen cards.drdev wrote:bevryde wrote:I've gone ahead and added a new "Compact Tabs" setting that will shrink the tabs down to the same height as the headers for other screens, as shown below:
Thanks for the input.
-Dan
Problem 1:constructed mode, human=rnd user deck, ai=rnd color deck with Rnd1/2 . Sometimes after click on Start it takes like 20 seconds to start. Even encountered an app crash there. App ctd.
Problem2:same conditions. Player does not always get a random user deck, but a random color deck. Maybe concede a few times and you will see. I've seen this in prior versions.
Re: Forge Android App: 10-03-2014 Alpha 1.5.29.001
by drdev » 04 Oct 2014, 06:21
Is this still for Commander? I've noticed it's faster to start up games when playing smaller decks vs. larger decks. I still intend to figure out a way to improve the speed at any rate.triskelion wrote:It is 99.9% fixed for me. Only thing now is the opening hand is given to me and my opponent slowly and in a very clunky manner. Hardly a deal breaker, and I can live with it taking 2-3 more seconds than normal, but in case it leads to a bigger issue I figure I'd mention it now
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Re: Forge Android App: 10-03-2014 Alpha 1.5.29.001
by drdev » 04 Oct 2014, 06:22
Odd. I'll investigate. Thanks.gecktrix wrote:Ever since 1.5.28.013 i've also been able to see my AI opponent's hand and library. This has not been fixed with 1.5.29.001. This is for draft.
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Re: Forge Android App: 10-03-2014 Alpha 1.5.29.001
by drdev » 04 Oct 2014, 10:04
Odd, I'm not able to reproduce. Any chance you have the Dev Mode setting on to be able to view all cards? It was added somewhat recently.gecktrix wrote:Oh I can view the cards in my own library as well!drdev wrote:Odd. I'll investigate. Thanks.
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by drdev » 04 Oct 2014, 10:05
I just released 1.5.29.002, which should significantly improve the performance of game startup and game play. Please let me know if you're still noticing any performance issues or if you notice things not updating right.
Thanks.
-Dan
Thanks.
-Dan
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by Scion of Darkness » 04 Oct 2014, 11:12
Drdev i know the app hides status bar, but could you implement this? https://developer.android.com/training/ ... rsive.html
with the new slim toggles it would give even more screen to use =)
with the new slim toggles it would give even more screen to use =)
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by Agetian » 04 Oct 2014, 14:35
After the AI cast Path to Exile on my creature, I searched for a Forest and put it into the battlefield tapped. Then, once it was my turn, the Forest did not visually untap during my turn (as it normally should) until I hit Space to advance the phase. Not sure if this is mobile version-specific or if it's like that on desktop too, but I recall Sol mentioned an unduly visually tapped land before, so I assume it may even be universal.
EDIT: Even weirder still, next turn I cast Geist of Saint Traft using Temple Garden, Forest, and Hinterland Harbor. Then, once it was my turn again, Temple Garden got untapped but Forest and Hinterland Harbor didn't (*visually*), even after I hit Space to advance the phases, but I could click them to add mana to my mana pool. Next turn after that, they all untapped normally, so it seems pretty random whether all lands visually untap or some of them don't.
EDIT 2: Another weird thing: the AI's Baneslayer Angel killed my Angel token from Geist of Saint Traft, but the token did not visually disappear from the battlefield well until the opponent's turn started.
- Agetian
EDIT: Even weirder still, next turn I cast Geist of Saint Traft using Temple Garden, Forest, and Hinterland Harbor. Then, once it was my turn again, Temple Garden got untapped but Forest and Hinterland Harbor didn't (*visually*), even after I hit Space to advance the phases, but I could click them to add mana to my mana pool. Next turn after that, they all untapped normally, so it seems pretty random whether all lands visually untap or some of them don't.
EDIT 2: Another weird thing: the AI's Baneslayer Angel killed my Angel token from Geist of Saint Traft, but the token did not visually disappear from the battlefield well until the opponent's turn started.
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by triskelion » 04 Oct 2014, 21:15
Everything from before seems to be in order for me. Only new thing that's popped up is if I can look at the top card of my library, I can see my whole library. Did it with Oracle and izzet paragon in commander.
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by Agetian » 05 Oct 2014, 03:54
Here's a rare but somewhat annoying update issue that I noticed yesterday: if you're updating to the newest revision and you're in the process of downloading the assets, if anything happens to your Internet connection at that time, Forge will continue to load the game after giving up and then it *will not* offer to finish downloading the assets the next time you start the game, basically leaving you with a newer version of the game executable but with the older version of the assets. The only remedy is either to manually update the assets (can be a bit of a pain) or wait until the next version comes out.
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by 5enza » 06 Oct 2014, 14:05
A couple of things I'm noticing on the latest build-
Random land cards are not being untapped at the beginning of the turn. These lands are tapable for mana but the graphic is incorrect. Playing a new land will reset them and untap them.
Flickering P/T between phases for enchanted creatures (either attached directly or board wide effects).
Random land cards are not being untapped at the beginning of the turn. These lands are tapable for mana but the graphic is incorrect. Playing a new land will reset them and untap them.
Flickering P/T between phases for enchanted creatures (either attached directly or board wide effects).
Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by drdev » 06 Oct 2014, 15:06
These are known issues I'm currently working on fixing. Thanks.5enza wrote:A couple of things I'm noticing on the latest build-
Random land cards are not being untapped at the beginning of the turn. These lands are tapable for mana but the graphic is incorrect. Playing a new land will reset them and untap them.
Flickering P/T between phases for enchanted creatures (either attached directly or board wide effects).
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by beank » 07 Oct 2014, 03:48
I might be having problems with the price list in the newest version.... no mater how may times i download it all mythics are 600, rares 120, uncommons 40, and commons 6....
Are there only certain cards that have changed prices or is the price list not activating?
Are there only certain cards that have changed prices or is the price list not activating?
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by friarsol » 07 Oct 2014, 03:52
As far as I'm aware it never worked. I reported it a while back, but it doesn't seem to be very high on the list.beank wrote:I might be having problems with the price list in the newest version.... no mater how may times i download it all mythics are 600, rares 120, uncommons 40, and commons 6....
Are there only certain cards that have changed prices or is the price list not activating?
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Re: Forge Android App: 10-04-2014 Alpha 1.5.29.002
by beank » 07 Oct 2014, 03:53
that sucks.... but i guess there are more important things to work on first....
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