Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
by Bundy » 22 May 2012, 12:13
Thanks!Sloth wrote:Try to right-click on the stack message. A menu should pop up that allows you to do that.
If i had known this was possible it would have saved me so many clicks
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Re: Feature Requests Thread
by ZzzzSleep » 23 May 2012, 22:30
For lots of items going on to the stack, would it be possible to add an "I don't care what order these things go on the stack button"?Bundy wrote:Sometimes my Mycoloth puts 30 token into play, and each of those tokens triggers one or more effects, resulting in a stack of sometimes over 150 items i have to answer with yes or no.
Would it possible to add a 'yes to all' and 'no to all' button. This way the stack can resolve the repeated event itself without me pushing the yes or no button.
For lots of creatures in play, would it be possible to add an alpha strike button (attack with everything that attack)?
And for large amounts of trample damage, can the rest of the damage go on the player once at least one damage has been assigned to them. (e.g. I attack with a 40/40 trampling elf, it's blocked by a 0/4 wall and a 1/1 goblin. I click four times on the wall and one time on the goblin. I'd prefer to only need to click on the player once instead of another thirty-four times.)
And while I'm asking for so much, can I have a pony too?
Thanks!
ZzzzSleep.
Re: Feature Requests Thread
by Zirbert » 24 May 2012, 00:15
A couple of modifications to the multiple-recipient damage assignment window (when an attacker is blocked by multiple creatures or trample damage is assigned) would be nice:
-an onscreen count, maybe below each damage recipient's box that you click on to assign damage, of how many points are already assigned to that recipient;
-an "assign the rest to this" button (which would be especially helpful when a ridiculous combo makes a trample creature 1543/1543 or so).
-an onscreen count, maybe below each damage recipient's box that you click on to assign damage, of how many points are already assigned to that recipient;
-an "assign the rest to this" button (which would be especially helpful when a ridiculous combo makes a trample creature 1543/1543 or so).
Re: Feature Requests Thread
by Symphonic » 02 Jun 2012, 10:22
Most of my decks are Modern-creations and many players are playing Modern most of their time. Since it was possible for Standard, would it also be possible to add the possibility to start a new Quest with a Modern-Starting-Pool?
A "Reset to defaults"-button for the Quest-preferences would be very good
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A "Reset to defaults"-button for the Quest-preferences would be very good
Re: Feature Requests Thread
by friarsol » 02 Jun 2012, 14:11
It's probably simplest to change this Checkbox just to a Select box. Standard, Extended, Modern, Eternal. This would only change the starting Card choices, it won't filter out banned cards.Symphonic wrote:Most of my decks are Modern-creations and many players are playing Modern most of their time. Since it was possible for Standard, would it also be possible to add the possibility to start a new Quest with a Modern-Starting-Pool?
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Re: Feature Requests Thread
by serrasmurf » 02 Jun 2012, 14:28
Hi developers of this great game!
Are there any ideas/plans for making a tournament mode? It would be a good way to have more fun with constructed. You can't play quest forever
, draft still lacks good AI pick orders (is there a base pick order for some blocks based on professional pick-orders from where we can evolve the AI with the forge users pick order upload?)
I can imagine a tournament based on some real life classics (worlds, invitationals, protour), with all the original deck lists and the original (or slightly comically changed) proplayers. And there you enter as a novice with your own constructed deck! Maybe as part of your own country team...
KR,
Are there any ideas/plans for making a tournament mode? It would be a good way to have more fun with constructed. You can't play quest forever
I can imagine a tournament based on some real life classics (worlds, invitationals, protour), with all the original deck lists and the original (or slightly comically changed) proplayers. And there you enter as a novice with your own constructed deck! Maybe as part of your own country team...
KR,
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Re: Feature Requests Thread
by serrasmurf » 03 Jun 2012, 14:16
quest idea: a nice feature might be to adjust the minimum deck size with the level you're at. For example, easy is minimal 40 cards, medium 45, hard 50, extra hard 60 (you've reached constructed level)
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Re: Feature Requests Thread
by KillaJ » 03 Jun 2012, 15:37
First off I would just like to say how great this program is and how awesome your whole team is for putting all the work into this. I hadn't played a game of magic since 1995 before I found out about Forge and I'm still blown away at the speed with which some decks are capable of laying down a huge beating. 20 life, even 98 with dev mode is child's play for some decks so basically I would like to be able to set the computers life very high, like 500-1000, and keep it there until you want to change it back.
Re: Feature Requests Thread
by abyssaldesignatorify » 12 Jun 2012, 19:04
Is it possible to restrict the whole card pool to modern cards only or restrict banned cards? There should be a way to limit the card pool, currently I'm using banned artifact lands/tinker combo deck and it's totally broken.
Also, power nine cards aren't supposed to be in the game; it totally ruins the fun.
Also, power nine cards aren't supposed to be in the game; it totally ruins the fun.
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Re: Feature Requests Thread
by friarsol » 12 Jun 2012, 19:42
You don't have to play those cards, if you aren't having fun with them, don't play them.abyssaldesignatorify wrote:Is it possible to restrict the whole card pool to modern cards only or restrict banned cards? There should be a way to limit the card pool, currently I'm using banned artifact lands/tinker combo deck and it's totally broken.
Also, power nine cards aren't supposed to be in the game; it totally ruins the fun.
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Re: Feature Requests Thread
by abyssaldesignatorify » 12 Jun 2012, 20:46
What about the AI quest decks? They are not restricted either. Sure I can restrict myself to play standard and lose? For example even the medium AI fields artifact lands...friarsol wrote:You don't have to play those cards, if you aren't having fun with them, don't play them.
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Re: Feature Requests Thread
by friarsol » 12 Jun 2012, 21:11
Quest Mode is an unrestricted eternal format, designed around the AIs capabilities. Forge's background comes from a place of "wouldn't it be cool if I could play with every card in the game?" So that's what we have to offer. Just because a card is restricted or banned in legacy, doesn't mean that the decks the AI is using is abusing those cards in the same way that caused them to become banned. Most of the cards that are banned, I don't think the AI could even handle the intricate combos that caused the scenario. Some of them are easy enough to use (Moxen). And sure, Artifact lands make Affinity stronger. But they also don't know how to juggle the bits and pieces that make that combo deck obnoxious in the hands of a skilled player.abyssaldesignatorify wrote:What about the AI quest decks? They are not restricted either. Sure I can restrict myself to play standard and lose? For example even the medium AI fields artifact lands...friarsol wrote:You don't have to play those cards, if you aren't having fun with them, don't play them.
Edit: We have been slowly expanding flexibility in the pools, starting with your starting pool, and your bonus packs. I'm sure at some point in the future the available packs in the shop will be limited as well. But nothing so blanketing as you suggest.
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Re: Feature Requests Thread
by Chris H. » 12 Jun 2012, 23:14
abyssaldesignatorify wrote:What about the AI quest decks? They are not restricted either. Sure I can restrict myself to play standard and lose? For example even the medium AI fields artifact lands...
Do not let those quest AI decks scare you just because of the cards themselves.
The AI code is slowly improving with time and the AI slowly becomes a more competent opponent as a result.
But the AI will always fall far short of a competent human player.
The AI decks look very organized with strong power cards because that is what it takes to provide a challenge to us humans.
The worst human opponent that you could find at the local FNM game is probably a better player than the Forge AI computer player.
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Re: Feature Requests Thread
by abyssaldesignatorify » 12 Jun 2012, 23:51
Although the AI is stupid they can still provide ridiculous challenge through brute force. For example Samantha Stephens uses 4x Time Walk, 4x Swords to Plowshares, 4x Enlightened Tutor, Ancestral Recall, etc... As a result, this forces players to resort to unrestricted deck and broken combos. I think that an option to play with restricted modern only format is needed. Is there an alternative restricted decks that the AI could use somewhere? Otherwise once a player win a certain number of games, it is hard to continue playing with casual/theme/standard deck.Chris H. wrote:Do not let those quest AI decks scare you just because of the cards themselves.
The AI code is slowly improving with time and the AI slowly becomes a more competent opponent as a result.
But the AI will always fall far short of a competent human player.
The AI decks look very organized with strong power cards because that is what it takes to provide a challenge to us humans.
The worst human opponent that you could find at the local FNM game is probably a better player than the Forge AI computer player.
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Re: Feature Requests Thread
by friarsol » 13 Jun 2012, 00:48
I think this deck is one of the oldest, and isn't quite as balanced as some of the newer ones. Sloth can probably confirm. If you really have an issue with a particular deck, feel free to make suggestions on how to make it more balanced. I play a lot of Quest mode and rarely lose. I think it's good that the AI can present a challenge, even if their card power is clearly greater than mine. If you just feel like deleting decks, you can find them all in: res\quest\duelsabyssaldesignatorify wrote:Although the AI is stupid they can still provide ridiculous challenge through brute force. For example Samantha Stephens uses 4x Time Walk, 4x Swords to Plowshares, 4x Enlightened Tutor, Ancestral Recall, etc... As a result, this forces players to resort to unrestricted deck and broken combos. I think that an option to play with restricted modern only format is needed. Is there an alternative restricted decks that the AI could use somewhere? Otherwise once a player win a certain number of games, it is hard to continue playing with casual/theme/standard deck.
Just so you know, Samantha Stephens does not use 4 Time Walks and 4 Ancestral Recalls, even in the very hard version of the deck. It uses 1 of each. And Enlightened Tutor and Swords to Plowshares are not restricted/banned in any format.
Edit: If you're worried about the power level growing too quickly, you can change the length that the difficulty bar is raised in the preferences. This will allow you to play more of the middle level opponents without fear of being overwhelmed.
Under quest preferences, look under Difficulty Adjustments header, for the "Wins for" groupings. I would just make hard and expert however many wins (60? 80?) you feel like. And that way you won't get the hardest quests until later.
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