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Feature Requests Thread

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Re: Feature Requests Thread

Postby Chris H. » 13 Jun 2012, 01:15

abyssaldesignatorify wrote:Although the AI is stupid they can still provide ridiculous challenge through brute force. For example Samantha Stephens uses 4x Time Walk, 4x Swords to Plowshares, 4x Enlightened Tutor, Ancestral Recall, etc... As a result, this forces players to resort to unrestricted deck and broken combos. I think that an option to play with restricted modern only format is needed. Is there an alternative restricted decks that the AI could use somewhere? Otherwise once a player win a certain number of games, it is hard to continue playing with casual/theme/standard deck.
 
I am not aware of a set of alternative restricted decks that the AI could use at this time.

You should investigate the decks that Gos posts to the forge decks forum. There may be some decks there that the AI could handle without too many problems.

If you are interested in pursuing this and come up with a good set of alternative restricted decks then I can include a link in the beta release topics for your contribution.
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Re: Feature Requests Thread

Postby abyssaldesignatorify » 13 Jun 2012, 03:11

Chris H. wrote:I am not aware of a set of alternative restricted decks that the AI could use at this time.

You should investigate the decks that Gos posts to the forge decks forum. There may be some decks there that the AI could handle without too many problems.

If you are interested in pursuing this and come up with a good set of alternative restricted decks then I can include a link in the beta release topics for your contribution.
How do you add custom deck to the quest deck AI? Do you just put those .dck file in the quest/duels folder? Thanks.
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Re: Feature Requests Thread

Postby Sloth » 13 Jun 2012, 05:09

abyssaldesignatorify wrote:How do you add custom deck to the quest deck AI? Do you just put those .dck file in the quest/duels folder? Thanks.
You also have to modify the metadata of the .dck files with a text editor. Just open a .dck file in the quest/duels folder and you will see what is needed.
If you feel confident that you build a good AI deck, post them here: viewtopic.php?f=48&t=4458.
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Re: Feature Requests Thread

Postby ElfoOscuro » 17 Jun 2012, 21:17

Is the use of sideboard implemented for constructed duels?
If so, how does it work?
Could you make a FAQ about how Forge works (Main features, cards not yet implemented, etc.)?
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Re: Feature Requests Thread

Postby clyspe » 18 Jun 2012, 00:23

Would it be possible to create a program where users could manually add cards? I know magic cards have a of intricacies so it wouldn't work for complicated cards, but when cards are spoilered and they're just 'Magma bear 2R Magma bear gains +1/+1 for each bear you control 2/2 creature-bear' then that should be fairly simple to limit down.

Also, /u/LetMeMagicThatForYou or whatever his name is on reddit makes interesting cards from reddit posts and sometimes I want to add those.
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Re: Feature Requests Thread

Postby friarsol » 18 Jun 2012, 02:11

clyspe wrote:Would it be possible to create a program where users could manually add cards? I know magic cards have a of intricacies so it wouldn't work for complicated cards, but when cards are spoilered and they're just 'Magma bear 2R Magma bear gains +1/+1 for each bear you control 2/2 creature-bear' then that should be fairly simple to limit down.

Also, /u/LetMeMagicThatForYou or whatever his name is on reddit makes interesting cards from reddit posts and sometimes I want to add those.
Forge does have a strong scripting system if that's what you are asking. We have a policy of not scripting unofficial cards (we won't even script the Un-set cards because they aren't legal in any format) but that's nothing stopping you from creating your own custom set in Forge.
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Re: Feature Requests Thread

Postby friarsol » 18 Jun 2012, 02:20

ElfoOscuro wrote:Is the use of sideboard implemented for constructed duels?
If so, how does it work?
Could you make a FAQ about how Forge works (Main features, cards not yet implemented, etc.)?
Sideboard currently isn't implemented. I don't think cards not implemented would really be in a FAQ (since it changes so often), I think there's about 12.5k cards in Magic, and we've implemented just under 11k of them, with 75% coverage for every single set. (I believe Standard's coverage is over 90%, although it might be at 95%, I haven't checked in a while)

We should probably write up a general FAQ for other stuff, but I'm not sure when that might happen. We do have a wiki with lots of info on it. http://www.slightlymagic.net/wiki/Forge
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Re: Feature Requests Thread

Postby Chris H. » 18 Jun 2012, 12:56

clyspe wrote:Would it be possible to create a program where users could manually add cards? I know magic cards have a of intricacies so it wouldn't work for complicated cards, but when cards are spoilered and they're just 'Magma bear 2R Magma bear gains +1/+1 for each bear you control 2/2 creature-bear' then that should be fairly simple to limit down.

Also, /u/LetMeMagicThatForYou or whatever his name is on reddit makes interesting cards from reddit posts and sometimes I want to add those.
 
It should be possible to create such an application if someone chose to do so but no one has taken it upon themselves to code the app.

Some people have looked at the existing card scripts for info and then use the knowledge that this gives to then script new cards that appear in newly released sets.

You should examine the card scripts and read the forge wiki. :)
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Re: Feature Requests Thread

Postby Chris H. » 18 Jun 2012, 13:02

friarsol wrote:We should probably write up a general FAQ for other stuff, but I'm not sure when that might happen. We do have a wiki with lots of info on it. http://www.slightlymagic.net/wiki/Forge
 
@ ElfoOscuro

The included readme.txt file serves as a sort of FAQ and does a reasonable job of providing answers to frequently asked questions.

Commercial games are now being distributed on-line and their boxed format editions are almost impossible to find any more.

I have purchased a few games from Steam for my Mac and they tend to include no documentation what so ever. :(

In comparison, Forge does a better job on docs then many of the distributed on-line games. :)
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Re: Feature Requests Thread

Postby Zirbert » 28 Jun 2012, 01:05

Two thoughts/requests about the deck editor (which is day-and-night more powerful and all-around better than the versions we had not so very long ago):

1. Could the "Load deck" button default to the /res/decks folder? I don't know where it defaults in Windows, but for us Linux masochists it defaults to looking in your home folder, requiring browsing to wherever you extracted Forge. The "save" button defaults to the perfect location; having the Load button default to the same place would be a big improvement.

2. Is there a way to delete a no-longer-wanted deck from within the deck editor? I seem to remember that there used to be, but can't seem to find one now. If not, could a way be added? It's not like it's particularly difficult to open a file manager and delete a deck "manually", but the ability to do it from within the GUI would be nice.
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Re: Feature Requests Thread

Postby Orionalt » 29 Jun 2012, 21:33

I'm unsure if this has been requested before, but I would like to see an option for Momir Basic. The tools for having a vanguard card are already in place (quest mode tokens) the only difficult part would be coding the AI to use the vanguard instead of just playing lands every turn as well as a randomizer for picking the creature you would get. This is a super fun format that I would love some practice in.
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Re: Feature Requests Thread

Postby PowerClaws » 02 Jul 2012, 14:23

Maybe a right-click on the colored mana to take the needed/available mana from the mana pool section, its enough clicking as it is with Nirkana Revenant but id hate to cast a spell with X or multikicker with a liliana emblem
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Re: Feature Requests Thread

Postby ArsenalNut » 05 Jul 2012, 12:57

A "Notes" pane in the game board screen where the human players could enter text. I would love some mechanism to log what cards I've seen in the AI's hand when something gets revealed.
So many cards, so little time
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Re: Feature Requests Thread

Postby moomarc » 05 Jul 2012, 13:12

ArsenalNut wrote:A "Notes" pane in the game board screen where the human players could enter text. I would love some mechanism to log what cards I've seen in the AI's hand when something gets revealed.
Maybe we could expand the idea further and have revealed cards automatically added to the notes, and perhaps removed when it is cast (or at least have a question mark added to it in case of 'duplicates' in hand). This could make a start to some predictive AI based on your hand; perhaps saving counterspells for big threats and factoring cards in the revealed lists into the threat calculations I've seen in a few places in the code.

So maybe it would be even better to have the revealed cards as a separate log (maybe hijack some of the code for viewing ante cards in a dock?) and a Notes dock for other things you want to write (bugs, ideas, combos-to-try-later, new cards you see and want to try build something around etc) and have the option to export the contents to a text file when the game is over?

Edit: Bounced cards and other changezones with known cards could also be added to the list of revealed cards/known-cards-in-hand.
Last edited by moomarc on 05 Jul 2012, 14:05, edited 1 time in total.
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Re: Feature Requests Thread

Postby PowerClaws » 05 Jul 2012, 13:38

Maybe something similar to how DFC's are shown in the card information panels for flip cards?
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