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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby Caostotal » 17 Oct 2014, 10:13

I'm playing a mono blue Mill stone's deck.

Everytime I cast any spell that discard the last cards of library the game crashes.

Description: [cast a mind sculpt]

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.29.007
Operating System: Linux 3.4.0-gb1b6fb1 armv7l
Java Version:     0 The Android Project

java.lang.IndexOutOfBoundsException
   at java.util.LinkedList.get(LinkedList.java:519)
   at forge.util.FCollection.get(FCollection.java:185)
   at forge.game.player.Player.mill(Player.java:1335)
   at forge.game.ability.effects.MillEffect.resolve(MillEffect.java:41)
   at forge.game.ability.SpellApiBased.resolve(SpellApiBased.java:50)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1225)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1207)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:466)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:940)
   at forge.game.GameAction.startGame(GameAction.java:1358)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:200)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:856)
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby bevryde » 17 Oct 2014, 10:33

In constructed mode, when player has "Random User Deck" and AI has "Random Color Deck", Forge sometimes gives the player a random color deck and not a user deck. In the deck window it can also be seen that sometimes the current deck has no name at all. Not sure if the deck name is derived by something else than the filename.
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby drdev » 17 Oct 2014, 12:18

bevryde wrote:Generally, we need to talk about background behaviour. It has always been the case, that when Forge is in background, it happens that after a while I bring it to front - then it does not simply appear, but restart from scratch. Its on a Sony Z1.
This is due to Android clearing memory that's not in use when it's running low. Forge uses more memory than the typical app, so you'll need a decent amount of memory to run other apps with it in the background. I hope to work towards reducing memory usage where possible going forward, but ultimately I have no control over what the Android OS does in terms of memory management.
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby jureidinim » 17 Oct 2014, 12:35

Caostotal wrote:I'm playing a mono blue Mill stone's deck.

Everytime I cast any spell that discard the last cards of library the game crashes.
I noticed that in an earlier version (.005?) when the AI (I think its the Harry Potter AI quest deck) tried to activate Keening Stone on me which would have wiped my library. Game crashed as well. Haven't seen it since though to see if it happens again.
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby jureidinim » 17 Oct 2014, 13:16

drdev wrote:I just released 1.5.29.007, which fixes the bug where cards would remain on the battlefield when damage or 0 toughness should have put them in the graveyard. It also fixes the display bug where achievement trophies wouldn't display immediately when you earned them.

Perhaps most excitingly, this release includes a fix I did so Forge will now be smarter about how it selects which edition of a card to use for random decks and the deck editor catalog. It will now avoid using editions which you don't have the image for, such as for reprints in newer sets. You'll no longer see the AI playing basic lands using placeholder art for example.
Updated to this version. Now in my quest decks, all my lands for basic white, blue, red land cards are showing placeholder art. Even if i choose different sets when creating my decks. Black and Green basic land cards are ok.
Tried to do the Download of LQ set and singles - no change.

Anyone else have this or do i now have a corrupted set of cards?
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby drdev » 17 Oct 2014, 14:15

jureidinim wrote:
Caostotal wrote:I'm playing a mono blue Mill stone's deck.

Everytime I cast any spell that discard the last cards of library the game crashes.
I noticed that in an earlier version (.005?) when the AI (I think its the Harry Potter AI quest deck) tried to activate Keening Stone on me which would have wiped my library. Game crashed as well. Haven't seen it since though to see if it happens again.
I actually already fixed this for the desktop version, so it will be fixed in .008, which I plan to release later today.
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby drdev » 17 Oct 2014, 14:16

triskelion wrote:Another problem I just had with clever impersonator. My commander deck used damia (B U G), and my opponent Animar (R U G). He had out the red praetor, urabrask the hidden. I made a copy of it, but it immediately died. Since it's not against the rules to make copies of things not of your color, I'm guessing it's somewhere in the card text that lets this happen?

EDIT my opponent immediately after on his turn played phyrexian metamorph, another clone spell. It died immediately and I couldn't even see what he tried to copy.
This is a known issue for both desktop and mobile versions. I'm currently investigating and will hopefully have it fixed before I release .008 later today.
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby drdev » 17 Oct 2014, 14:18

jureidinim wrote:Updated to this version. Now in my quest decks, all my lands for basic white, blue, red land cards are showing placeholder art. Even if i choose different sets when creating my decks. Black and Green basic land cards are ok.
Tried to do the Download of LQ set and singles - no change.

Anyone else have this or do i now have a corrupted set of cards?
Is it using editions you have the images for, but the images just aren't loading correctly? Or is it picking editions you don't have the images downloaded for?
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby Caostotal » 17 Oct 2014, 15:24

I actually already fixed this for the desktop version, so it will be fixed in .008, which I plan to release later today.
When I tested it I'll post the feedback here, thank you for your efforts
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby jureidinim » 17 Oct 2014, 17:31

drdev wrote:
jureidinim wrote:Updated to this version. Now in my quest decks, all my lands for basic white, blue, red land cards are showing placeholder art. Even if i choose different sets when creating my decks. Black and Green basic land cards are ok.
Tried to do the Download of LQ set and singles - no change.

Anyone else have this or do i now have a corrupted set of cards?
Is it using editions you have the images for, but the images just aren't loading correctly? Or is it picking editions you don't have the images downloaded for?
Not sure.. lol.. but it seems to be all land cards for those colors. I tried contructed mode too- same thing.
If I build a deck, in the editor, no matter what set i choose, all of the land card (basic - for those three colors only) shows up with the placeholder images.
I'm not finding (in the forge app) ANY basic land card of those affected colors showing with proper images - and before this update they were fine.

Is there a way i can quickly download (or copy from forge desktop) just the land cards? Really don't want to have to do all card downloads again..
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby drdev » 17 Oct 2014, 18:05

You can definitely transfer images direct from your desktop to the app as long as put them in the right place under Forge\cache\pics\cards (assumming you didn't override this location). Before you do, could you open up that folder and see if the images are actually there and if you're able to open them for preview in Android?
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby 5enza » 17 Oct 2014, 19:55

Not sure if this is related to the other land related issues people are having but I am receiving the wrong card art for basic lands when they are scryed.
Attachments
Screenshot_2014-10-17-15-46-03.png
Correct art in decklist
Screenshot_2014-10-17-15-44-48.png
Wrong Island art
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby jureidinim » 17 Oct 2014, 20:07

drdev wrote:You can definitely transfer images direct from your desktop to the app as long as put them in the right place under Forge\cache\pics\cards (assumming you didn't override this location). Before you do, could you open up that folder and see if the images are actually there and if you're able to open them for preview in Android?
ZEN folder - all my cards listed after ISLANDS is blank - the ISLANDS cards are viewable though

TE folder - Everything after FIREFLY (including lands listed after) - blank.

I spot checked a few other folders - no lands listed but other pics seem to be there.

Not sure if some of these blanks are "normal" - as in - there just arent any pics for those - but it seems too many - and I did have proper pics for Basic Land cards before...

Until you release a new version - i'll probably go through the process of re-copying the folders again over the weekend and see if that restores the pics.
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby Flameustc » 18 Oct 2014, 00:31

Crash when I creating a commander deck.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.29.007
Operating System: Linux 3.10.30-00049-g3d2aa89 armv7l
Java Version:     0 The Android Project

java.util.ConcurrentModificationException
   at java.util.LinkedHashMap$LinkedHashIterator.nextEntry(LinkedHashMap.java:347)
   at java.util.LinkedHashMap$EntryIterator.next(LinkedHashMap.java:376)
   at java.util.LinkedHashMap$EntryIterator.next(LinkedHashMap.java:374)
   at forge.itemmanager.ItemManagerModel.rebuildOrderedList(ItemManagerModel.java:86)
   at forge.itemmanager.ItemManagerModel.getOrderedList(ItemManagerModel.java:78)
   at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:176)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:138)
   at forge.itemmanager.ItemManager.updateView(ItemManager.java:891)
   at forge.itemmanager.ItemManager$4.run(ItemManager.java:801)
   at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 10-16-2014 Alpha 1.5.29.007

Postby drdev » 18 Oct 2014, 00:45

Flameustc wrote:Crash when I creating a commander deck.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.29.007
Operating System: Linux 3.10.30-00049-g3d2aa89 armv7l
Java Version:     0 The Android Project

java.util.ConcurrentModificationException
   at java.util.LinkedHashMap$LinkedHashIterator.nextEntry(LinkedHashMap.java:347)
   at java.util.LinkedHashMap$EntryIterator.next(LinkedHashMap.java:376)
   at java.util.LinkedHashMap$EntryIterator.next(LinkedHashMap.java:374)
   at forge.itemmanager.ItemManagerModel.rebuildOrderedList(ItemManagerModel.java:86)
   at forge.itemmanager.ItemManagerModel.getOrderedList(ItemManagerModel.java:78)
   at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:176)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:138)
   at forge.itemmanager.ItemManager.updateView(ItemManager.java:891)
   at forge.itemmanager.ItemManager$4.run(ItemManager.java:801)
   at java.lang.Thread.run(Thread.java:841)
Could you provide more detail about exactly what you were you doing when this happened? I'm not able to reproduce by just creating a new commander deck.
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