Feature Requests Thread
by mtgrares
Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins
Re: Feature Requests Thread
by Chris H. » 07 Oct 2012, 10:50
AddleGuru wrote:Deck Repository:
Have a location on one of your servers, where you can upload and download other people's decks.
Try this one: Forge Decks
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Feature Requests Thread
by AddleGuru » 07 Oct 2012, 12:03
Thanks! Somehow I didn't see that!Chris H. wrote:AddleGuru wrote:Deck Repository:
Have a location on one of your servers, where you can upload and download other people's decks.
Try this one: Forge Decks
Re: Feature Requests Thread
by AddleGuru » 07 Oct 2012, 12:05
Thanks Nordos! I saw that icon, but the tooltip/balloon made me think it was used to create proxies!Nordos wrote:There is an Icon in the Deck Builder which is called 'print'. It saves your deck as a html File (card pictures and a list of the actual cards)AddleGuru wrote:The ability to save your deck as a .txt or .pdf file, so you can print/save/share/etc with you friends or take it with you when you go buy cards at your local card shop.download/file.php?id=7528&mode=viewGarryvalent wrote:SEARCH FEATURE IN THE DECK BUILDER ! what else i can request? lol
If there isn't such a tab, go to res\layouts and delete editor_preferred.xml - that should reset it to the default one, which should include the search function
Re: Feature Requests Thread
by lazylockie » 07 Oct 2012, 21:26
do we? if so, how?friarsol wrote:Don't we already have that?lazylockie wrote:can you guys implement a way to choose which columns should show up on deck editor?
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: Feature Requests Thread
by friarsol » 07 Oct 2012, 21:45
Deck Editor, Preferences tab, Card Catalog Columns? Unless I'm misunderstanding what you want.lazylockie wrote:do we? if so, how?friarsol wrote:Don't we already have that?lazylockie wrote:can you guys implement a way to choose which columns should show up on deck editor?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Feature Requests Thread
by eljinete7 » 08 Oct 2012, 23:32
It's very nice to see how alive is Forge these days, but is there any developer working or interested in implementing a real mana pool for the AI? It would be sweet cards like Priest of Titania or the old Dark Ritual could be played by AI. And perhaps next step would be cards with alternate costs as Force of Will could be played propperly by AI too. Only dreaming... or not.
And of course, many thanks for this cool piece of software called Forge. Keep that great work guys!
And of course, many thanks for this cool piece of software called Forge. Keep that great work guys!

Re: Feature Requests Thread
by friarsol » 08 Oct 2012, 23:52
I believe we already have this.eljinete7 wrote:It's very nice to see how alive is Forge these days, but is there any developer working or interested in implementing a real mana pool for the AI? It would be sweet cards like Priest of Titania or the old Dark Ritual could be played by AI. And perhaps next step would be cards with alternate costs as Force of Will could be played propperly by AI too. Only dreaming... or not.![]()
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Feature Requests Thread
by eljinete7 » 09 Oct 2012, 00:52
Sorry, but I don't think so. Dark Ritual like cards are marked as AI in deck editor and Force of Will likes too. I think AI's mana pool never be implemented and also computer does not play Force of Will and similar cards for its alternate (and useful) casting cost, so this is not supported yet too. I'd say these are then two pendant and very interesting main features to add to Forge.friarsol wrote:I believe we already have this.eljinete7 wrote:It's very nice to see how alive is Forge these days, but is there any developer working or interested in implementing a real mana pool for the AI? It would be sweet cards like Priest of Titania or the old Dark Ritual could be played by AI. And perhaps next step would be cards with alternate costs as Force of Will could be played propperly by AI too. Only dreaming... or not.![]()
Re: Feature Requests Thread
by friarsol » 09 Oct 2012, 01:06
I was mostly only talking about a real mana pool. The AI does have one of these (and a lot of time was spent doing it, so I don't know why you are claiming it's not implemented). Can the AI use Dark Ritual decently? No (which is why they are listed the way they are), but it can use Sol Ring now, when it used to not be able to.eljinete7 wrote:Sorry, but I don't think so. Dark Ritual like cards are marked as AI in deck editor and Force of Will likes too. I think AI's mana pool never be implemented and also computer does not play Force of Will and similar cards for its alternate (and useful) casting cost, so this is not supported yet too. I'd say these are then two pendant and very interesting main features to add to Forge.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Feature Requests Thread
by eljinete7 » 09 Oct 2012, 01:26
Thanks for clarifying this. I only noted that AI doesn't cast Dark Ritual and friends. So, cards like Elvish Archdruid or Priest of Titania are well handled by AI? I didn't know Sol Ring works correctly now for computer. And, why AI can use Sol Ring but Dark Ritual not? They both seem similar cards. Thanks again for the info.friarsol wrote:I was mostly only talking about a real mana pool. The AI does have one of these (and a lot of time was spent doing it, so I don't know why you are claiming it's not implemented). Can the AI use Dark Ritual decently? No (which is why they are listed the way they are), but it can use Sol Ring now, when it used to not be able to.eljinete7 wrote:Sorry, but I don't think so. Dark Ritual like cards are marked as AI in deck editor and Force of Will likes too. I think AI's mana pool never be implemented and also computer does not play Force of Will and similar cards for its alternate (and useful) casting cost, so this is not supported yet too. I'd say these are then two pendant and very interesting main features to add to Forge.
Re: Feature Requests Thread
by goldaryn » 09 Oct 2012, 19:51
I have a pretty simple idea which would be easy to implement.
As far as I know, most cubes only have one copy of each card. Take the Magic Online cube for example. There are 720 unique cards in it. In each cube draft, 360 cards are picked at random, and form the full draft pool (3 packs * 15 cards * 8 players = 360 cards). My idea is to have a way to eliminate duplicate cards when drafting in Forge.
My suggestion: if the user is drafting from a pool of 360 or more cards, have a "singleton" mode, where 360 unique cards are picked at random, and form the full draft pool. (This mode would override other modes such as pick by rarity and unusual booster sizes, etc.)
EDIT: I have just noticed that there is a singleton option in .draft files"Singleton:True". AWESOME
As far as I know, most cubes only have one copy of each card. Take the Magic Online cube for example. There are 720 unique cards in it. In each cube draft, 360 cards are picked at random, and form the full draft pool (3 packs * 15 cards * 8 players = 360 cards). My idea is to have a way to eliminate duplicate cards when drafting in Forge.
My suggestion: if the user is drafting from a pool of 360 or more cards, have a "singleton" mode, where 360 unique cards are picked at random, and form the full draft pool. (This mode would override other modes such as pick by rarity and unusual booster sizes, etc.)
EDIT: I have just noticed that there is a singleton option in .draft files"Singleton:True". AWESOME
Re: Feature Requests Thread
by ArsenalNut » 10 Oct 2012, 05:50
The difference comes about because one is a mana ability and one is a spell that produces mana. The AI can figure out which mana abilities to use to pay the cost to cast a spell pretty well. To use a card like Dark Ritual effectively would require the AI to plan out which spell it wanted to cast that needed the mana which it can't do currently. The AI basically looks at each card in its hand and tries to decide if it should cast it or not. Cards like Dark Ritual just look like another instant or sorcery. If the AI were to cast it, there is no guarantee in the current AI structure that it could use the resulting mana for a follow on spell. Rather than have the AI waste these cards a large portion of the time, they are currently disabled for AI play.eljinete7 wrote:And, why AI can use Sol Ring but Dark Ritual not? They both seem similar cards. Thanks again for the info.
This is less of problem for mana sources like Sol Ring. If the AI misuses it, at least its still available next turn.
So many cards, so little time
-

ArsenalNut - Posts: 512
- Joined: 08 Jul 2011, 03:49
- Has thanked: 27 times
- Been thanked: 121 times
Re: Feature Requests Thread
by Sloth » 10 Oct 2012, 11:05
The real problem is that the ability of Dark Ritual is a not a mana ability. The AI only uses mana abilities when it wants to cast a spell. The AI can use Elvish Spirit Guide just fine for example.ArsenalNut wrote:The difference comes about because one is a mana ability and one is a spell that produces mana. The AI can figure out which mana abilities to use to pay the cost to cast a spell pretty well. To use a card like Dark Ritual effectively would require the AI to plan out which spell it wanted to cast that needed the mana which it can't do currently. The AI basically looks at each card in its hand and tries to decide if it should cast it or not. Cards like Dark Ritual just look like another instant or sorcery. If the AI were to cast it, there is no guarantee in the current AI structure that it could use the resulting mana for a follow on spell. Rather than have the AI waste these cards a large portion of the time, they are currently disabled for AI play.eljinete7 wrote:And, why AI can use Sol Ring but Dark Ritual not? They both seem similar cards. Thanks again for the info.
The AI will not really misuse Sol Ring. It will always use at least one of the mana produced.ArsenalNut wrote:This is less of problem for mana sources like Sol Ring. If the AI misuses it, at least its still available next turn.
-

Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Feature Requests Thread
by Foreroes » 12 Oct 2012, 08:13
Wow Forge is in its golden age! I am enjoying Forge more and more.
I would like to propose some more animation in the game, it would be interesting to see the tapping movement when you tap a land for mana or tap a creature when attacking. Is it possible? What do you think about this? I don't know perhaps it's a stupid idea from my part or it's simply impossible to implement.
I would like to propose some more animation in the game, it would be interesting to see the tapping movement when you tap a land for mana or tap a creature when attacking. Is it possible? What do you think about this? I don't know perhaps it's a stupid idea from my part or it's simply impossible to implement.
Re: Feature Requests Thread
by Doublestrike » 16 Oct 2012, 07:27
Thanks Foreroes - well put! Hopefully it lasts more than 8 turns (Taj Mahal?)*Foreroes wrote:Wow Forge is in its golden age! I am enjoying Forge more and more.![]()
I agree, animations are neat, and yes it is possible and definitely on the list. So, the answer is a slow yes (that is, it may take a few months).I would like to propose some more animation in the game, it would be interesting to see the tapping movement when you tap a land for mana or tap a creature when attacking. Is it possible? What do you think about this? I don't know perhaps it's a stupid idea from my part or it's simply impossible to implement.
Speaking of Golden Ages, I'm pleased to announce that I finished Gauntlet Mode, a long standing request. It looks to be working fairly well, so keep an eye out in the next release
*CIV IV - also an awesome game.
---
A joke is a very serious thing.
A joke is a very serious thing.
-

Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Who is online
Users browsing this forum: No registered users and 71 guests