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Card Requests

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Re: Card Requests

Postby Milod » 19 Aug 2011, 22:42

When is karn liberated in forge :mrgreen: ?
readed somewhere that its half done or something
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Re: Card Requests

Postby moomarc » 20 Aug 2011, 12:51

Milod wrote:When is Karn Liberated in forge :mrgreen: ?
readed somewhere that its half done or something
I think it'll be a while before Karn Liberated is included with a release. The half implemented cards are ones that can be partially scripted, so either all the functionality is there but rules implementation isn't (eg: Eldrazi Temple, where the player must impose the restrictions themselves) or a similar effect is scripted to approximate the card.

If you want to use any of the cards there create a new text file and copy the code from the half implemented cards thread. Name the file according to card name, but all lower case characters and replace spaces with an underscore. Also replace special characters with standard ones and remove additional punctuation (so Mishra's Workshop would be named mishras_workshop.txt). Finally, put the card in the relevant directory in /res/cardsfolder (you might have to extract the zip file first, in which case you should delete the zip afterwards). The new card will then appear in the deck editor. Hope that helps.
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Re: Card Requests

Postby Accountancy » 22 Aug 2011, 13:22

Can we please get Second Sunrise? I can't imagine it being too difficult to code, but I could be wrong.
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Re: Card Requests

Postby eidolon » 24 Aug 2011, 12:32

Cards that reference things that happen before you play them (Mindbreak Trap / Second Sunrise) are pretty tough to code.

Grave Scrabbler would be the only card that is missing from the Tortured Existence pauper deck.
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Re: Card Requests

Postby Accountancy » 24 Aug 2011, 14:38

Lame... I take it there's no way to write an ability where, if they're in your library or hand, the program counts the spells / permanents put in graves?
I really wanna make my eggs deck!
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Re: Card Requests

Postby Hellfish » 24 Aug 2011, 17:35

The so-called ThisTurnEntered-code, so called because it tracks which cards were moved to what zones this turn, could concievably be used for this very purpose.It is, however, buggy and I have one other bug to squash. After that,I'll look into it! :D
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Re: Card Requests

Postby Accountancy » 25 Aug 2011, 09:52

Awesome! Hope it works.
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Re: Card Requests

Postby Iran » 25 Aug 2011, 16:21

Last edited by Rob Cashwalker on 25 Aug 2011, 21:10, edited 1 time in total.
Reason: AEther
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Re: Card Requests

Postby slapshot5 » 27 Aug 2011, 00:19

Corwin72 wrote:I would like to see Living End.

I saw this deck on the Daily Decklist.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/785
Added to SVN.

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Re: Card Requests

Postby Hellfish » 27 Aug 2011, 13:17

Second Sunrise is now added on the SVN. (In fact, all 4 Magic cards to use this mechanic are now in Forge; Gleancrawler,No Rest for the Wicked,Second Sunrise & Twilight Shepherd)
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Re: Card Requests

Postby AndyTron » 27 Aug 2011, 17:56

Hellfish wrote:Second Sunrise is now added on the SVN. (In fact, all 4 Magic cards to use this mechanic are now in Forge; Gleancrawler,No Rest for the Wicked,Second Sunrise & Twilight Shepherd)
Awesome! What about Reshape? If it can be done then eggs is fully forge-able :)

-Andy
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Re: Card Requests

Postby slapshot5 » 27 Aug 2011, 18:28

AndyTron wrote:Awesome! What about Reshape? If it can be done then eggs is fully forge-able :)

-Andy
We already have Reshape. It should be in the latest beta (8/19 I think).

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Re: Card Requests

Postby Iran » 28 Aug 2011, 00:57

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