Forge Beta: 02-07-2014 ver 1.5.12
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 16 Feb 2014, 18:59
Ok thanks buddy, I was confused but it makes sense now.friarsol wrote:There's no incorrect card information to update here. The card that you are seeing in the spell shop just happens to be the Mythic version of the card, not the common version of the card. Trust me, that's a feature. If you don't believe me that Fyndhorn Elves was printed in mythic, just go here: http://magiccards.info/v13/en/4.htmlStampedo wrote:I dont know what to say, the prints show a different rarity, it's hard to believe that Fyndhorn Elves should be considered mythic and worth 600 credit.
Maybe you should update card infos with the latest evaluations?
I'm not sure what you mean by "the prints" are you talking about your images? If you only have the LQ images and not the Set images, then you may not see the accurate card representation (if you count rarity/set/image as a representation). You control your own images, not Forge.
Gonna get the set pack,
Cheers.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 16 Feb 2014, 23:10
I'd like to ask for an improvement on the card Thrive.
The process is really confusing, I used it 2 times so far, and I still don't understand how to use it.
Could someone explain me how to use it?
From what I understand, I can pay X mana, put X counters +1 +1 on X creatures.
Does it mean each creatures receive the same amount of counters or do I have to distribute X counters among these creatures?
When I use the card... the game asks me to choose creatures, then asks for 2
and the spell gets resolved... ?
The process is really confusing, I used it 2 times so far, and I still don't understand how to use it.
Could someone explain me how to use it?
From what I understand, I can pay X mana, put X counters +1 +1 on X creatures.
Does it mean each creatures receive the same amount of counters or do I have to distribute X counters among these creatures?
When I use the card... the game asks me to choose creatures, then asks for 2

Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 16 Feb 2014, 23:50
Something else that I don't understand. Do I miss something or is that a bug?
I'm attacking with Fleecemane Lion with Accorder's Shield.
Opponent block with Precinct Captain x 2 + Ash Zealot.
Assigned damages so Ash Zealot in priority.
My lion died and none of the enemy creature died.
Later on, I'm attacking with Great Sable Stag, it is blocked by Precinct Captain.
Precint Captain didn't die.
No enchantment, sorcery or anything was used during the combat.
I'm attacking with Fleecemane Lion with Accorder's Shield.
Opponent block with Precinct Captain x 2 + Ash Zealot.
Assigned damages so Ash Zealot in priority.
My lion died and none of the enemy creature died.
Later on, I'm attacking with Great Sable Stag, it is blocked by Precinct Captain.
Precint Captain didn't die.
No enchantment, sorcery or anything was used during the combat.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 17 Feb 2014, 00:07
It sounds like you misread the card. Thrive says "Put a +1/+1 counter on X target creatures" so X is equal to the amount of creatures you are targeting. Then each of those creatures gets a single +1/+1 counter when the spell resolves. Please read the link in my signature to improve how you report issues.Stampedo wrote:I'd like to ask for an improvement on the card Thrive.
The process is really confusing, I used it 2 times so far, and I still don't understand how to use it.
Could someone explain me how to use it?
From what I understand, I can pay X mana, put X counters +1 +1 on X creatures.
Does it mean each creatures receive the same amount of counters or do I have to distribute X counters among these creatures?
When I use the card... the game asks me to choose creatures, then asks for 2and the spell gets resolved... ?
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by drdev » 17 Feb 2014, 00:40
The first issue is already fixed, and the second one will be by the next release.Icy wrote:When visiting the Shop in Quest mode your current Deck will be reset to your 1. Deck in the list... not gamebreaking but annoying... Also the Shop wont remember how the Cards were sorted from visit to visit.
EDIT: The second issue is now fixed too.
Last edited by drdev on 17 Feb 2014, 18:39, edited 1 time in total.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 17 Feb 2014, 01:34
Ok so I should post this one in request. At first I was thinking of a bug, the card description is really confusing.friarsol wrote:It sounds like you misread the card. Thrive says "Put a +1/+1 counter on X target creatures" so X is equal to the amount of creatures you are targeting. Then each of those creatures gets a single +1/+1 counter when the spell resolves. Please read the link in my signature to improve how you report issues.Stampedo wrote:I'd like to ask for an improvement on the card Thrive.
The process is really confusing, I used it 2 times so far, and I still don't understand how to use it.
Could someone explain me how to use it?
From what I understand, I can pay X mana, put X counters +1 +1 on X creatures.
Does it mean each creatures receive the same amount of counters or do I have to distribute X counters among these creatures?
When I use the card... the game asks me to choose creatures, then asks for 2and the spell gets resolved... ?
Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 17 Feb 2014, 01:43
Those blocking creatures all have first strike, so they deal damage first in combat.Stampedo wrote:Something else that I don't understand. Do I miss something or is that a bug?
I'm attacking with Fleecemane Lion with Accorder's Shield.
Opponent block with Precinct Captain x 2 + Ash Zealot.
Assigned damages so Ash Zealot in priority.
My lion died and none of the enemy creature died.
Later on, I'm attacking with Great Sable Stag, it is blocked by Precinct Captain.
Precint Captain didn't die.
No enchantment, sorcery or anything was used during the combat.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 17 Feb 2014, 04:29
Fleecemane Lion had 3/6, the first creature (2/2) should have died despite it had first strike right?friarsol wrote:Those blocking creatures all have first strike, so they deal damage first in combat.Stampedo wrote:Something else that I don't understand. Do I miss something or is that a bug?
I'm attacking with Fleecemane Lion with Accorder's Shield.
Opponent block with Precinct Captain x 2 + Ash Zealot.
Assigned damages so Ash Zealot in priority.
My lion died and none of the enemy creature died.
Later on, I'm attacking with Great Sable Stag, it is blocked by Precinct Captain.
Precint Captain didn't die.
No enchantment, sorcery or anything was used during the combat.
Yes but Great Sable Stag is 3/3 and Precinct Captain is 2/2, he should get killed during the fight, which was not the case.
Another thing: when launching Protean Hydra, lands producing double mana like Selesnya Sanctuary or with enchantments like Utopia Sprawl produce only one mana instead of two.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 17 Feb 2014, 05:02
I think Utopia Sprawl doesn't work.
Trying to invoke Kalonian Hydra, I should have enough mana but 1 mana is missing.
Enchanted land is producing only 1 mana.
Trying to invoke Kalonian Hydra, I should have enough mana but 1 mana is missing.
Enchanted land is producing only 1 mana.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Hellfish » 17 Feb 2014, 06:25
Nope, the missing manas right there in your mana pool under your portrait.
You can click those color icons to use the mana.

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by tasteful » 17 Feb 2014, 09:35
nope, since all the creatures had first strike for a total of 6 damage against the lion, it died before it was able to deal any damage.Stampedo wrote:Fleecemane Lion had 3/6, the first creature (2/2) should have died despite it had first strike right?
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 17 Feb 2014, 15:06
Ah, thanks for the info!Hellfish wrote:Nope, the missing manas right there in your mana pool under your portrait.You can click those color icons to use the mana.
I thought the fights were resolved one by one, that's why. Thanks for the info too.tasteful wrote:nope, since all the creatures had first strike for a total of 6 damage against the lion, it died before it was able to deal any damage.Stampedo wrote:Fleecemane Lion had 3/6, the first creature (2/2) should have died despite it had first strike right?
Re: Forge Beta: 02-07-2014 ver 1.5.12
by AskedForIt » 17 Feb 2014, 18:07
Hey gang. Kudos on increasingly awesome work.
Wanted to let you know that when AI has a Soul Tithe in play, on my upkeep, if I press cancel to decline paying the mana cost I am not forced to sacrifice the enchanted permanent.
Thanks again for your work.
Wanted to let you know that when AI has a Soul Tithe in play, on my upkeep, if I press cancel to decline paying the mana cost I am not forced to sacrifice the enchanted permanent.
Thanks again for your work.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 18 Feb 2014, 01:46
Hey,
Just had an error, couldn't keep playing.
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
Just had an error, couldn't keep playing.
Description: [describe what you were doing when the crash occurred]
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.5.12-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_45 Oracle Corporation
java.lang.IllegalArgumentException: Min must not be greater than Max
at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:27)
at forge.gui.input.InputSelectCardsForConvoke.<init>(InputSelectCardsForConvoke.java:30)
at forge.gui.player.PlayerControllerHuman.chooseCardsForConvoke(PlayerControllerHuman.java:1095)
at forge.game.mana.ManaCostBeingPaid.adjustCostByConvoke(ManaCostBeingPaid.java:594)
at forge.game.mana.ManaCostBeingPaid.applySpellCostChange(ManaCostBeingPaid.java:541)
at forge.gui.player.HumanPlay.payManaCost(HumanPlay.java:733)
at forge.gui.player.PlayerControllerHuman.payManaCost(PlayerControllerHuman.java:1090)
at forge.game.cost.CostPartMana.payAsDecided(CostPartMana.java:122)
at forge.game.cost.CostPayment.payCost(CostPayment.java:139)
at forge.gui.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:80)
at forge.gui.player.HumanPlay.playSpellAbility(HumanPlay.java:128)
at forge.gui.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:695)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:982)
at forge.game.GameAction.startGame(GameAction.java:1502)
at forge.game.Match.startGame(Match.java:90)
at forge.control.FControl$4.run(FControl.java:449)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Description: [describe what you were doing when the crash occurred]
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.5.12-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_45 Oracle Corporation
java.lang.IllegalArgumentException: Min must not be greater than Max
at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:27)
at forge.gui.input.InputSelectCardsForConvoke.<init>(InputSelectCardsForConvoke.java:30)
at forge.gui.player.PlayerControllerHuman.chooseCardsForConvoke(PlayerControllerHuman.java:1095)
at forge.game.mana.ManaCostBeingPaid.adjustCostByConvoke(ManaCostBeingPaid.java:594)
at forge.game.mana.ManaCostBeingPaid.applySpellCostChange(ManaCostBeingPaid.java:541)
at forge.gui.player.HumanPlay.payManaCost(HumanPlay.java:733)
at forge.gui.player.PlayerControllerHuman.payManaCost(PlayerControllerHuman.java:1090)
at forge.game.cost.CostPartMana.payAsDecided(CostPartMana.java:122)
at forge.game.cost.CostPayment.payCost(CostPayment.java:139)
at forge.gui.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:80)
at forge.gui.player.HumanPlay.playSpellAbility(HumanPlay.java:128)
at forge.gui.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:695)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:982)
at forge.game.GameAction.startGame(GameAction.java:1502)
at forge.game.Match.startGame(Match.java:90)
at forge.control.FControl$4.run(FControl.java:449)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Zulutwo » 18 Feb 2014, 17:06
Description: I had just completed a draft with my custom cube, and was in the deck editor menu. I double clicked a card to move it into my main board, which was when it crashed and gave me this error message. This has happened before (in this version) with the same circumstances. After restarting forge I can edit my deck, it only gives an error message right after the draft is completed.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.12-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Mac OS X 10.9.1 x86_64
Java Version: 1.7.0_45 Oracle Corporation
java.lang.NullPointerException
at forge.gui.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:160)
at forge.gui.deckeditor.CDeckEditorUI$6.run(CDeckEditorUI.java:242)
at forge.gui.toolbox.itemmanager.ItemManager.activateSelectedItems(ItemManager.java:1157)
at forge.gui.toolbox.itemmanager.views.ImageView$3.onLeftDoubleClick(ImageView.java:160)
at forge.gui.toolbox.FMouseAdapter.mousePressed(FMouseAdapter.java:147)
at java.awt.Component.processMouseEvent(Component.java:6502)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3320)
at java.awt.Component.processEvent(Component.java:6270)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4861)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4489)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:708)
at java.awt.EventQueue$4.run(EventQueue.java:706)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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