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Forge Beta: 09-12-2014 ver 1.5.26

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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby RichardHawk » 19 Sep 2014, 15:41

Is there a way to play a draft or sealed with freely chosen boosters, such as 3x CHK?
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby Yosituna » 19 Sep 2014, 15:44

I've found that every time I play Protean Hulk and it goes to the graveyard, instead of being able to put multiple creatures of CMC 6 or less onto the battlefield, I can only put one out. (It gives the "choose a single card" dialog rather than the "move the ones you want from the left side to the right side" dialog, which is what I would have expected.)
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby oliveiravilson » 19 Sep 2014, 16:01

thanks for the good work that has been done to forge !!!
plzzz release the new version with khans sealed so I can play!
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby friarsol » 19 Sep 2014, 16:04

Yosituna wrote:I've found that every time I play Protean Hulk and it goes to the graveyard, instead of being able to put multiple creatures of CMC 6 or less onto the battlefield, I can only put one out. (It gives the "choose a single card" dialog rather than the "move the ones you want from the left side to the right side" dialog, which is what I would have expected.)
The DualListBox is typically used for ordering. This doesn't really work in this scenario, since the TOTAL CMC matters for Protean Hulk. The DLB can't update which cards are available when you are moving cards left and right. Each time you select a card with the Select a Card box, it limits which cards remaining in the library can be taken.

Maybe you are reading the card wrong?
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby sbob420 » 19 Sep 2014, 16:26

Description: I have Trace of Abundance attached to a swamp, trying to cast Vedalkan Ghoul, I tap them swamp with trace attached to it and tell it to add a blue mana then the games asks me to pay another blue mana to finish casting the ghoul

General bug report | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_67 Oracle Corporation
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby RichardHawk » 19 Sep 2014, 17:33

Phantom Tiger was blocked by Psychatog, the latter of which was targeted by Cephalid Illusionist's ability to save it. Phantom Tiger lost a counter despite damage prevention from Cephalid Illusionist.
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby Chris H. » 19 Sep 2014, 18:05

I built and deployed to cardforge a new shapshot which now includes the new Khans of Tarkir cards.

forge-gui-desktop-1.5.28-20140919.175955-5.tar.bz2

forge-gui-desktop-1.5.28-20140919.175955-5-osx.tar.bz2
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby matrix4767 » 19 Sep 2014, 20:09

Activating Polukranos, World Eater's Monstrosity ability when opponent has only one creature out:
NullPointerException | Open
Code: Select all
Forge Version:    1.5.26-r27298Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.game.spellability.TargetRestrictions.getDividedValue(TargetRestrictions.java:702)
   at forge.game.ability.effects.DamageDealEffect.resolve(DamageDealEffect.java:140)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:122)
   at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:193)
   at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:110)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:397)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:575)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1062)
   at forge.game.GameAction.startGame(GameAction.java:1559)
   at forge.game.Match.startGame(Match.java:81)
   at forge.control.FControl$4.run(FControl.java:447)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby Fizanko » 19 Sep 2014, 20:15

Try the snapshot build Chris H. posted, since the original 1.5.26 releases the devs have fixed a lot of null pointer exception errors (and several other problems), hopefully the one you ran into is one of them and the snapshot has all those fixes
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby Marek14 » 20 Sep 2014, 05:13

RichardHawk wrote:Phantom Tiger was blocked by Psychatog, the latter of which was targeted by Cephalid Illusionist's ability to save it. Phantom Tiger lost a counter despite damage prevention from Cephalid Illusionist.
Hm, in this case, there are two competing replacement effects: Cephalid Illusionist wants to prevent all damage from Psychatog while Phantom Tiger wants to prevent all damage to itself and lose a +1/+1 counter. Since Phantom Tiger is the recipient of damage, its controller chooses order to apply these two effects (or, rather chooses which one to apply since there will be no damage to apply the other to afterwards).
So: If you controlled Phantom Tiger in this scenario, then this is a bug because you should have gotten a choice. If AI controlled Phantom Tiger, then this is legal, albeit stupid play -- AI simply applied Phantom Tiger first, even though the result is worse than if it applied Cephalid Illusionist first.
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby Yosituna » 20 Sep 2014, 06:49

friarsol wrote:
Yosituna wrote:I've found that every time I play Protean Hulk and it goes to the graveyard, instead of being able to put multiple creatures of CMC 6 or less onto the battlefield, I can only put one out. (It gives the "choose a single card" dialog rather than the "move the ones you want from the left side to the right side" dialog, which is what I would have expected.)
The DualListBox is typically used for ordering. This doesn't really work in this scenario, since the TOTAL CMC matters for Protean Hulk. The DLB can't update which cards are available when you are moving cards left and right. Each time you select a card with the Select a Card box, it limits which cards remaining in the library can be taken.

Maybe you are reading the card wrong?
I think you're right and I was reading it wrong; I read "any number of creature cards with total converted mana cost 6 or less" as each creature having CMC >=6, but it's actually creatures whose CMC altogether add up to 6. I will try it again with that in mind.
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby RichardHawk » 20 Sep 2014, 14:52

Marek14 wrote:
RichardHawk wrote:Phantom Tiger was blocked by Psychatog, the latter of which was targeted by Cephalid Illusionist's ability to save it. Phantom Tiger lost a counter despite damage prevention from Cephalid Illusionist.
Hm, in this case, there are two competing replacement effects: Cephalid Illusionist wants to prevent all damage from Psychatog while Phantom Tiger wants to prevent all damage to itself and lose a +1/+1 counter. Since Phantom Tiger is the recipient of damage, its controller chooses order to apply these two effects (or, rather chooses which one to apply since there will be no damage to apply the other to afterwards).
So: If you controlled Phantom Tiger in this scenario, then this is a bug because you should have gotten a choice. If AI controlled Phantom Tiger, then this is legal, albeit stupid play -- AI simply applied Phantom Tiger first, even though the result is worse than if it applied Cephalid Illusionist first.
Ah, so this is a case of suboptimal AI play then. Makes sense.

Like I asked before, anyone know if custom drafts are possible? I really want to live that Dampen Thought dream.
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby matrix4767 » 20 Sep 2014, 16:26

Hydra Broodmaster's tokens have no picture, even though the file is in the right folder. Renaming it with JOU doesn't work either.
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby psilo » 21 Sep 2014, 14:22

The tab for the commanders are gone in my UI, so I can't cast them nor I can't see them in the flashback section where they used to be at some point. I tried different versions but no luck. Known bug or did I break my game somehow? :P
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Re: Forge Beta: 09-12-2014 ver 1.5.26

Postby Sarusei » 22 Sep 2014, 09:02

Oona, Queen of the Fae's ability does not exile cards
tested it with Painter's Servant to be sure
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