It is currently 30 Oct 2025, 18:02
   
Text Size

Forge Beta: 10-03-2014 ver 1.5.28

Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby FinalHazard » 09 Oct 2014, 08:25

Oh man i would really like to adjust the booster box prices.
World hopping, in hope for some fatpacks is just painfull and takes an awful lot of time.
But im not going to buy a T2 booster box for 24500C D:.

I would put some time into this, if someone tells me how to :D
FinalHazard
 
Posts: 15
Joined: 07 Sep 2014, 04:12
Has thanked: 5 times
Been thanked: 0 time

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby RichardHawk » 09 Oct 2014, 12:16

The in-game oracle text for Back from the Brink goes "20, Exile 1 creature card from your graveyard:". It does work as it should, though.

Balduvian Rage's text does not mention drawing a card.
RichardHawk
 
Posts: 31
Joined: 24 Mar 2014, 04:12
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby oliveiravilson » 09 Oct 2014, 12:43

bug with demigod of revenge hability
oliveiravilson
 
Posts: 16
Joined: 19 Sep 2014, 15:55
Has thanked: 0 time
Been thanked: 1 time

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby timmermac » 09 Oct 2014, 13:12

I was expecting to get either 4 or 11 life when I cast Sever Soul on The Great Gatsby's Smelt-Ward Gatekeepers. I got 0 life instead. Nothing on the board prevented me from gaining life. The Gatekeepers were 2/11 at the time.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby friarsol » 09 Oct 2014, 14:12

oliveiravilson wrote:bug with demigod of revenge hability
Please read the link in my signature on how we request users post bug reports.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby iharderages » 09 Oct 2014, 22:04

The most important failure in the newest version for me is that I must always click in a draft tournament at the 10 times faster button after every round while I wait for my own game to start. This is very annoying because at the last version I could go on the desktop and surf in the internet while the AI was playing. Hope you will fix this in the next version°!
iharderages
 
Posts: 13
Joined: 28 Sep 2014, 14:29
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby torridus » 10 Oct 2014, 02:19

I've been testing out Achievements and some Planeswalkers don't give you the achievement for activating their ultimate:
- Tezzeret, Agent of Bolas
- Gideon Jura
- Vraska the Unseen
Tried winning after ultimate activation and with the activation; no dice.

Everything else works fine for Planeswalkers (well, you can't get Teferi's achievement yet, but that card isn't in this release of Forge). This makes a total of 4 achievements you can't get for the "Planeswalker Ultimates" section.

For other achievements, they seem to work. The "win a game with no lands in your deck" doesn't, though. ("Challenges" section). I get this error upon winning a game that uses a deck with zero lands, and don't get the achievement (although I will get other achievements if other conditions are fulfilled):
ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.28-r27804
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_65 Oracle Corporation

java.lang.ArrayIndexOutOfBoundsException: -1
   at java.util.ArrayList.elementData(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at java.util.Collections$UnmodifiableList.get(Unknown Source)
   at forge.game.player.Player.getRegisteredPlayer(Player.java:2982)
   at forge.achievement.ChallengeAchievements$DeckChallengeAchievement.eval(ChallengeAchievements.java:59)
   at forge.achievement.ProgressiveAchievement.evaluate(ProgressiveAchievement.java:26)
   at forge.achievement.Achievement.update(Achievement.java:157)
   at forge.achievement.AchievementCollection.updateAll(AchievementCollection.java:114)
   at forge.achievement.AchievementCollection$1.run(AchievementCollection.java:56)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
torridus
 
Posts: 56
Joined: 03 Jul 2012, 12:58
Has thanked: 4 times
Been thanked: 9 times

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Vecc » 10 Oct 2014, 03:28

iharderages wrote:The most important failure in the newest version for me is that I must always click in a draft tournament at the 10 times faster button after every round while I wait for my own game to start. This is very annoying because at the last version I could go on the desktop and surf in the internet while the AI was playing. Hope you will fix this in the next version°!
This has been a minor annoyance for me, too. Also, an option to just outright skip games that sometimes get too long would be nice :) (I had AI vs AI matches end in deckouts a few times).

In other news, I'm done updating the new prices for booster boxes. I'll get started on individual booster packs and maybe post the final result later today.

I just have a few doubts: what's the string that the program is going to look for when getting prices for new editions? For example, we didn't have Magic 2015 packs or box prices in the booster-prices.txt files, so I've added it as "Magic 2015 Booster Box =10000". Will this work?

And what does the program do when an entry is missing? Does it assign a default value, or does it not "create" the booster/fat pack/box in the Card Shop? (there are no fat pack prices in the file, so I'm assuming it takes the regular pack price and does a quick multiplication?)
User avatar
Vecc
 
Posts: 178
Joined: 13 Apr 2009, 00:13
Has thanked: 17 times
Been thanked: 5 times

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Vecc » 10 Oct 2014, 07:00

Here's the up-to-date booster price list, if anyone is interested in using it ASAP.
Attachments
booster-prices.txt
(6.33 KiB) Downloaded 216 times
User avatar
Vecc
 
Posts: 178
Joined: 13 Apr 2009, 00:13
Has thanked: 17 times
Been thanked: 5 times

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby FinalHazard » 10 Oct 2014, 08:52

How do add these prices into the game?
FinalHazard
 
Posts: 15
Joined: 07 Sep 2014, 04:12
Has thanked: 5 times
Been thanked: 0 time

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Vecc » 10 Oct 2014, 16:45

Just replace your current booster-prices.txt with this version. It should be in [Forge Folder] -> res -> quest
User avatar
Vecc
 
Posts: 178
Joined: 13 Apr 2009, 00:13
Has thanked: 17 times
Been thanked: 5 times

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Yosituna » 10 Oct 2014, 17:04

I just downloaded the custom art for the achievements, but I'm not sure where it goes. (It appears not to be the Achievements directory under the user directory, but I don't see anything in the content directory for it to go in.) Does anyone who's been able to get these to show up know where to put them?
Yosituna
 
Posts: 22
Joined: 10 Jan 2014, 20:30
Has thanked: 4 times
Been thanked: 0 time

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby drdev » 10 Oct 2014, 19:40

Yosituna wrote:I just downloaded the custom art for the achievements, but I'm not sure where it goes. (It appears not to be the Achievements directory under the user directory, but I don't see anything in the content directory for it to go in.) Does anyone who's been able to get these to show up know where to put them?
It's in the same folder that contains folders for other images, like cards and tokens.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby TalpanianEmperor » 11 Oct 2014, 04:57

Played Grim Poppet with this board state, nothing affecting the field from the graveyard, and I ended up with a weird mana pool.
I think it's Bloom Tender's fault, but I haven't checked the card archive thingo so I can't be sure.

Edit: Used Bloom Tender again, this time clicking to tap instead of pressing space to auto-pay, and it worked as intended. Also, Scuttlemutt 's second ability only lets me choose 1 colour.

2nd edit: Swirling Spriggan is the same as Scuttlemutt , I now feel like I'm missing something...
Attachments
Bloom Tender.png
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
-- Doran, The Siege Tower.
TalpanianEmperor
 
Posts: 37
Joined: 06 Oct 2013, 07:03
Has thanked: 6 times
Been thanked: 1 time

Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Snowstorm » 11 Oct 2014, 06:31

Lightning Strike deals no damage but it does mark the damage.
Edit: I realized after testing this bug again its actually has to do with the visual refreshing bug because when it turns becomes the bots turn on their main phase the card disappears. This bug also seems to be affecting Dismember as well.
Attachments
Lightning Strike Bug.PNG
User avatar
Snowstorm
 
Posts: 50
Joined: 16 Mar 2014, 20:37
Has thanked: 4 times
Been thanked: 1 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 43 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 43 users online :: 0 registered, 0 hidden and 43 guests (based on users active over the past 10 minutes)
Most users ever online was 9298 on 10 Oct 2025, 12:54

Users browsing this forum: No registered users and 43 guests

Login Form