It is currently 07 Jun 2025, 22:53
   
Text Size

Custom Card Thread

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Custom Card Thread

Postby edessa » 27 Jan 2016, 02:18

I understeand your point my friend. There are overpowered cards in game. But I also agree that maybe in order to deliver the set quickly I do not balance the things better. I will divide my work in smallest minisets. I will keep the old cards only modifiying some and trying to give them not only tribe but also color oriented. I believe that the correct number of cards will be 100 per miniset. I will upload images of the card and accept suggestions as always.

But I want to say that the minisets and the whole theme of the cards, will be tribe oriented, and maybe some will pass the modern cut but many others will not. As always your ideas and suggestions will be acepted and take it in consideration.

Im sorry if my english is not quite good. It is not my primary language.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby hebi-chan » 27 Jan 2016, 06:17

edessa wrote:I understeand your point my friend. There are overpowered cards in game. But I also agree that maybe in order to deliver the set quickly I do not balance the things better. I will divide my work in smallest minisets. I will keep the old cards only modifiying some and trying to give them not only tribe but also color oriented. I believe that the correct number of cards will be 100 per miniset. I will upload images of the card and accept suggestions as always.

But I want to say that the minisets and the whole theme of the cards, will be tribe oriented, and maybe some will pass the modern cut but many others will not. As always your ideas and suggestions will be acepted and take it in consideration.

Im sorry if my english is not quite good. It is not my primary language.
Your english is fine, the only issue I found there is that the official english cards normally say "When this card enters the battlefield" Not "Whenever this card enters the battlefield."
hebi-chan
 
Posts: 13
Joined: 26 Jun 2013, 16:15
Has thanked: 0 time
Been thanked: 0 time

Re: Custom Card Thread

Postby edessa » 28 Jan 2016, 06:41

The first 100 cards are ready. I mix some previous cards with the ones of the other expansion but edited many effects. I eliminate the Recruiters for now, they will appear again but more balanced in the future, and mor tribal and color oriented. Also the mana tappers have dissapeared except in green. The land will take the roll as mana filter and sometimes supporter.

Some cards have suffer changes with art or minimal changes of name, power and toughness, keywords. Prevail has suffer a modification, more battalion oriented. I hope you like it. As always suggestions and opinions will be considered.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 28 Jan 2016, 07:19

The first 10 cards. I hope you like them. Opinions and suggestions are accepted.
Attachments
Cursed Ring.full.jpg
Effect and cost modificated.
Crystal Medallion.full.jpg
No changes
Cover by Nature.full.jpg
A nice pump effect fot the right cost.
Channeling Rage.full.jpg
downgraded cost, same effect.
Camouflage Entrance.full.jpg
tribal land for a new tribe, the frogs, I believe it has a nice secondary effect for the right cost.
Bloodsoaked Axe.full.jpg
a generic equipment, but useful.
Blind Storm.full.jpg
downgraded effect an power to make it less agressive.
Barrens Scavenger.full.jpg
Effect and cost modificated.
Arden Ice Caverns.full.jpg
No changes
Anger Thunder.full.jpg
A simple 3 damage for 2 mana. I believe is a fair trade.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 28 Jan 2016, 07:30

The next 10 cards. I hope you like them.
Attachments
Everspring Runes.full.jpg
A generic Aura with a nice secondary effect.
Enraged Gorilla.full.jpg
A red Ape beater. I think its well balanced.
Enduring Extinction.full.jpg
Tribal enchantments have been modified giving you two options, the token option or a secondary effect, giving you some flexibility on the battlefield according to the situation.
Duplication Rune.full.jpg
A bit too overpowered maybe. I like the effect idea.
Dreams Horn.full.jpg
I like the idea of this artifact.
Devour.full.jpg
creature destruction at instant speed with regeneration preventing.
Denial Edict.full.jpg
A generic counter with a cantrip secondary effect, I believe is good, also the art is great.
Darush Aprenttice.full.jpg
A nice aggressive red creature.
Darush Primal Order Leader.full.jpg
A modification of prevail, more battallion oriented also in a legendary creature.
Darkness Path.full.jpg
A nice spell I believe.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 28 Jan 2016, 07:39

The last five for today. This will be the first miniset. Arden on Fire. 100 cards. 5 tribes.
The previous cards of Survivors of Arden (A) will be appearing as well but will suffer modifications.
Attachments
Forgotten Chappel.full.jpg
I like this sorcery. I think its well color oriented and cost-effect balanced.
Flock Captain.full.jpg
The tribes lords have been modified too. They lose prevail and gain some other ability. Giving them more flexibility outside the set.
Fire Shield.full.jpg
A red pump spell.
Filthy Riot.full.jpg
A black pump spell.
Expendable Skaven.full.jpg
Effect modificated, prevail removed, this is as I said to make the cards more playable outside the set.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby correioalternativo » 28 Jan 2016, 19:48

edessa
Opinions / suggestions:
Cover by Nature: {G} instead of {G} {G}
Chanelling Rage: {1} {W} instead of {W} {W}
Camouflage Entrance: Frog or toad? Both?
Blind Storm: good change.
Barrens Scavenger: good change.
Anger Thunder: Rare? Why?
Duplication Rune: nice card.
Dreams Horn: Caution.
Devour: great card.
Denial Edict: great card. Counterspell cries in the corner :)
Darush Apprentice: very good, it should be rare. Typo: aPPrentice.
Fire Shield: {R} instead of {R} {R}
Expendable Skaven: the pic is broken.
User avatar
correioalternativo
 
Posts: 279
Joined: 23 Jul 2012, 12:01
Has thanked: 255 times
Been thanked: 23 times

Re: Custom Card Thread

Postby edessa » 28 Jan 2016, 21:02

Expendable Skaven re-uploaded.

Most suggestions applied.
Attachments
Expendable Skaven.full.jpg
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 28 Jan 2016, 21:42

Next 25 of the first Miniset.
Attachments
Illness Raid.full.jpg
Modified effect and cost.
Ice Lands Monk.full.jpg
Modified effect, power and color.
Ice Flower.full.jpg
Two options spell. maybe overcosted.
Humidity.full.jpg
Well balanced.
Grizzly Warcaller.full.jpg
Modified effect.
Great Heart.full.jpg
Tribal equipment.
Giant Iron Sword.full.jpg
Modified cost. Generic Equipment
Frog Chevalier.full.jpg
Powerful frog beater, maybe overpowered.
Frenzy Rune.full.jpg
Nice enchantment for red, with extra effect.
Flowing Runes.full.jpg
Generic blue aure with pump and evasion effect.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 28 Jan 2016, 21:55

More spoilers. Mixed modificated cards with some new ones.
Attachments
Northwestern Arden.full.jpg
Triple land.
North Sentinel Condor.full.jpg
Modified cost and effect.
North Arden.full.jpg
No Changes
Night Dagger.full.jpg
Generic equipment with draw effect.
Mana Medallion.full.jpg
Downgraded cost. Same effect.
Maceblade.full.jpg
Generic agressive equipment.
Kraden Wasteland Scourge.full.jpg
Legendary rat. Prevail ability, I believe is balanced.
Inmolation Runes.full.jpg
Nice agressve aura.
Incendiary.full.jpg
Agressive sorcery with options to make it mor flexible.
Illusion Forest.full.jpg
Land searcher
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 29 Jan 2016, 07:12

Sorry I get busy so I delayed the las five. I will upload ten to reach to 55 spoilers. Please make comments with your observations, suggestions or opinions.
Attachments
Shura Enlightened Errant.full.jpg
Legendary bear, i believe its quite decent cost vs effect, and prevail, even without prevail ability is quite solid
Sharp Wings.full.jpg
Modified effect and cost
Primal Temple.full.jpg
Ape land
Primal Teachings.full.jpg
Ape enchantment, again the two options for versatility
Primal Paladin.full.jpg
Ape big guy
Primal Monk.full.jpg
I believe it has a good effec vs cost balance
Polar Warchief.full.jpg
Modified effect, cost, removed prevail ability and instead a pumpall ability
Polar Gauntlet.full.jpg
Modified effect and cost
Pandarian Warrior.full.jpg
I believe is good balanced and color oriented.
Oath of the North.full.jpg
Bear enchantment, modified effect and cost.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 29 Jan 2016, 07:19

The last ones for today. I hope you like these cards. At the end of spoiler the scripting and re-scripting phase shall begin, then the playtesting, realeasing the miniset in maybe one week or two from the last spoiler upload.
Attachments
Sacred Woodstick.full.jpg
Ape equipment.
Sacred Place.full.jpg
An all round enchantment, useful and with small cost.
Renovation Spring.full.jpg
Another enchantment but now on green, powerful I believe but the cost seems fair and makes it playable
Primal Wanderer.full.jpg
Ape lord. Agressive creature.
Reckless Grizzly.full.jpg
Modified cost.
Purity Runes.full.jpg
Generic Aura white oriented.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby correioalternativo » 29 Jan 2016, 19:15

edessa
Opinions / suggestions:
Ice Flower: draw three cards instead of two or {2} {U} {U} instead of {3} {U} {U}
Humidity: remove "tapped".
North Sentinel Condor: combo potential.
Illusion Forest: very good.
Primal Paladin: overcosted. See Keldon Warlord.
Pandarian Warrior: good card.
Renovation Spring: combo potencial. Fastbond etc.
User avatar
correioalternativo
 
Posts: 279
Joined: 23 Jul 2012, 12:01
Has thanked: 255 times
Been thanked: 23 times

Re: Custom Card Thread

Postby edessa » 29 Jan 2016, 21:33

Ice Flower: modified to draw three cards.
Humidity: removed tapped, downgraded to GG.
Primal Paladin: Downgraded to 1RR.
Renovation spring: Modified to nontoken creatures.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Custom Card Thread

Postby edessa » 29 Jan 2016, 21:43

Next 20 cards. Almost finished first miniset spoiler.
Attachments
Sudden Charge.full.jpg
Tribal instan for Apes, with a recycling effect
Stormraven.full.jpg
Modified name, cost, effect, power and toughness
Stormraven Stronghold.full.jpg
Modified effect.
Storm Manipulation.full.jpg
Bear tribal.
Static Energy Point.full.jpg
Generic blue enchantment.
Spreading the Infection.full.jpg
Tribal enchantment for Rats.
Spell Vessel.full.jpg
Cost modified
Soul Runes.full.jpg
Generic black enchantment
Smoking Tranquility.full.jpg
Modified cost
Skaven Shaman.full.jpg
Modified effect and toughness
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 55 guests


Who is online

In total there are 55 users online :: 0 registered, 0 hidden and 55 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 55 guests

Login Form