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Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 07 Feb 2018, 13:05
by Seravy
abbyjaneway wrote:
Hanmac wrote:
abbyjaneway wrote:The AI got stuck in a loop trying to sacrifice and persist Aerie Ouphes, as shown in the screenshot. Every time I clicked OK, the card appeared and disappeared from the battlefield and it added the same 3 items to the stack again.
It's totally legal for the Ai doing it, but the others might look if the Ai can be taught not to do that
It's legal but completely nonsensical as the only options the player is left with are to quit the match or wait for the program to crash with an out of memory error.
It's not legal, the rules say you must pick a finite number of times you are executing a loop. Unfortunately rules regarding game loops are not implemented in Forge.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 07 Feb 2018, 17:59
by shteev
Ice Age boosters do not contain any snow covered lands for drafting (although, Cold Snap ones do).

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 07 Feb 2018, 19:47
by shteev
Graphic for Ice age Errant Minion shows Power Leak.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 07 Feb 2018, 20:32
by tjtillman
Might there be an estimate of the next release or snapshot?

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 07 Feb 2018, 21:45
by gos
Very non-important bug (?).

I was playing a morph/manifest deck. I had a Chromeshell Crab (face-down), a manifested Backslide (due to Whisperwood Elemental) and Ixidor, Reality Sculptor in play.

I unmorphed the Chromeshell Crab, exchanging control of one of my opponent's creatures and the manifested Backslide. Next I used Ixidor's ability to unmanifest the Backslide. I thought that it would immediately go to my graveyard (no non-permanents on the battlefield), but it stayed on my opponent's side of the field, face-up. I don't know whether the game considered it a permanent, the game ended before I could test that.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 00:52
by moush
Storm the Vault seems to work even if the card is not on the field, but in the library or hand.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 02:11
by tjtillman
CPU keeps activating Tomb of the Dusk Rose even after it has played all 3 exiled creatures.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 02:42
by friarsol
shteev wrote:Ice Age boosters do not contain any snow covered lands for drafting (although, Cold Snap ones do).
I don't believe Ice Age boosters contained snow-covered lands. Only in starters.

People were annoyed to see basics taking up random common slots in early days. The basic in the last slot is a relatively new reinvention.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 02:44
by friarsol
gos wrote:Very non-important bug (?).

I was playing a morph/manifest deck. I had a Chromeshell Crab (face-down), a manifested Backslide (due to Whisperwood Elemental) and Ixidor, Reality Sculptor in play.

I unmorphed the Chromeshell Crab, exchanging control of one of my opponent's creatures and the manifested Backslide. Next I used Ixidor's ability to unmanifest the Backslide. I thought that it would immediately go to my graveyard (no non-permanents on the battlefield), but it stayed on my opponent's side of the field, face-up. I don't know whether the game considered it a permanent, the game ended before I could test that.
FYI, the correct thing here is the non-permanent should be revealed and then turned face down again.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 15:15
by Ldcs8T4EAnj8h5ZMD8rf
Description: AI attacked with a bunch of creatures. I had a 2/2 white Knight Ally token block and kill a Sultai Emissary. Crash occurred during Combat Damage after damage had been applied when Sultai Emissary's death trigger should have gone on the stack.

RuntimeException | Open
Code: Select all
Forge Version:    1.6.6-r-1u
Operating System: Mac OS X 10.13.2 x86_64
Java Version:     1.8.0_144 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility --  has no SVar: TrigToken
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:147)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:137)
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:573)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:436)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:378)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:327)
   at forge.game.GameAction.checkStateEffects(GameAction.java:1027)
   at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1029)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:940)
   at forge.game.GameAction.startGame(GameAction.java:1634)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:225)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
   at java.lang.Thread.run(Thread.java:748)

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 20:20
by Nekoatl
Arboria doesn't recognize playing a land as putting a nontoken permanent onto the battlefield.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 21:47
by gos
moush wrote:Storm the Vault seems to work even if the card is not on the field, but in the library or hand.
It also seems to be triggering for each creature that deals damage +1. I netted 4 treasure when I hit the opponent with 3 thopters.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 09 Feb 2018, 22:27
by gos
. Stangg, played by the AI is behaving incorrectly. When he enters the battlefield, the Stangg Twin token is created but when he leaves the battlefield, it isn't exiled - the trigger goes on the stack and resolves, but the token doesn't actually leave. Then, when the AI plays Stangg (its commander) again, a new twin token is created, falls prey to the legendary rule and when it dies, Stangg himself is (correctly) sacrificed.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 10 Feb 2018, 00:06
by tjtillman
CPU played Bishop of Binding exiling my 1/1 vampire token.

After the token becomes exiled it ceases to exist, so when the Bishop of Binding later attacks, there is no exiled card, so it should not get +anything from its second ability.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 10 Feb 2018, 17:39
by hervebronnimann
Thanks for putting out RIX so fast! I'm looking for a macos .dmg package as opposed to the .tar.bz2. Anyone can provide a link to this? Thanks!