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Making a prettier GUI

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Re: Making a prettier GUI

Postby Sloth » 14 Jan 2011, 15:18

The mana pool wears a bra: circle, circle, triangle, up, down, select
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Re: Making a prettier GUI

Postby Hellfish » 14 Jan 2011, 16:35

Now we need an opponent named Justin Bailey.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Making a prettier GUI

Postby choppic » 15 Jan 2011, 08:37

Sloth wrote:The mana pool wears a bra: circle, circle, triangle, up, down, select
Nice idea for cheating, should we implement this? ;)

Chris H. wrote:I will attach a template below. I set my monitor to 1024 x 768 and took a screen shot of the player panel. I deleted the contents from the panel. Anyone interested can use this as a template for their ideas. I assume that this would be the smallest size set for the player panel and that the items placed within would resize as the size of the battlefield window increases.
This is my idea for the player panel based on Chris' template. I use dummy icons to display the placeholder. Is this possible to implement this kind of design?
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Re: Making a prettier GUI

Postby silly freak » 15 Jan 2011, 10:03

looks doable. a template with the proper alpha channel, and some hard coded coordinates for the labels/buttons should be all it takes
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Re: Making a prettier GUI

Postby Chris H. » 15 Jan 2011, 14:05

Wow, this example of a new player panel is great!

I was considering that we may want some sort of a checkbox for snow mana. When on, the mana pool would only display mana that was snow based. When off, the mana pool would display numerically both types.

We also want to include some sort of a button for the exile, graveyard and flashback icons. Clicking on these three icons should still bring up the dialog with the card list.

We also need to consider player targeting. I guess we would want to change that from tapping on the player's life to the player's picture. We would want two default player pics. One for us and one for the computer.

We also have the 100 x 100 pixel pics used for the computer in quest mode. I am not sure how we would want to address these pictures.

The player panels need to be able to resize as the battlefield changes in size. Could we place these avatar pics in the middle of the panel? And not have them resize, but stay the same dimension? Just a thought.
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Re: Making a prettier GUI

Postby friarsol » 15 Jan 2011, 14:28

I like the new player panel. I don't see Poison counters in the mock-up, but those would probably fit if we moved the Player Name to the right and added the button in the column somewhere.
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Re: Making a prettier GUI

Postby silly freak » 15 Jan 2011, 20:52

I'd suggest to use two numbers in the mana part, one for snow, and one for the rest.
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Re: Making a prettier GUI

Postby choppic » 17 Jan 2011, 07:35

Chris H. wrote:We also want to include some sort of a button for the exile, graveyard and flashback icons. Clicking on these three icons should still bring up the dialog with the card list.
silly freak wrote:I'd suggest to use two numbers in the mana part, one for snow, and one for the rest.
Another design for the player panel. Now we have 12 buttons for mana, 6 for plain mana, 6 for snow mana. The icons set is for life points, library, hand, and poison counter. And three buttons on the bottom right are for graveyard, exile, and flashback.

Any comments?
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Re: Making a prettier GUI

Postby Chris H. » 17 Jan 2011, 14:21

I like it. It may be a little crowded, but there is a lot of info to display and there is not much that we can do for people playing on a monitor set to 1024 x 768.

It is fairly easy with this set up to determine what is a clickable button.
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Re: Making a prettier GUI

Postby Rob Cashwalker » 18 Jan 2011, 02:20

I'm thinking the mana icons can just be blown up a bit, and the number can be over-layed on top of them.

Edit -

Just committed the code to add set selection and sort by set (by clicking the column header). Needs some good testing. If you add a card printed in many sets, like Serra Angel, then change the set selection and add another, the deck table will show them as unique, however it will still show up in the deck file as the total qty. I had some preliminary code that placed the set code in square brackets after the card name when the deck was saved. I just wanted to finally submit this major change first as I refine the deck loading and saving. There are many more points where set information will need to travel with the cardname, so those will be done together.
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Re: Making a prettier GUI

Postby rjp14 » 20 Jan 2011, 16:29

Hey guys love what your doing with the gui. However looking at whats being presented for the player panel I have a few suggestions.

- First off try removing the circles from the images. They make the icons harder to quickly understand. I think you'll immediately see what I mean when this is done.

- The universal symbol for player health/Hit points is a red heart.
- The colour for the library book should be a light brown. Or you could use a magic card backside
- Hand peach maybe?
- What is the symbol in yellow for?
- Gravestone should be a grey
- And I have no idea what those last two icons are

Not trying to cut down what your doing but I'm trying to give you an idea of how I see the current suggestions.

Also for the deck editor since you are working on the gui please add the following.

-Double clicking a card adds it to the deck. (Holding down a modifer key like alt and double clicking adds 4 cards to the editor.)

- Ability to right click the card and choose quantity to add. Eg. 1 2 3 4

- Ability to update the card quantity within the deck itself by editing the number.

- And along the same vain add a way to import from mws format. (I know this isn't related to gui. If you like I can add suggestions to the request features form.)

Hope this feedback is helpful.
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Re: Making a prettier GUI

Postby rjp14 » 20 Jan 2011, 17:17

Also to add. You could just use the mana symbols as they are already being used to overlay on the cards.
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Re: Making a prettier GUI

Postby Sloth » 20 Jan 2011, 18:45

rjp14 wrote:Also to add. You could just use the mana symbols as they are already being used to overlay on the cards.
This is a very good idea. Pretty obvious. #-o

I would like to add that snow mana should only appear, if you really have any snow mana in your mana pool.
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Re: Making a prettier GUI

Postby Rob Cashwalker » 20 Jan 2011, 20:32

Couldn't we use the mana pool we have, and just add mana symbols to it (like the mana cost are displayed) as we add mana, and remove symbols as we use it?
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Re: Making a prettier GUI

Postby choppic » 21 Jan 2011, 00:58

rjp14 wrote:Hey guys love what your doing with the gui. However looking at whats being presented for the player panel I have a few suggestions...
Thanks for the feedbacks, really appreciate it :)
Do you have any ideas on icons for poison counter, flashback, and exile?

Sloth wrote:I would like to add that snow mana should only appear, if you really have any snow mana in your mana pool.
Sloth, if possible I think it's even better for any mana color to appear only if the player have that mana color. What do you think?

Rob Cashwalker wrote:Couldn't we use the mana pool we have, and just add mana symbols to it (like the mana cost are displayed) as we add mana, and remove symbols as we use it?
IMHO moving mana pool to the player panel would give us more space in the play area. But I don't know if this will be difficult on the programming side.
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