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Know any UI Developers? (Bounty Inside)

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Re: Know any UI Developers? (Bounty Inside)

Postby Rob Cashwalker » 25 Sep 2011, 23:41

Fixed the quest mode... I forgot to handle it...
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Re: Know any UI Developers? (Bounty Inside)

Postby moomarc » 26 Sep 2011, 05:24

Rob Cashwalker wrote:Marc,
Not all the components seem to act the same with respect to the setOpaque(false) parameter. Unless an image with transparency is assigned to a JButton, it's drawn solid, even ignoring the color setting. (for example, the buttons in Settings and Utilities)
Would it help to create a transparent graphic then that could be applied to the box, or do those specific elements not accept graphic backgrounds?

Rob Cashwalker wrote:I didn't implement the file-based theme concept just yet.. wanted to get the general concept implemented.
I just meant graphics replacement, so all the existing files would be overwritten. The replacement graphics would just need to be the same file format and dimensions.
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Re: Know any UI Developers? (Bounty Inside)

Postby Rob Cashwalker » 26 Sep 2011, 13:05

If the IconImage is set, the text doesn't work... so the graphic might as well be an actual graphic... stylized like all the rest..

Another drawback to the graphic interface, is needing language-dependent sets of graphic files.
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Re: Know any UI Developers? (Bounty Inside)

Postby moomarc » 28 Sep 2011, 08:04

At the moment the new interface doesn't allow Booster or sealed deck mode. The human deck is available as new draft, but there's nothing listed for the opponent so it crashes when you click start. The exception is if you played constructed games before, then the last decks used are used again and a normal constructed game is launched.
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Re: Know any UI Developers? (Bounty Inside)

Postby Rob Cashwalker » 28 Sep 2011, 12:37

I noticed that New Draft didn't launch correctly last night.. turns out I was looking for "NewDraft" in the code.

I'll look into them further.

edit - Max's new deck editor code is screwing things up, it doesn't preserve the PlayerType in the saved deck.
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Re: Know any UI Developers? (Bounty Inside)

Postby friarsol » 29 Sep 2011, 02:54

Slightly off-topic. Marc, anyway I can get an Icon for Phased Out cards? Nothing super fancy like the cost Icon. I was thinking like three wavy lines with maybe 70% transparency. But no reason to have your creativity limited by my suggestions. Same size as the Attacking/Blocking icons would be perfect.
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Re: Know any UI Developers? (Bounty Inside)

Postby moomarc » 29 Sep 2011, 12:58

friarsol wrote:Slightly off-topic. Marc, anyway I can get an Icon for Phased Out cards? Nothing super fancy like the cost Icon. I was thinking like three wavy lines with maybe 70% transparency. But no reason to have your creativity limited by my suggestions. Same size as the Attacking/Blocking icons would be perfect.
No problem... Here's a quick overview shot of the icons. I've recreated the current ones and tweaked slightly so they all have the same styling. Then created some alternate options and a complete alternate set.

iconOverview.jpg
There's an overview of the icons. The zip attachment contains both sets at 32px as per the current icons, and 64px should you need them for larger screen displays when cards are over a certain threshold size.
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Forge - CardState Icons.zip
(238.59 KiB) Downloaded 288 times
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Re: Know any UI Developers? (Bounty Inside)

Postby Sloth » 29 Sep 2011, 17:08

moomarc wrote:No problem... Here's a quick overview shot of the icons. I've recreated the current ones and tweaked slightly so they all have the same styling. Then created some alternate options and a complete alternate set.

iconOverview.jpg
There's an overview of the icons. The zip attachment contains both sets at 32px as per the current icons, and 64px should you need them for larger screen displays when cards are over a certain threshold size.
I like the new styling moomarc. I would chose the lower right icon for attacking and blocking and the lower left for phasing.
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Re: Know any UI Developers? (Bounty Inside)

Postby moomarc » 29 Sep 2011, 17:11

Sloth wrote:I like the new styling moomarc. I would chose the lower right icon for attacking and blocking and the lower left for phasing.
Those happen to be my preferences as well after testing them. :D
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Re: Know any UI Developers? (Bounty Inside)

Postby Sloth » 02 Oct 2011, 20:21

I've added the new style icons to the SVN today. Thanks again.

We also have a request to show counters on permanents. If you have some time to put together some icons for that, I would be glad to add them. I think a single glass bead and stacks of two and three is enough to get the message through.
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Re: Know any UI Developers? (Bounty Inside)

Postby moomarc » 03 Oct 2011, 05:10

Sloth wrote:I've added the new style icons to the SVN today. Thanks again.

We also have a request to show counters on permanents. If you have some time to put together some icons for that, I would be glad to add them. I think a single glass bead and stacks of two and three is enough to get the message through.
Do you want separate icons for each counter type or just generic "This card has counters on it"?
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Re: Know any UI Developers? (Bounty Inside)

Postby Sloth » 03 Oct 2011, 06:54

moomarc wrote:Do you want separate icons for each counter type or just generic "This card has counters on it"?
Generic counters will be enough. WotC stated to avoid different counters on a single card and the cases come up very rarely indeed.
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And then there were counters...

Postby moomarc » 03 Oct 2011, 12:16

CountersSample.jpg
Attached are the counters icons. There's four images for 1-3 and multiple counters. The sample above shows them at their native size (80x80)on LQ images. Each image is the same size to make it easier to place. I find the best position appears to be just below centre, but that's a matter of preference and I have no idea how you plan to code the position anyway. If you want them in different colours etc just let me know. I can adjust them any way you want in fact; the 3d model is all set up and ready to go another round.
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Counters.zip
All four counters images.
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Re: And then there were counters...

Postby Sloth » 03 Oct 2011, 13:24

moomarc wrote:
CountersSample.jpg
Attached are the counters icons. There's four images for 1-3 and multiple counters. The sample above shows them at their native size (80x80)on LQ images. Each image is the same size to make it easier to place. I find the best position appears to be just below centre, but that's a matter of preference and I have no idea how you plan to code the position anyway. If you want them in different colours etc just let me know. I can adjust them any way you want in fact; the 3d model is all set up and ready to go another round.
They look very nice moomarc. =D>
They will appear on the card in the middle of the text field shiefted a bit to the right (to go along the sloppy manual style of the beads). Currently they will appear above everything else (if the card image is small enough for overlap).

Please test. I'm open for changes of position and ordering.
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Re: And then there were counters...

Postby moomarc » 03 Oct 2011, 13:58

Sloth wrote:They look very nice moomarc. =D>
They will appear on the card in the middle of the text field shiefted a bit to the right (to go along the sloppy manual style of the beads). Currently they will appear above everything else (if the card image is small enough for overlap).

Please test. I'm open for changes of position and ordering.
Glad you like them =D> I just tested and I like how you positioned them. Great job. The only issue I came across is cosmetic and probably not worth looking into even, but if there is more than one type of counter on the card, the lowest number determines the image used. Perhaps it should be the highest instead?
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