Know any UI Developers? (Bounty Inside)
by mtgrares
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Re: Know any UI Developers? (Bounty Inside)
by Rob Cashwalker » 25 Sep 2011, 23:41
Fixed the quest mode... I forgot to handle it...
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Re: Know any UI Developers? (Bounty Inside)
by moomarc » 26 Sep 2011, 05:24
Would it help to create a transparent graphic then that could be applied to the box, or do those specific elements not accept graphic backgrounds?Rob Cashwalker wrote:Marc,
Not all the components seem to act the same with respect to the setOpaque(false) parameter. Unless an image with transparency is assigned to a JButton, it's drawn solid, even ignoring the color setting. (for example, the buttons in Settings and Utilities)
I just meant graphics replacement, so all the existing files would be overwritten. The replacement graphics would just need to be the same file format and dimensions.Rob Cashwalker wrote:I didn't implement the file-based theme concept just yet.. wanted to get the general concept implemented.
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Re: Know any UI Developers? (Bounty Inside)
by Rob Cashwalker » 26 Sep 2011, 13:05
If the IconImage is set, the text doesn't work... so the graphic might as well be an actual graphic... stylized like all the rest..
Another drawback to the graphic interface, is needing language-dependent sets of graphic files.
Another drawback to the graphic interface, is needing language-dependent sets of graphic files.
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Re: Know any UI Developers? (Bounty Inside)
by moomarc » 28 Sep 2011, 08:04
At the moment the new interface doesn't allow Booster or sealed deck mode. The human deck is available as new draft, but there's nothing listed for the opponent so it crashes when you click start. The exception is if you played constructed games before, then the last decks used are used again and a normal constructed game is launched.
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Re: Know any UI Developers? (Bounty Inside)
by Rob Cashwalker » 28 Sep 2011, 12:37
I noticed that New Draft didn't launch correctly last night.. turns out I was looking for "NewDraft" in the code.
I'll look into them further.
edit - Max's new deck editor code is screwing things up, it doesn't preserve the PlayerType in the saved deck.
I'll look into them further.
edit - Max's new deck editor code is screwing things up, it doesn't preserve the PlayerType in the saved deck.
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Re: Know any UI Developers? (Bounty Inside)
by friarsol » 29 Sep 2011, 02:54
Slightly off-topic. Marc, anyway I can get an Icon for Phased Out cards? Nothing super fancy like the cost Icon. I was thinking like three wavy lines with maybe 70% transparency. But no reason to have your creativity limited by my suggestions. Same size as the Attacking/Blocking icons would be perfect.
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Re: Know any UI Developers? (Bounty Inside)
by moomarc » 29 Sep 2011, 12:58
No problem... Here's a quick overview shot of the icons. I've recreated the current ones and tweaked slightly so they all have the same styling. Then created some alternate options and a complete alternate set.friarsol wrote:Slightly off-topic. Marc, anyway I can get an Icon for Phased Out cards? Nothing super fancy like the cost Icon. I was thinking like three wavy lines with maybe 70% transparency. But no reason to have your creativity limited by my suggestions. Same size as the Attacking/Blocking icons would be perfect.
There's an overview of the icons. The zip attachment contains both sets at 32px as per the current icons, and 64px should you need them for larger screen displays when cards are over a certain threshold size.
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Forge - CardState Icons.zip
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Re: Know any UI Developers? (Bounty Inside)
by Sloth » 29 Sep 2011, 17:08
I like the new styling moomarc. I would chose the lower right icon for attacking and blocking and the lower left for phasing.moomarc wrote:No problem... Here's a quick overview shot of the icons. I've recreated the current ones and tweaked slightly so they all have the same styling. Then created some alternate options and a complete alternate set.iconOverview.jpgThere's an overview of the icons. The zip attachment contains both sets at 32px as per the current icons, and 64px should you need them for larger screen displays when cards are over a certain threshold size.
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Re: Know any UI Developers? (Bounty Inside)
by moomarc » 29 Sep 2011, 17:11
Those happen to be my preferences as well after testing them.Sloth wrote:I like the new styling moomarc. I would chose the lower right icon for attacking and blocking and the lower left for phasing.

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Re: Know any UI Developers? (Bounty Inside)
by Sloth » 02 Oct 2011, 20:21
I've added the new style icons to the SVN today. Thanks again.
We also have a request to show counters on permanents. If you have some time to put together some icons for that, I would be glad to add them. I think a single glass bead and stacks of two and three is enough to get the message through.
We also have a request to show counters on permanents. If you have some time to put together some icons for that, I would be glad to add them. I think a single glass bead and stacks of two and three is enough to get the message through.
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Re: Know any UI Developers? (Bounty Inside)
by moomarc » 03 Oct 2011, 05:10
Do you want separate icons for each counter type or just generic "This card has counters on it"?Sloth wrote:I've added the new style icons to the SVN today. Thanks again.
We also have a request to show counters on permanents. If you have some time to put together some icons for that, I would be glad to add them. I think a single glass bead and stacks of two and three is enough to get the message through.
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Re: Know any UI Developers? (Bounty Inside)
by Sloth » 03 Oct 2011, 06:54
Generic counters will be enough. WotC stated to avoid different counters on a single card and the cases come up very rarely indeed.moomarc wrote:Do you want separate icons for each counter type or just generic "This card has counters on it"?
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And then there were counters...
by moomarc » 03 Oct 2011, 12:16
Attached are the counters icons. There's four images for 1-3 and multiple counters. The sample above shows them at their native size (80x80)on LQ images. Each image is the same size to make it easier to place. I find the best position appears to be just below centre, but that's a matter of preference and I have no idea how you plan to code the position anyway. If you want them in different colours etc just let me know. I can adjust them any way you want in fact; the 3d model is all set up and ready to go another round.
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Counters.zip
- All four counters images.
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Re: And then there were counters...
by Sloth » 03 Oct 2011, 13:24
They look very nice moomarc.moomarc wrote:CountersSample.jpgAttached are the counters icons. There's four images for 1-3 and multiple counters. The sample above shows them at their native size (80x80)on LQ images. Each image is the same size to make it easier to place. I find the best position appears to be just below centre, but that's a matter of preference and I have no idea how you plan to code the position anyway. If you want them in different colours etc just let me know. I can adjust them any way you want in fact; the 3d model is all set up and ready to go another round.

They will appear on the card in the middle of the text field shiefted a bit to the right (to go along the sloppy manual style of the beads). Currently they will appear above everything else (if the card image is small enough for overlap).
Please test. I'm open for changes of position and ordering.
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Re: And then there were counters...
by moomarc » 03 Oct 2011, 13:58
Glad you like themSloth wrote:They look very nice moomarc.![]()
They will appear on the card in the middle of the text field shiefted a bit to the right (to go along the sloppy manual style of the beads). Currently they will appear above everything else (if the card image is small enough for overlap).
Please test. I'm open for changes of position and ordering.

-Marc
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