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Forge Beta: 08-03-2012 ver 1.2.11

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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby gos » 21 Aug 2012, 19:50

The AI cast Wurmskin Forger, but only put 1 +1/+1 counter on one of its creatures.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Sloth » 21 Aug 2012, 20:00

ZzzzSleep wrote:Hi all,

Stormfront Riders appears to be broken in 1.2.11
It does not appear to generate a token when it is bounced, either through its own ability, or a spell such as Unsummon. During a test game, I had a Staunch Defenders in play and cast Stormfront Riders. If I bounced the Staunch Defenders first, then I got one token. If I bounced the Riders first, I didn't get any tokens at all.

Thanks,
ZzzzSleep
This has been fixed already (by mcrawford).

cc-drake wrote:I attack with a creature equipped with Scythe of the Wretched into AI's Wall of Stone. After combat, I cast Wrath of God and get
Fixed! Thanks cc-drake.

gos wrote:The AI cast Steal Strength on its creature to give it +1/+1 without targetting any other creature in play (or so it seemed). I had one creature in play as well.
This has been fixed along with Incremental Growth.

EDIT:

gos wrote:The AI cast Wurmskin Forger, but only put 1 +1/+1 counter on one of its creatures.
Fixed! Thanks gos.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby cc-drake » 22 Aug 2012, 05:56

The triggered abilities of Tetravus do nothing on resolution
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 22 Aug 2012, 09:46

cc-drake wrote:The triggered abilities of Tetravus do nothing on resolution
Fixed! Thanks cc-drake!
-Marc
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Bundy » 22 Aug 2012, 12:54

I have Necrotic Ooze in play. Computer has Viashino Slasher in the graveyard.
Necrotic Ooze gains the pump ability of Viashino Slasher, but when i activate this the message on the stack says 'Viashino Slasher gains +1/-1 until end of turn', targeting the Viashino Slasher in the graveyard. Nothing happens with the Necrotic Ooze on the battlefield.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby cc-drake » 22 Aug 2012, 21:30

When AI uses Nim Deathmantle to return a creature to the battlefield, the intimidate and +2/+2 bonus don't apply.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Zirbert » 22 Aug 2012, 23:51

I normally go one at a time for bug reports, but what the heck. Let's have at it. These are all Forge behaviours I've recently observed that, well, shouldn't be:

-The AI's Phantom Beast failed to drop dead immediately when I targeted it with the "target creature gets -x/-x" ability of Profane Command.

-The AI played Crypt Champion, but I didn't get to bring a creature card back from my graveyard. (Yup, I had eligible cards in my graveyard.)

-The stack report said that the AI lost the coin flip for its Skittish Valesk, but the Valesk didn't get turned face down.

-The AI played a Ward of Bones. I had more artifacts in play that the AI, and I had suspended a Lotus Bloom. When the last counter came off of my Lotus Bloom, it entered the battlefield as normal. Perhaps I'm misunderstanding something, but it seems that the Ward of Bones should stop the Lotus Bloom from coming in.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Zirbert » 23 Aug 2012, 00:00

It's been awfully quiet around here for the last few days. Time for some pedantic nitpicking!

The script for Search for Tomorrow contains an error in the SpellDescription$ text, probably left over from copy-and-pasting from a similar card. This line:

Code: Select all
A:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put them onto the battlefield. Then shuffle your library.
should be

Code: Select all
A:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby cc-drake » 23 Aug 2012, 06:19

My flipped Tok-Tok, Volcano Born deals only 2 damage to AI
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Sloth » 23 Aug 2012, 08:20

Bundy wrote:I have Necrotic Ooze in play. Computer has Viashino Slasher in the graveyard.
Necrotic Ooze gains the pump ability of Viashino Slasher, but when i activate this the message on the stack says 'Viashino Slasher gains +1/-1 until end of turn', targeting the Viashino Slasher in the graveyard. Nothing happens with the Necrotic Ooze on the battlefield.
Fixed! Thanks Bundy. [Note: All pump self abilities had this problem]

cc-drake wrote:When AI uses Nim Deathmantle to return a creature to the battlefield, the intimidate and +2/+2 bonus don't apply.
cc-drake wrote:My flipped Tok-Tok, Volcano Born deals only 2 damage to AI
Both fixed! Thanks cc-drake. [Note: Tok-Tok, Volcano Born was wrongly turned colorless when flipping]

Zirbert wrote:-The AI's Phantom Beast failed to drop dead immediately when I targeted it with the "target creature gets -x/-x" ability of Profane Command.
Profane Command is hardcoded and uses a lot of hacky code. It should be converted to script, but there are some timing problems.

Zirbert wrote:-The AI played Crypt Champion, but I didn't get to bring a creature card back from my graveyard. (Yup, I had eligible cards in my graveyard.)
I've just tested it and it works fine. More info would be helpful.

Zirbert wrote:-The stack report said that the AI lost the coin flip for its Skittish Valesk, but the Valesk didn't get turned face down.
I've just tested it and the AI immediately turned it face up again (morphing is a static ability), you might have missed that.

Zirbert wrote:The script for Search for Tomorrow contains an error in the SpellDescription$ text, probably left over from copy-and-pasting from a similar card. This line:
Fixed! Thanks Zirbert.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby saturnine » 24 Aug 2012, 04:40

Reflecting Pool is badly bugged, if there's more than one Reflecting Pool in play the first one in the pile won't tap for any mana (it untaps itself after I select a colour) but the second one will.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby jackd1992 » 24 Aug 2012, 13:34

Get a crash report whenever a game is finished in Quest Mode, forcing me to restart Forge and not being able to win.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Nordos » 24 Aug 2012, 13:50

forge is incompatible with java 7 (AFAIK)
Search for the java controlpanel, deactivate java 7 and activate java 6. It should work then
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Bundy » 24 Aug 2012, 18:18

Computer plays Mire's Toll. When you have to select the cards to reveal, you can just press cancel and you don't have to discard any cards.

Mire's Toll seems to have no mouse over, so here is the text for it:
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Sloth » 24 Aug 2012, 19:13

gos wrote:I cast Mana Vortex and sacrificed a land. On my opponent's next upkeep, my Vortex is sacrificed, and he loses no lands!
Fixed! Thanks gos.

Bundy wrote:Computer plays Mire's Toll. When you have to select the cards to reveal, you can just press cancel and you don't have to discard any cards.
Fixed! Thanks Bundy.
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