Forge Beta: 04-12-2013 ver 1.3.12
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Forge Beta: 04-12-2013 ver 1.3.12
by Chris H. » 12 Apr 2013, 11:55
Forge Beta: 04-12-2013 ver 1.3.12
12516 cards in total.
Release Notes
- User data migration -
User data files, like decks, saved gauntlets, and card pictures, are now stored in new directories separate from the program data. When this version of Forge is first run, it will scan the program directory for all user data and automatically migrate the files to their new homes. There are three defined user data directores: userDir, cacheDir, and cardPicsDir, and their locations depend on the standard paths for your operating system:
Windows:
userDir=%APPDATA%/Forge/
cacheDir=%LOCALAPPDATA%/Forge/Cache/ (or %APPDATA%/Forge/Cache/ for windows versions before the local/roaming directory split)
OSX:
userDir=$HOME/Library/Application Support/Forge/
cacheDir=$HOME/Library/Caches/Forge/
Linux:
userDir=$HOME/.forge/
cacheDir=$HOME/.cache/forge/
cardPicsDir is defined as <cacheDir>/pics/cards/ by default. If you wish to use a non-default directory, please see the forge.profile.preferences.example file located in the Forge installation directory root. You can use this file to, for example, share the card pics directory with another program, such as Magic Workstation.
If you are using the Mac OS X version of Forge then you will find the forge.profile.preferences.example file by right clicking or control clicking on the Forge.app icon. Select "Show Package Contents" from the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder:
/Contents/Resources/Java/
and you will find the file named forge.profile.preferences.example.
For reference, here is the full list of moved directories and files:
- New Import Data dialog -
The Import Pictures dialog, accessed via the Content Downloaders submenu, has received an overhaul and has been reincarnated as the Import Data dialog. You may recognize it from the automatic data migration procedure if you had any data to migrate when this version was first started. Instead of just importing pictures from a previous version of Forge, it can now import any kind of Forge data whatsoever. If you have a directory full of deck files, you can use the Import Data dialog to copy or move them to the appropriate directory. If you have just downloaded a torrent of high-quality pics for a particular set, use the Import Data dialog to get them to the proper place. The dialog give you a full listing of all file copy/move operations, so you can see what will happen before you click 'Start Import'.
An importer option was added for including pictures in set-specific card directories that don't map to any currently known card. This handles the case where people have collected complete sets of pics in anticipation of when Forge supports them.
- Flip, Transform and Morph cards -
When you mouse over a flip, transform or Morph (controlled by you) card in battlefield, you may hold SHIFT to see other state of that card at the side panel that displays card picture and details.
- Milestone reached -
There are now under 700 unsupported cards and we now have implemented over 95% of all distinct cards. We should be at (Planechase 2012) or over 85% for all the sets.
- Dragon's Maze -
We have created a branch for Dragon's Maze spoilers. These new cards are not included in the Forge distributions at this time. Please be patient as these DGM cards will become available in the near future.
- Deck Editor and Match layout file issues -
On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started. One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
- Alternate sound system -
Implemented an alternative sound system for people who have issues with sound gradually or instantly disappearing on certain Linux systems. Can be switched on/off in the preferences without needing a restart. Uses the standard Java Sound API so it doesn't require an external dependency. It's non-caching and, as such, less efficient than the regular sound system, so only use it in case you have issues with the default system, otherwise leave the option unchecked.
New Cards
New Planes
New Vanguard Avatars
New Dragon's Maze branch Cards
Known Issues
Contributors to This Release
Agetian
Gos
Hellfish
Marc
Max
Myk
Nordos
PowerClaws
Sloth
Sol
Swordshine
Xitax
ZzzzSleep
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
A few bugs have recently been fixed and are included in this snapshot build:
12516 cards in total.
Release Notes
- User data migration -
User data files, like decks, saved gauntlets, and card pictures, are now stored in new directories separate from the program data. When this version of Forge is first run, it will scan the program directory for all user data and automatically migrate the files to their new homes. There are three defined user data directores: userDir, cacheDir, and cardPicsDir, and their locations depend on the standard paths for your operating system:
Windows:
userDir=%APPDATA%/Forge/
cacheDir=%LOCALAPPDATA%/Forge/Cache/ (or %APPDATA%/Forge/Cache/ for windows versions before the local/roaming directory split)
OSX:
userDir=$HOME/Library/Application Support/Forge/
cacheDir=$HOME/Library/Caches/Forge/
Linux:
userDir=$HOME/.forge/
cacheDir=$HOME/.cache/forge/
cardPicsDir is defined as <cacheDir>/pics/cards/ by default. If you wish to use a non-default directory, please see the forge.profile.preferences.example file located in the Forge installation directory root. You can use this file to, for example, share the card pics directory with another program, such as Magic Workstation.
If you are using the Mac OS X version of Forge then you will find the forge.profile.preferences.example file by right clicking or control clicking on the Forge.app icon. Select "Show Package Contents" from the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder:
/Contents/Resources/Java/
and you will find the file named forge.profile.preferences.example.
For reference, here is the full list of moved directories and files:
- Code: Select all
Old location New location
---------------- ----------------------
res/decks/ <userDir>/decks/
res/gauntlet/ <userDir>/gauntlet/
res/layouts/ <userDir>/preferences/
res/preferences/ <userDir>/preferences/
res/quest/data/ <userDir>/quest/saves/
res/pics/ <cacheDir>/pics/
forge.log <userDir>/forge.log
- New Import Data dialog -
The Import Pictures dialog, accessed via the Content Downloaders submenu, has received an overhaul and has been reincarnated as the Import Data dialog. You may recognize it from the automatic data migration procedure if you had any data to migrate when this version was first started. Instead of just importing pictures from a previous version of Forge, it can now import any kind of Forge data whatsoever. If you have a directory full of deck files, you can use the Import Data dialog to copy or move them to the appropriate directory. If you have just downloaded a torrent of high-quality pics for a particular set, use the Import Data dialog to get them to the proper place. The dialog give you a full listing of all file copy/move operations, so you can see what will happen before you click 'Start Import'.
An importer option was added for including pictures in set-specific card directories that don't map to any currently known card. This handles the case where people have collected complete sets of pics in anticipation of when Forge supports them.
- Flip, Transform and Morph cards -
When you mouse over a flip, transform or Morph (controlled by you) card in battlefield, you may hold SHIFT to see other state of that card at the side panel that displays card picture and details.
- Milestone reached -
There are now under 700 unsupported cards and we now have implemented over 95% of all distinct cards. We should be at (Planechase 2012) or over 85% for all the sets.
- Dragon's Maze -
We have created a branch for Dragon's Maze spoilers. These new cards are not included in the Forge distributions at this time. Please be patient as these DGM cards will become available in the near future.
- Deck Editor and Match layout file issues -
On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started. One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
- Alternate sound system -
Implemented an alternative sound system for people who have issues with sound gradually or instantly disappearing on certain Linux systems. Can be switched on/off in the preferences without needing a restart. Uses the standard Java Sound API so it doesn't require an external dependency. It's non-caching and, as such, less efficient than the regular sound system, so only use it in case you have issues with the default system, otherwise leave the option unchecked.
New Cards
- CARDS LIST | Open
- Auriok Siege Sled
Benthic Explorers
Blazing Effigy
Bramble Elemental
Breathstealer's Crypt
Brine Hag
Burning-Tree Bloodscale
Cairn Wanderer
Cathedral Membrane
Chance Encounter
Comet Storm
Concerted Effort
Curtain of Light
Cut the Tethers
Dazzling Beauty
Death-Mask Duplicant
Deflection
Delay
Divert
Dream Salvage
Dual Nature
Earwig Squad
Fold into AEther
Giant Slug
Grifter's Blade
Harsh Mercy
Heroism
Hinder
Horn of Plenty
Illusionary Presence
Imp's Mischief
Kaboom!
Kamahl's Summons
Karmic Justice
Killing Wave
Konda's Banner
Koskun Falls
Latchkey Faerie
Leech Bonder
Lullmage Mentor
Misdirection
Moonlight Bargain
Multani's Presence
Myr Superion
O-Naginata
Oathkeeper, Takeno's Daisho
Paralyze
Rain of Gore
Reroute
Reverse the Sands
Ricochet Trap
Runed Halo
Shieldmage Elder
Shunt
Soulbright Flamekin
Spellshift
Strength of the Tajuru
Swift Silence
Torchling
Trap Runner
Traveler's Cloak
Unnatural Hunger
Vexing Shusher
Vodalian War Machine
Warp World
Weight of Conscience
Willbender
Zur's Weirding
New Planes
- Planes list | Open
- Astral Arena
Bloodhill Bastion
Gavony
Hedron Fields of Agadeem
Isle of Vesuva
Izzet Steam Maze
Kessig
Murasa
Nephalia
Sea of Sand
The Zephyr Maze
Windriddle Palaces
New Vanguard Avatars
- Vanguard Avatars list | Open
- Akroma, Angel of Wrath Avatar
Eight-and-a-Half-Tails Avatar
Frenetic Efreet Avatar
Jhoira of the Ghitu Avatar
Karona, False God Avatar
Kresh the Bloodbraided Avatar
Peacekeeper Avatar
Sliver Queen Avatar
Stonehewer Giant Avatar
New Dragon's Maze branch Cards
- Dragon's Maze branch Cards list | Open
- Advent of the Wurm
Beck // Call
Blood Scrivener
Deputy of Acquittals
Exava, Rakdos Blood Witch
Master of Cruelties
Maze's End
Melek, Izzet Paragon
Ral Zarek
Render Silent
Renounce the Guilds
Sin Collector
Toil // Trouble
Varolz, the Scar-Striped
Voice of Resurgence
Vorel of the Hull Clade
Wear // Tear
Known Issues
- Issues list | Open
- A small number of cards including Wall of Corpses, Abu Ja'far and others with a similar ability are not functional. The common issue here is actually that they check the blocker/attacker after being removed from the battlefield. Probably need to use LKI. Regular destroy/destroy all effects work just fine. The problem cards are caring about battlefield specific properties, that no longer apply when the base card is no longer on the battlefield.
On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started. One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.
1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
There is currently a known issue with some of the cards that have effects triggering after the card goes to graveyard (e.g. Wall of Corpses, Abu Ja'Far) not working correctly.
Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Contributors to This Release
Agetian
Gos
Hellfish
Marc
Max
Myk
Nordos
PowerClaws
Sloth
Sol
Swordshine
Xitax
ZzzzSleep
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
The Forge 04/12/2013 Windows and Linux archive (requires java 6):
forge-1.3.12.tar.bz2 (28.7 MB, at cardforge.org)
Forge 04/12/2013 BETA packaged as a Mac OS application:
forge-1.3.12-osx.tar.bz2 (29.7 MB, at cardforge.org)
A few bugs have recently been fixed and are included in this snapshot build:
Windows and linux users, download this: forge-1.3.13-20130414.105556-2.tar.bz2
Mac users, download this archive: forge-1.3.13-20130414.105556-2-osx.tar.bz2
- Fixed a few bugs -
The AI was not removing counters as part of paying a cost. Cards including Phyrexian Prowler, Golem Foundry, Serrated Arrows, Triskelion and others should now work correctly for the computer player.
Several people reported a ConcurrentModificationException which resulted in a crash report and this should now be fixed.
Wishes can now only retrieve cards you own which prevents retrieving an opponents card, which would then go into that player's hand.
Flicker effects were using the wrong Defined$ param.
-
Chris H. - Forge Moderator
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by Max mtg » 12 Apr 2013, 12:27
Looks like some newly added cards are missing in the list above.
I do not see Comet Storm there, still I remember how I scripted it and what it took to support X and multikicker on a single card.
I do not see Comet Storm there, still I remember how I scripted it and what it took to support X and multikicker on a single card.
Single class for single responsibility.
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by Chris H. » 12 Apr 2013, 12:36
Max mtg wrote:Looks like some newly added cards are missing in the list above.
I do not see Comet Storm there, still I remember how I scripted it and what it took to support X and multikicker on a single card.
I am really sorry about that mistake.

I unfortunately will fail to add some things to our announcement messages. It is not intentional, I some times will simply overlook important material to add to our documentation.

-
Chris H. - Forge Moderator
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by friarsol » 12 Apr 2013, 12:51
Overall
Implemented (Missing) / Total = Percentage Implemented
12515 (640) / 13155 = 95.13 %
Also, Chris can you add this as a known issue:
"Spells that Change Target (like Swerve) are currently unable to redirect a Counterspell onto itself do to other unforeseen issues with the current infrastructure."
Implemented (Missing) / Total = Percentage Implemented
12515 (640) / 13155 = 95.13 %
- SetInfo | Open
- Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Gatecrash: 248 (1) / 249 = 99.6%
Shards of Alara: 233 (1) / 234 = 99.57%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Tenth Edition: 366 (2) / 368 = 99.46%
Eventide: 179 (1) / 180 = 99.44%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Morningtide: 149 (1) / 150 = 99.33%
Conflux: 144 (1) / 145 = 99.31%
Legions: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Magic 2013: 232 (2) / 234 = 99.15%
Rise of the Eldrazi: 231 (2) / 233 = 99.14%
Ninth Edition: 341 (3) / 344 = 99.13%
Portal: 198 (2) / 200 = 99.0%
Eighth Edition: 338 (4) / 342 = 98.83%
Seventh Edition: 331 (4) / 335 = 98.81%
Worldwake: 143 (2) / 145 = 98.62%
Urza's Legacy: 141 (2) / 143 = 98.6%
Classic Sixth Edition: 330 (5) / 335 = 98.51%
Lorwyn: 281 (5) / 286 = 98.25%
Planeshift: 140 (3) / 143 = 97.9%
Magic 2011: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
New Phyrexia: 166 (4) / 170 = 97.65%
Odyssey: 327 (8) / 335 = 97.61%
Guildpact: 161 (4) / 165 = 97.58%
Urza's Saga: 326 (9) / 335 = 97.31%
Torment: 139 (4) / 143 = 97.2%
Zendikar: 228 (7) / 235 = 97.02%
Mercadian Masques: 325 (10) / 335 = 97.01%
Fifth Dawn: 160 (5) / 165 = 96.97%
Shadowmoor: 277 (9) / 286 = 96.85%
Tempest: 324 (11) / 335 = 96.72%
Dissension: 174 (6) / 180 = 96.67%
Champions of Kamigawa: 281 (10) / 291 = 96.56%
Scourge: 138 (5) / 143 = 96.5%
Planar Chaos: 159 (6) / 165 = 96.36%
Saviors of Kamigawa: 159 (6) / 165 = 96.36%
Ravnica: City of Guilds: 279 (12) / 291 = 95.88%
Judgment: 137 (6) / 143 = 95.8%
Nemesis: 137 (6) / 143 = 95.8%
Time Spiral: 273 (13) / 286 = 95.45%
Darksteel: 157 (8) / 165 = 95.15%
Prophecy: 136 (7) / 143 = 95.1%
Exodus: 136 (7) / 143 = 95.1%
Revised Edition: 281 (15) / 296 = 94.93%
Fifth Edition: 412 (22) / 434 = 94.93%
Invasion: 317 (18) / 335 = 94.63%
Fourth Edition: 348 (20) / 368 = 94.57%
Mirrodin: 275 (16) / 291 = 94.5%
Future Sight: 170 (10) / 180 = 94.44%
Magic: The Gathering-Commander: 286 (17) / 303 = 94.39%
Time Spiral "Timeshifted": 114 (7) / 121 = 94.21%
Onslaught: 314 (21) / 335 = 93.73%
Stronghold: 133 (10) / 143 = 93.01%
Unlimited Edition: 271 (21) / 292 = 92.81%
Limited Edition Beta: 271 (21) / 292 = 92.81%
Limited Edition Alpha: 269 (21) / 290 = 92.76%
Promo set for Gatherer: 25 (2) / 27 = 92.59%
Apocalypse: 132 (11) / 143 = 92.31%
Archenemy: 176 (15) / 191 = 92.15%
Weatherlight: 153 (14) / 167 = 91.62%
Mirage: 306 (29) / 335 = 91.34%
Planechase: 174 (17) / 191 = 91.1%
Antiquities: 77 (8) / 85 = 90.59%
Vanguard: 96 (10) / 106 = 90.57%
Visions: 150 (17) / 167 = 89.82%
Coldsnap: 139 (16) / 155 = 89.68%
Betrayers of Kamigawa: 147 (18) / 165 = 89.09%
Alliances: 128 (16) / 144 = 88.89%
Homelands: 102 (13) / 115 = 88.7%
Arabian Nights: 69 (9) / 78 = 88.46%
Chronicles: 102 (14) / 116 = 87.93%
Fallen Empires: 89 (13) / 102 = 87.25%
Legends: 270 (40) / 310 = 87.1%
The Dark: 103 (16) / 119 = 86.55%
Planechase 2012 Edition: 153 (24) / 177 = 86.44%
Ice Age: 321 (52) / 373 = 86.06%
Also, Chris can you add this as a known issue:
"Spells that Change Target (like Swerve) are currently unable to redirect a Counterspell onto itself do to other unforeseen issues with the current infrastructure."
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by Doerk » 12 Apr 2013, 13:57
Thank you for the new version! I just downloaded and tried it. However, I was wondering if I am the only person who still cannot see the AI extra cards for challenges in quest mode? The last time I've seen them was about 10 versions earlier...
Re: Forge Beta: 04-12-2013 ver 1.3.12
by myk » 12 Apr 2013, 15:42
@Doerk: could you post a screenshot and maybe the forge.log file from your userDir?
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by Doerk » 12 Apr 2013, 16:43
@myk: Sure. Just to clarify: I am talking about the extra cards which used to show up on start for AI.
The following screenshot is from the Aladdin's Cave challenge. I don't know which cards should show up, but as you can see, there aren't any.
I could'nt find the userDir directory right now but I keep searching for it.
The following screenshot is from the Aladdin's Cave challenge. I don't know which cards should show up, but as you can see, there aren't any.
- Screenshot from Aladdin's Cave challenge. No extra cards show up on start.
I could'nt find the userDir directory right now but I keep searching for it.
Re: Forge Beta: 04-12-2013 ver 1.3.12
by Chris H. » 12 Apr 2013, 16:59
Doerk wrote:@myk: Sure. Just to clarify: I am talking about the extra cards which used to show up on start for AI.
The following screenshot is from the Aladdin's Cave challenge. I don't know which cards should show up, but as you can see, there aren't any.
I found the deck file in question:
- Aladdin | Open
- [quest]
id=3003
OpponentName=Aladdin
AILife=30
Repeat=true
Wins=20
Card Reward=33% duplicate card;3 rares;80% Aladdin's Lamp|ARN;33% Aladdin's Ring|ARN
Credit Reward=300
HumanExtras=Aladdin's Lamp
AIExtras=Aladdin's Ring
[metadata]
Name=quest3003
Title=Aladdin's Cave
Difficulty=hard
Description=You have discovered Aladdin's secret stash. Unfortunately for you, its master is home.
Icon=Aladdin.jpg
Deck Type=constructed
[main]
2 Aladdin|ARN
1 Amnesia|DRK
1 Ancestral Recall|LEB
1 Balance|LEB
1 Black Lotus|LEB
1 Braingeyser|LEB
4 City of Brass|5ED
1 Counterspell|5ED
1 Demonic Tutor|LEB
1 Disenchant|5ED
1 Fellwar Stone|DRK
1 Fireball|LEB
2 Force of Will|ALL
2 Gorilla Shaman|ALL
1 Hydroblast|ICE
2 Island|MIR
2 Jayemdae Tome|LEB
1 Library of Alexandria|ARN
1 Lightning Bolt|LEB
4 Mana Drain|LEG
1 Merchant Scroll|HML
1 Mirror Universe|LEG
1 Moat|LEG
1 Mox Jet|LEB
1 Mox Pearl|LEB
1 Mox Ruby|LEB
1 Mox Sapphire|LEB
1 Mystical Tutor|MIR
1 Plains|MIR
1 Regrowth|LEB
4 Strip Mine|ATQ
2 Swords to Plowshares|LEB
1 The Abyss|LEG
1 Time Walk|LEB
4 Tundra|LEB
2 Underground Sea|LEB
4 Volcanic Island|LEB
1 Zuran Orb|ICE
[sideboard]
[planes]
[schemes]
These two lines list the cards that are to start in play at start of a game:
I see from the screenshot that these cards are not displayed in the player battlefield tabs, could they be appearing in the player command tabs instead?
-
Chris H. - Forge Moderator
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by saturnine » 12 Apr 2013, 17:02
I clicked on the Deck Editor button. This bug was present in the previous version, and hasn't been attended to. 

- NullPointerException | Open
- Code: Select all
Forge Version: 1.3.12-r20962
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_17 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.controllers.CDetail.showCard(CDetail.java:50)
at forge.gui.match.controllers.CDetail.showCard(CDetail.java:55)
at forge.gui.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:87)
at forge.gui.deckeditor.tables.EditorTableModel.showSelectedCard(EditorTableModel.java:193)
at forge.gui.deckeditor.tables.EditorTableModel$2.focusGained(EditorTableModel.java:216)
at java.awt.AWTEventMulticaster.focusGained(Unknown Source)
at java.awt.Component.processFocusEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at sun.awt.SunToolkit$1.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 04-12-2013 ver 1.3.12
by cc-drake » 12 Apr 2013, 17:40
The epic ability of Neverending Torment doesn't stop me from casting spells 

Re: Forge Beta: 04-12-2013 ver 1.3.12
by pwangsta » 12 Apr 2013, 17:56
I also still don't have the starting cards for the AI in challenges in quest mode, and haven't since around 1.2.3 or so. Pretty much given up hope that the issue will be fixed, since it obviously doesn't affect everyone and we never were able to find a cause for it.
- pwangsta
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by gos » 12 Apr 2013, 18:14
. Orb of Dreams came into play tapped.
- gos
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Re: Forge Beta: 04-12-2013 ver 1.3.12
by freddyjsg » 12 Apr 2013, 23:35
Thank You for the release.
The game seems to crash when the AI tries to cast a spell using mana generated by Bloom Tender.
The game seems to crash when the AI tries to cast a spell using mana generated by Bloom Tender.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.3.12-r20962
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_13 Oracle Corporation
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Monstrify
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:235)
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:267)
at forge.card.cost.CostPartMana.payAI(CostPartMana.java:166)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:196)
at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:113)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:870)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:817)
at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
at forge.FThreads$1.run(FThreads.java:113)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 04-12-2013 ver 1.3.12
by TheNyGuy » 13 Apr 2013, 00:53
Thanks for the new version.
Is Flashback implented? I was not able to figure out how to cast from the graveyard (specifically with Lava Dart).
Is Flashback implented? I was not able to figure out how to cast from the graveyard (specifically with Lava Dart).
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