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Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 24 Apr 2013, 20:14
by MystREmo
Chimeric Egg does not remove counters to use its ability. The AI turned Chimeric Egg into a creature, but when it became an artifact again, it retained its counters.

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 24 Apr 2013, 22:50
by friarsol
MystREmo wrote:Chimeric Egg does not remove counters to use its ability. The AI turned Chimeric Egg into a creature, but when it became an artifact again, it retained its counters.
Reported many times in this thread. New release is coming soon which has this fixed.

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 25 Apr 2013, 01:52
by lazylockie
sol, do you think the next beta will be before or after Dragon's Maze?

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 25 Apr 2013, 02:07
by friarsol
lazylockie wrote:sol, do you think the next beta will be before or after Dragon's Maze?
Right now we're talking about a release soon to resolve the cost issues in the last beta, then releasing on a quicker schedule with DGM cards after that.

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 25 Apr 2013, 13:44
by Chris H.
We have received reports that the quest challenge start in play cards are not appearing on the battlefield for some people. This was either fixed recently or it only affects some people but not all of them. Your match.xml and/or your quest save files may be corrupted.

Today I faced my first challenge and selected the Dungeon Crawling (Black) opponent. This challenge includes a start in play card:

 
This card appeared in play at the start of the match and a screenshot appears below:
 

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 26 Apr 2013, 05:18
by Xitax
.Intimidator Initiate 's ability doesn't trigger.

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 26 Apr 2013, 10:49
by Doerk
Chris H. wrote:We have received reports that the quest challenge start in play cards are not appearing on the battlefield for some people. This was either fixed recently or it only affects some people but not all of them. Your match.xml and/or your quest save files may be corrupted.

Today I faced my first challenge and selected the Dungeon Crawling (Black) opponent. This challenge includes a start in play card:

 
This card appeared in play at the start of the match and a screenshot appears below:
 
Thank you for your investigation. I know that not everybody is affected by this problem but would like to belong the group of people who are NOT affected ;) When opened in a text editor the match.xml as well as the quest.preferences files look quite normal. However, I couldn't examine the questData.dat file. Is there any way to fix the problem?

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 26 Apr 2013, 12:54
by Chris H.
Doerk wrote:Thank you for your investigation. I know that not everybody is affected by this problem but would like to belong the group of people who are NOT affected ;) When opened in a text editor the match.xml as well as the quest.preferences files look quite normal. However, I couldn't examine the questData.dat file. Is there any way to fix the problem?
 
I am not aware of a way to fix these files if they have become corrupted. Sorry.

Follow the advice in the known issues section to see if the problem is with the xml files.

On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started.

One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
 
To see if the problem is with the quest data file, start a new quest and then win 20 matches and start a challenge against an opponent that has start in play cards.


There are several other reasons that could explain the issue that you have noticed. :(

Re: Forge Beta: 04-12-2013 ver 1.3.12

PostPosted: 26 Apr 2013, 14:09
by Bundy
Just noticed a new version of Forge is available, so maybe it's fixed already:
When the computer activates Spike Worker and targets itself a counter is added, but not removed.