friarsol wrote:Pux wrote:I only have one thing to critizise :
When you mark phases red to skip them they aren't skipped instantly and still flash when the Ai does nothing in them. I feel like this is a waste of time and that the game doesn't respond to my OKs that quickly anymore. I don't know if it's a bug or a feature, but it really is annoying for me.
Just because you mark them as skipped doesn't mean they aren't happening. The game state still has to enter that phase, and see if the AI does want to do anything. This works as intended.
I just played a game in 1.3.9 and 1.3.12 and have to say that 1.3.12 behaved really sluggish in comparison. That's what I meant, the game just felt different. I guess something in the phase code got a bit unoptimized.
Here's also another bug report
Description: I attacked with
Duskmantle Prowler enchanted with
Mark of the Vampire- NullPointerException | Open
- Code: Select all
Forge Version: 1.3.12-r20962
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_03 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.views.VLog.updateConsole(VLog.java:116)
at forge.gui.match.controllers.CLog.update(CLog.java:41)
at forge.gui.match.controllers.CLog.update(CLog.java:49)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:38)
at forge.GameLog.add(GameLog.java:61)
at forge.game.zone.MagicStack.add(MagicStack.java:351)
at forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntry(MagicStack.java:1057)
at forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntryAll(MagicStack.java:997)
at forge.game.phase.PhaseHandler.setPriority(PhaseHandler.java:159)
at forge.game.phase.PhaseHandler.resetPriority(PhaseHandler.java:172)
at forge.game.phase.PhaseHandler.handleBeginPhase(PhaseHandler.java:407)
at forge.gui.InputProxy$1.run(InputProxy.java:66)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)