Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
04 May 2013, 20:55
by kvothe
Were the emblem's pictures moved out of the Tokens folder?
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 02:15
by ChaossssMark
I have a question:
When I open the editor and load a deck, there is this folder named "Commander". Presently, there is nothing in there. Does it have a purpose? Did you guys implement EDH rules?
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 07:37
by Hellfish
We are taking baby steps toward Commander but there are some hurdles left before we get there. (If you're interested, we need to implement the replacement effect that moves the commander back to your command zone; the cost-changing depending on how many times you've cast your commander; generating colorless mana if you try to generate mana outside your commanders color identity and AI for all the above)
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 09:50
by musicexam
Got a weird one. Revealed 6 cards instead of 5 for my
Sphinx of Uthuun trigger.
Edit: Got a question. How do I use cost-reduction effects to pay for
X-cost spells? E.g. I have
Grand Arbiter Augustin IV on the field, and I want to cast
Sphinx's Revelation. By right, it should lower the cost by 2.
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 12:38
by gos
Description: AI tapped 5
Plains, 1
Temple Garden and 1
Skyshroud Ranger. Presumably to pay for
Hour of Reckoning based on the bug report below.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.3.15-SNAPSHOT-r21296
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Hour of Reckoning
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:257)
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:289)
at forge.card.cost.CostPartMana.payAI(CostPartMana.java:161)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:196)
at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:116)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:877)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:825)
at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
at forge.FThreads$1.run(FThreads.java:113)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 14:59
by Ithroneduath
I received an error with
Legion's Initiative. It gives the bonus to both your creatures and your opponent's creatures.
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 16:00
by Pux
gos wrote:Description: AI tapped 5
Plains, 1
Temple Garden and 1
Skyshroud Ranger. Presumably to pay for
Hour of Reckoning based on the bug report below.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.3.15-SNAPSHOT-r21296
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Hour of Reckoning
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:257)
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:289)
at forge.card.cost.CostPartMana.payAI(CostPartMana.java:161)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:196)
at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:116)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:877)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:825)
at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
at forge.FThreads$1.run(FThreads.java:113)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I think the whole convoke mechanic is broken for the AI. I got two very similar crashes with other convoke cards the AI wanted to play.
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 21:00
by Xitax
I couldn't use the
Doorkeeper ability on my opponent's turn.
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 21:55
by friarsol
Xitax wrote:I couldn't use the
Doorkeeper ability on my opponent's turn.
Works just fine for me. Anything else in play? Something that prevents it from activating?
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
05 May 2013, 22:44
by Niv-Mizzet
Tapping
Gruul Turf with
Chromatic Lantern in play doesn't allow you to tap for RG when casting an artifact. It automatically pays with the one mana of any color option. Casting colored spells gives you the choice.
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
06 May 2013, 07:11
by Xitax
friarsol wrote:Xitax wrote:I couldn't use the
Doorkeeper ability on my opponent's turn.
Works just fine for me. Anything else in play? Something that prevents it from activating?
I must have missed something on the battlefield, sorry. I couldn't reproduce it later and I didn't remember anything in play.
Re: Forge Beta: 05-03-2013 ver 1.3.14

Posted:
06 May 2013, 07:39
by cicerojack
Bird pet "loot" ability hangs upon activation.