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Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 09 May 2013, 17:10
by Hendrik1987
Stasis seems to broken...

Whenever I have Stasis in play and should pay U in my upkeep the following happens: I click on an Island (or similar dual land which produces U) when forge asks me to pay U. After that the the prompt says "waiting for action" (or something like this) and my mana pool is empty. Can't shut down forge normally either, I have to use the kill command.

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 09 May 2013, 17:35
by Mageta the Lion
Bird tokens from Beck//Call are missing flying.

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 09 May 2013, 18:47
by moomarc
Salmiaka wrote:I couldn't play with opponent's hands during my turn with Sen Triplets on the battlefield, but it's hand was viewable.

Code: Select all
[s]And Veteran Explorer 's ability doesn't trigger.[/s]
Nevermind, I had no basic lands in my deck.
Did you try play the cards from your flashback zone (the lightning bolt icon below your avatar and life)? It might not redraw the label straight away so might show 0 even though there's cards that can be used.

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 09 May 2013, 19:23
by fbr
Mana Flare's effect only works with Eldrazi Temple's basic ability; it does not generate an extra mana when tapped for 2 Eldrazi-only mana.

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 09 May 2013, 22:45
by krishkrush
Just got a dialogue box that was asking me if I wanted "B" or "B" mana from a Drowned Catacomb in Conjunction with Urborg, Tomb of Yawgmoth. There was no option for "U" mana.

Re: Bug Report

PostPosted: 09 May 2013, 23:11
by omnimirage
Error wasn't fixed, receive the same crash when ever I go to start a new match, used the Windows version:

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.3.16-SNAPSHOT-r21414
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.VMatchUI.populate(VMatchUI.java:114)
   at forge.control.FControl.changeState(FControl.java:218)
   at forge.game.MatchController.attachUiToMatch(MatchController.java:191)
   at forge.game.MatchController.startRound(MatchController.java:146)
   at forge.gui.home.quest.SSubmenuQuestUtil$3.run(SSubmenuQuestUtil.java:426)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 09 May 2013, 23:28
by Salmiaka
moomarc wrote:
Salmiaka wrote:I couldn't play with opponent's hands during my turn with Sen Triplets on the battlefield, but it's hand was viewable.

Code: Select all
[s]And Veteran Explorer 's ability doesn't trigger.[/s]
Nevermind, I had no basic lands in my deck.
Did you try play the cards from your flashback zone (the lightning bolt icon below your avatar and life)? It might not redraw the label straight away so might show 0 even though there's cards that can be used.
It Works.

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 10 May 2013, 03:16
by Xitax
.Sun Titan entered play, targeted Animate Dead, then this crash happened.

NullPointerException | Open
Code: Select all
Forge Version:    1.3.15-r21351
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.card.spellability.Target.hasCandidates(Target.java:663)
   at forge.card.ability.effects.ChangeZoneEffect.changeKnownOriginResolve(ChangeZoneEffect.java:509)
   at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:357)
   at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1060)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1039)
   at forge.card.spellability.HumanPlaySpellAbility.fillRequirements(HumanPlaySpellAbility.java:107)
   at forge.game.player.HumanPlayer.playSpellAbilityNoStack(HumanPlayer.java:172)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:368)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1060)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1039)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:618)
   at forge.game.phase.PhaseHandler$1.run(PhaseHandler.java:743)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:751)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:82)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:829)
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 10 May 2013, 04:02
by musicexam
I used Zealous Conscripts to steal a Trusty Machete from my opponent. I equipped it to another creature I controlled. At end of turn, it unequipped and went back to my opponent's side of the field.

This should not happen; the equipment will not get unattached at end of turn. It will only unattach when the opponent (that owns and controls it) re-equips the equipment to another creature he or she controls.

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 10 May 2013, 09:31
by Nordos
extort doesn't give life?

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 10 May 2013, 12:35
by friarsol
Nordos wrote:extort doesn't give life?
Works just fine for me. Please give more information when attempting to report a bug, and if you aren't sure of something, definitely try to reproduce it. It wouldn't have taken very long to add an Extort creature to the battlefield, cast something, and pay the mana for your trigger. Maybe you skipped too quickly past it?

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 10 May 2013, 12:42
by Nordos
Well, it doesn't work for me. I tried it in various matchups, neither does it give life when used by the AI nor by me.
Then again, the source of the extort was always Pontiff of Blight. Additionally, I don't use any snapshots. That's why I'm not sure if it has already been fixed :P

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 10 May 2013, 15:08
by ZzzzSleep
Playing with Niblis of the Urn in quest mode, I've come across a bug with optional abilities. Right clicking and choosing Always Accept works during the first game, but the second game always asks me, no matter what the setting is.

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 10 May 2013, 19:43
by glanch
Hi, I installed the latest version of Forge last night on my MacBook Pro running OSX 10.6.8. I just discovered this game last night so I am new to everything. I might just be missing something simple. I ran the Content Downloader and downloaded all the card art. From there, I was able to play in matches in which I selected pre-made decks for myself and my opponent. However, whenever I tried to start a booster or sealed draft, what I assume is the deck construction screen appeared, but it was entirely blank except for the colored background. Upon minimizing and maximizing the window, the "Card Art" frame appeared on the right side of the window, but it was empty. Nothing else would ever appear. Any ideas?

Re: Forge Beta: 05-06-2013 ver 1.3.15

PostPosted: 11 May 2013, 01:14
by Xitax
ZzzzSleep wrote:Playing with Niblis of the Urn in quest mode, I've come across a bug with optional abilities. Right clicking and choosing Always Accept works during the first game, but the second game always asks me, no matter what the setting is.
I thought the option was supposed to work only for the current game. If it carried over or was permanent, I could see a situation where I wouldn't want that.