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Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 19 May 2013, 19:41
by RedDeckWins
cc-drake wrote: Scroll of Origins doesn't work when I have 8 cards in my hand
I tried this and it seems to work for me. What other cards were on the battlefield?

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 19 May 2013, 19:54
by Max mtg
RedDeckWins wrote:
cc-drake wrote: Scroll of Origins doesn't work when I have 8 cards in my hand
I tried this and it seems to work for me. What other cards were on the battlefield?
Sloth has fixed it in 21519

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 19 May 2013, 20:20
by cc-drake
 Lullmage Mentor triggers even if it is in my library.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 19 May 2013, 22:38
by BaloErets
Description: AI played Fabricate. Game got stuck with "Waiting for Action".

NullPointerException | Open
Code: Select all
Forge Version:    1.3.16-r21506
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.card.mana.ManaCostBeingPaid.applySpellCostChange(ManaCostBeingPaid.java:641)
   at forge.game.ai.ComputerUtilMana.calculateManaCost(ComputerUtilMana.java:439)
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:59)
   at forge.card.ability.ai.ChangeZoneAi.hiddenOriginResolveAI(ChangeZoneAi.java:1232)
   at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:598)
   at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:353)
   at forge.card.ability.SpellApiBased.resolve(SpellApiBased.java:54)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1055)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1034)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:613)
   at forge.game.phase.PhaseHandler$1.run(PhaseHandler.java:746)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:754)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:82)
   at forge.control.input.InputBase$1.run(InputBase.java:74)
   at forge.FThreads$1.run(FThreads.java:115)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 20 May 2013, 00:32
by Salmiaka
Once Immortal Coil is upon the battlefield, the opponent just stops attacking.

the opponent doesn't fear stealing Abyssal Persecutor to "Human". Then, whatever happens, i can't lose. (I was -3 life, and he used a Cruel Edict on me)

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 20 May 2013, 02:40
by horsekateer
Not a bug, just an observation, the computer always kills itself whenever it has Manabarbs out.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 20 May 2013, 02:41
by swordshine
cc-drake wrote: Lullmage Mentor triggers even if it is in my library.
Fixed! Thanks, cc-drake.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 20 May 2013, 08:06
by Nic-V
 Empty the Warrens creatures two Storm triggers instead of one.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 20 May 2013, 09:45
by Max mtg
Nic-V wrote:Empty the Warrens creatures two Storm triggers instead of one.
This one and all similiar trigger duplicates fixed for future versions.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 20 May 2013, 14:49
by freddyjsg
I can't play cards exiled with Intet the Dreamer triggered ability. They show on the flashback icon, but it does nothing

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 20 May 2013, 21:56
by cc-drake
When AI activates his Avatar of Woe in his upkeep, the ability doesn't use the stack so I can't respond.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 21 May 2013, 00:20
by gos
AI attacked with its Ulvenwald Bear, equipped with an Inquisitor's Flail. I blocked with my Soldier Replica. The bear died, but the replica lived.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 21 May 2013, 05:28
by Asellia
Hi guys. It would seem I'm still getting the "challenges" bug I got awhile back, which I'll repost here.

Effectively, I got 16 wins, and then, I bought an Adventure Map, reducing it to two. I got two more wins, and it said someone had challenged me. But then, when I went to check, well, noone had challenged me. There were no challenges to pick from. Tried rebooting, tried clicking start anyways (ended up just fighting whatever regular duel AI I had selected!), no matter what I do, even when I don't use adventure map, I have no challenge opponents when I reach the required amount. I've not traveled; I've tried on all default worlds, too.

Effectively:
Started a game in "Main World", with extended.
Got 16 wins.
Bought adventure map.
Got two more wins (As the needed was cut in half, I think? It put it to two, to get a challenge).
Saw no challenge opponents, even though I'd been "challenged".

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 21 May 2013, 06:36
by Max mtg
Asellia wrote:Hi guys. It would seem I'm still getting the "challenges" bug I got awhile back, which I'll repost here.

Effectively, I got 16 wins, and then, I bought an Adventure Map, reducing it to two. I got two more wins, and it said someone had challenged me. But then, when I went to check, well, noone had challenged me. There were no challenges to pick from. Tried rebooting, tried clicking start anyways (ended up just fighting whatever regular duel AI I had selected!), no matter what I do, even when I don't use adventure map, I have no challenge opponents when I reach the required amount. I've not traveled; I've tried on all default worlds, too.

Effectively:
Started a game in "Main World", with extended.
Got 16 wins.
Bought adventure map.
Got two more wins (As the needed was cut in half, I think? It put it to two, to get a challenge).
Saw no challenge opponents, even though I'd been "challenged".
Your game version, please. - It matters if it is the 3.16 beta or daily build for a next version
Quest save may also be of help.

Re: Forge Beta: 05-17-2013 ver 1.3.16

PostPosted: 21 May 2013, 11:56
by Symphonic
I exiled the opponent's Golem that he had got via Sensor Splicer with my Revoke Existence (he had Sensor Splicer and Dodecapod on the field), then attacked with some Spirit tokens. At the beginning of the following opponent's upkeep the game crashed.
IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.3.16-r21506
Operating System: Windows 7 6.1 amd64
Java Version:     1.6.0_24 Sun Microsystems Inc.

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.Card.getHiddenExtrinsicKeyword(Card.java:4489)
   at forge.Card.getKeyword(Card.java:4191)
   at forge.Card.getAmountOfKeyword(Card.java:5047)
   at forge.Card.getNetAttack(Card.java:3839)
   at forge.view.arcane.CardPanel.setText(CardPanel.java:617)
   at forge.view.arcane.CardPanel.setCard(CardPanel.java:655)
   at forge.view.arcane.PlayArea.setupPlayZone(PlayArea.java:595)
   at forge.view.arcane.PlayArea$1.run(PlayArea.java:510)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)