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Forge Beta: 05-31-2013 ver 1.4.0

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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Nordos » 09 Jun 2013, 08:50

Somehow, the AI ciphered a Stolen Identity on a copied creature (unleashed Thrill-Kill Assassin) which I took control over with either Beguiler of Wills or Simic Manipulator. I then attacked the enemy with it, gaining the ability to cast Stolen Identity TWO times o.O
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Sloth » 09 Jun 2013, 12:16

Proteus wrote:99% sure AI is cheating with its Goblin Test Pilot and choosing the target not-at-random.
Fixed! Thanks Proteus.

Enfuego wrote:The stack gets 9 triggers when the opponent plays a Lurking Jackals when I have 10 or less life. Once I click through them all, the state seems correct.
xbon wrote:Here's a bug report for 1.4.0: Bounty of the Hunt does not remove +1/+1 counters @ clean up step, the counters just stay. I put 3 counters on my card, and during cleanup step, nothing was removed, nor did anything happen at any further clean-up step regarding the counters.
Enfuego wrote:Couple more items:

I cast Soar in response to the AI casting Incinerate on my Wall of Resistance (providing it enough toughness to survive), but the Soar was not sacrificed at end of turn.

I cast Ray of Command on a Skulking Ghost and I ended up with temporary control of it. Shouldn't it go to the graveyard instead because of the ghost's ability?
musicexam wrote:Possibility Storm + Curse of Exhaustion combo ain't working. The opponent will cast a spell, get exiled by the Possibility Storm, and then cast the new revealed spell.
All of these have already been fixed.

newcomer wrote:Got the .txt after I blocked Court Homunculus with Muscle Sliver.
Log text fixed! Thanks newcomer.

freddyjsg wrote:Rubblebet Maaka bloodrush is giving +3/+2 instead of +3/+3
Fixed! thanks freddyjsg.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby musicexam » 09 Jun 2013, 13:44

Sloth wrote:
musicexam wrote:Possibility Storm + Curse of Exhaustion combo ain't working. The opponent will cast a spell, get exiled by the Possibility Storm, and then cast the new revealed spell.
All of these have already been fixed.
No, it hasn't. I'm using 1.4.0-r21849. My opponent cast Carrion Beetles, revealing Ghost Council of Orzhova and casting it. Which isn't supposed to happen.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby friarsol » 09 Jun 2013, 14:01

musicexam wrote:
Sloth wrote:
musicexam wrote:Possibility Storm + Curse of Exhaustion combo ain't working. The opponent will cast a spell, get exiled by the Possibility Storm, and then cast the new revealed spell.
All of these have already been fixed.
No, it hasn't. I'm using 1.4.0-r21849. My opponent cast Carrion Beetles, revealing Ghost Council of Orzhova and casting it. Which isn't supposed to happen.
Sloth is saying it's been fixed in a version more recent than the one you are using
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby thefiremind » 09 Jun 2013, 16:44

Description: I activated cycling on Radiant's Judgment, the ability went on the stack (Human draws a card), then the game froze for about 2 seconds, and the crash happened. In the meanwhile, I was asked to pay {1} for an unknown reason, that's probably connected to the crash because no card in that match could have asked me to pay {1}.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows 8 6.2 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.card.trigger.TriggerSpellAbilityCast.performTest(TriggerSpellAbilityCast.java:58)
   at forge.card.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:301)
   at forge.card.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:261)
   at forge.card.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:234)
   at forge.card.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:184)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:208)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:191)
   at forge.card.spellability.HumanPlaySpellAbility.fillRequirements(HumanPlaySpellAbility.java:112)
   at forge.game.player.HumanPlay.playSpellAbility(HumanPlay.java:120)
   at forge.game.player.PlayerControllerHuman.showDefaultInput(PlayerControllerHuman.java:473)
   at forge.game.player.PlayerControllerHuman.takePriority(PlayerControllerHuman.java:505)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:707)
   at forge.game.GameAction.startGame(GameAction.java:1528)
   at forge.game.Match$1.run(Match.java:101)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby DJPooka » 09 Jun 2013, 17:31

Ran into a minor bug:

Description - Millstone/Howling Mine...

The AI was using Millstones to demolish my library, I had one card left in the library and there was a Howling Mine in play at the start of my turn. I drew the first card successfully, but when it tried to draw the second card it all just hung - my only option was to close down the software to conceed the match, rather than being told I'd lost.

I forgot to grab the failure message I'm afraid - didn't think of it at the time. Sorry!

(Forge: 1.4.0-r21849 - Win7 64)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby bladefallcon » 09 Jun 2013, 19:26

Description: Tried to open Deck Editor.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Linux 3.2.0-48-generic-pae i386
Java Version:     1.6.0_27 Sun Microsystems Inc.

java.lang.NullPointerException
   at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:153)
   at forge.gui.deckeditor.VDeckEditorUI.populate(VDeckEditorUI.java:35)
   at forge.control.FControl.changeState(FControl.java:245)
   at forge.gui.home.CHomeUI$1.run(CHomeUI.java:69)
   at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:309)
   at forge.gui.toolbox.FLabel.access$5(FLabel.java:304)
   at forge.gui.toolbox.FLabel$4.mouseClicked(FLabel.java:345)
   at java.awt.Component.processMouseEvent(Component.java:6291)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:6053)
   at java.awt.Container.processEvent(Container.java:2045)
   at java.awt.Component.dispatchEventImpl(Component.java:4649)
   at java.awt.Container.dispatchEventImpl(Container.java:2103)
   at java.awt.Component.dispatchEvent(Component.java:4475)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4633)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4306)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4227)
   at java.awt.Container.dispatchEventImpl(Container.java:2089)
   at java.awt.Window.dispatchEventImpl(Window.java:2587)
   at java.awt.Component.dispatchEvent(Component.java:4475)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:675)
   at java.awt.EventQueue.access$300(EventQueue.java:96)
   at java.awt.EventQueue$2.run(EventQueue.java:634)
   at java.awt.EventQueue$2.run(EventQueue.java:632)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:116)
   at java.awt.EventQueue$3.run(EventQueue.java:648)
   at java.awt.EventQueue$3.run(EventQueue.java:646)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:645)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby freestorageaccount » 09 Jun 2013, 19:56

The player never seems to get a chance to respond to Wasteland (the ability seems to be treated as a mana ability).
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby horsekateer » 10 Jun 2013, 06:31

The creature tokens spawned from Voice of Resurgence don't work together properly. The first one takes on the correct P/T but if you populate or create another one it will stay at the power it was spawned at instead of the correct number (Number of creatures)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Xitax » 11 Jun 2013, 05:04

Just entering M2 phase with nothing really going on.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at java.util.ArrayList.<init>(Unknown Source)
   at forge.game.phase.Combat.getBlockers(Combat.java:439)
   at forge.gui.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:217)
   at forge.gui.match.TargetingOverlay.access$2(TargetingOverlay.java:80)
   at forge.gui.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:320)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby jsv » 11 Jun 2013, 12:02

AI uses Master of the Wild Hunt to attack my Acidic Slime with his only wolf token. As the Slime has deathtouch, the token dies immediately after I allocate the first point of damage. Still, Forge waits for me to distribute remaining points, but there are no valid targets.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby philnotfil » 11 Jun 2013, 15:01

When using multiple instances of Astral Slide, creatures sometimes fail to return to play.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby freestorageaccount » 11 Jun 2013, 22:53

freestorageaccount wrote:The player never seems to get a chance to respond to Wasteland (the ability seems to be treated as a mana ability).
Just diagnosed the problem -- Compy is somehow using spells and abilities (especially removal) during the untap phase.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby friarsol » 11 Jun 2013, 23:23

freestorageaccount wrote:
freestorageaccount wrote:The player never seems to get a chance to respond to Wasteland (the ability seems to be treated as a mana ability).
Just diagnosed the problem -- Compy is somehow using spells and abilities (especially removal) during the untap phase.
I believe that was fixed already.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby lazylockie » 12 Jun 2013, 02:04

small issue with Tamiyo, the Moon Sage

activating her -8 is triggering her own death with her emblem, allowing you to bring her back to your hand after activating her ultimate
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