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Forge Beta: 05-31-2013 ver 1.4.0

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby freddyjsg » 12 Jun 2013, 03:20

Hobble is allowing a black creature to block.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby musicexam » 12 Jun 2013, 03:29

Description: Trying to delete a draft deck

NullPointerException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_04 Oracle Corporation

java.lang.NullPointerException
   at forge.deck.io.DeckGroupSerializer.erase(DeckGroupSerializer.java:101)
   at forge.deck.io.DeckGroupSerializer.erase(DeckGroupSerializer.java:1)
   at forge.util.storage.StorageImmediatelySerialized.delete(StorageImmediatelySerialized.java:66)
   at forge.gui.toolbox.DeckLister.deleteDeck(DeckLister.java:467)
   at forge.gui.toolbox.DeckLister.access$4(DeckLister.java:454)
   at forge.gui.toolbox.DeckLister$DeleteButton$1.mouseClicked(DeckLister.java:217)
   at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby jhamma66 » 12 Jun 2013, 15:56

I searched the forum but didn't find an answer. I know I can sell 4 of a card pretty easily but is there a way to sell things like basic lands in massive quantities to thin out the insane amount of basic lands I have? Thanks in advance!
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby lazylockie » 12 Jun 2013, 22:27

another small issue:

1) buy the extra mulligan from bazaar
2) mulligan twice
3) you'll get 5 cards instead of 6
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby freestorageaccount » 12 Jun 2013, 22:41

friarsol wrote:
freestorageaccount wrote:
freestorageaccount wrote:The player never seems to get a chance to respond to Wasteland (the ability seems to be treated as a mana ability).
Just diagnosed the problem -- Compy is somehow using spells and abilities (especially removal) during the untap phase.
I believe that was fixed already.
Hm. There ought to be a consolidated listing somewhere.

Hypergenesis can be cast directly from hand (by AI and the player)!
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby musicexam » 12 Jun 2013, 23:39

jhamma66 wrote:I searched the forum but didn't find an answer. I know I can sell 4 of a card pretty easily but is there a way to sell things like basic lands in massive quantities to thin out the insane amount of basic lands I have? Thanks in advance!
If you rightclick on cards in the shop, you'll see a list of options and shortcuts come up. I believe it's ctrl+shift+space to sell 4-ofs.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby friarsol » 13 Jun 2013, 01:43

freestorageaccount wrote:Hm. There ought to be a consolidated listing somewhere.!
We're all volunteers here. If you are volunteering your time to create a consolidated list of issues fixed in between betas, you can feel free to do so.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby newcomer » 13 Jun 2013, 03:44

Goblin Matron does not reveal the searched card.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby friarsol » 13 Jun 2013, 03:52

newcomer wrote:Goblin Matron does not reveal the searched card.
Please provide more information. Who controlled the Matron, was a Goblin found? What game mode were you playing?
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby newcomer » 13 Jun 2013, 05:30

I was playing the sanctioned format - constructed. In two instances, 1. AI vs player and 2. player vs player. I controlled the Matron in both cases and found goblins. However, the usual revealed card dialogue box(that pops up for similar situations) does not show up.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby DaShPrime » 13 Jun 2013, 09:16

Ello!

I got this error

Description: I was opening the deck editor and this crash came out. I can't seem to open the drafting section as well, though I think they're related.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:153)
   at forge.gui.deckeditor.VDeckEditorUI.populate(VDeckEditorUI.java:35)
   at forge.control.FControl.changeState(FControl.java:245)
   at forge.gui.home.CHomeUI$1.run(CHomeUI.java:69)
   at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:309)
   at forge.gui.toolbox.FLabel.access$5(FLabel.java:304)
   at forge.gui.toolbox.FLabel$4.mouseClicked(FLabel.java:345)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Someone previously posted to delete the editor.xml file but I can't seem to find it, at least not in the AppData folder, which apparently doesn't exist
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby friarsol » 13 Jun 2013, 12:03

newcomer wrote:I was playing the sanctioned format - constructed. In two instances, 1. AI vs player and 2. player vs player. I controlled the Matron in both cases and found goblins. However, the usual revealed card dialogue box(that pops up for similar situations) does not show up.
Revealing cards changed slightly, in most circumstances the player who is choosing the card is no longer revealed the card (since they just chose it) to reduce how many extraneous popups there are.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Mageta the Lion » 13 Jun 2013, 12:54

I Can't play lands with Ornate Kanzashi
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby jhamma66 » 13 Jun 2013, 16:25

musicexam wrote:
jhamma66 wrote:I searched the forum but didn't find an answer. I know I can sell 4 of a card pretty easily but is there a way to sell things like basic lands in massive quantities to thin out the insane amount of basic lands I have? Thanks in advance!
If you rightclick on cards in the shop, you'll see a list of options and shortcuts come up. I believe it's ctrl+shift+space to sell 4-ofs.
What I want to do is sell 40-50 of the stacks of basic lands I am unintentionally hoarding. I have probably 2000 islands, for example. I want to dump or sell those 50 island stacks to reduce confusion and clear up some space in my collection. Anyone?
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby friarsol » 13 Jun 2013, 16:49

jhamma66 wrote:What I want to do is sell 40-50 of the stacks of basic lands I am unintentionally hoarding. I have probably 2000 islands, for example. I want to dump or sell those 50 island stacks to reduce confusion and clear up some space in my collection. Anyone?
I don't believe this is possible right now. Feel free to add it into the feature request thread. I would call it something like "Sell X cards in card shop via the context menu" since the row itself should know the quantity, the user would enter a number from 1-N and that many would be sold.
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