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Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 31 May 2013, 18:41
by Nordos
Chris H. wrote:
Nordos wrote:Description: opening the deck editor

NullPointerException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_04 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:153)
   at forge.gui.deckeditor.VDeckEditorUI.populate(VDeckEditorUI.java:35)
   at forge.control.FControl.changeState(FControl.java:245)
   at forge.gui.home.CHomeUI$1.run(CHomeUI.java:69)
   at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:309)
   at forge.gui.toolbox.FLabel.access$5(FLabel.java:304)
   at forge.gui.toolbox.FLabel$4.mouseClicked(FLabel.java:345)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Dunno. Even happened before the update. Tried to restart java, yet it didn't seem to solve the issue.
 
I suspect that your editor.xml file somehow became corrupt and needs to be deleted. I had a similar situation myself last week.
Thanks, resolved the issue. I only tried to delete the files in the forge directory, and not deleting files in the AppData folder^^

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 31 May 2013, 21:06
by correioalternativo
Thank you for Forge =D>

And storm count?

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 31 May 2013, 22:58
by Max mtg
Pux wrote:Description: I played an AI vs AI game and got this crash. I played another AI vs AI game before (other decks) and got a similar (the same?) crash.
I didn't test how game behaves with enabled arrows, so that really could have happened.

Banichi wrote:The speed increase is both fantastic and very welcome.
I see the right-click context menu is working perfectly.

Thank you very much for your ongoing improvements!
The speed increase resulted as a side effect of work on internal architecture - arrange code that cycles phases and performed actions on beginnig/ending of each. Was not intended, but I am also glad it turned out this way.

You're welcome.
correioalternativo wrote:Thank you for Forge =D>

And storm count?
Fixed too.

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 00:58
by username
I have a problem.
When Counterbalance's ability is triggered, it is resolved immediately.
I can't get priority before Counterbalance's ability... even if I want to activate Sensei's Divining Top or cast Brainstorm.
Please please fix it. I love this card.

And of course, I love Forge (^ω^). Thank you developers.

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 01:20
by Banichi
Max mtg wrote:The speed increase resulted as a side effect of work on internal architecture - arrange code that cycles phases and performed actions on beginnig/ending of each. Was not intended, but I am also glad it turned out this way.

You're welcome.
Managed a screenshot just after a crash. Noob me neglected to save the crash data in favor of the screenshot [-X .

Very well done indeed. It stuttered a few times before the crash, but only for a moment each time. Just can't tell you how pleased I am by this.

Next up, testing the Mycoloth/Cathar's Crusade loop.

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 01:34
by kvothe
Since 1.3.14 and in every release since then the Emblems are not showing up anymore, and I still have the images. Were they moved out of the tokens folder?

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 06:04
by freddyjsg
Thanks for the release. By the way the illusion ability isn't working correctly. The creature isn't sacrificed when it becomes targeted

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 14:55
by Nordos
The text of the card Somnophore is wrong. Dunno, if the effect is wrong, too, though

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 15:55
by Alico
Is there a problem with custom Planechase decks? I keep crashing when trying to use my own decks, but not when I use the default options. Is there a restriction on deck size that I am not aware of?

Also, as a side note, Krosa is not working properly, as it is giving +2/+0, instead of +2/+2.

Edit: Ok, scratch that, now I am getting no crash, with exactly the same options. Am I missing something?

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 16:59
by timmermac
Alico wrote:Is there a problem with custom Planechase decks? I keep crashing when trying to use my own decks, but not when I use the default options. Is there a restriction on deck size that I am not aware of?

Also, as a side note, Krosa is not working properly, as it is giving +2/+0, instead of +2/+2.

Edit: Ok, scratch that, now I am getting no crash, with exactly the same options. Am I missing something?
Please post a copy of the crash report so the devs can diagnose the issue.

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 18:15
by Alico
timmermac wrote:
Alico wrote:Is there a problem with custom Planechase decks? I keep crashing when trying to use my own decks, but not when I use the default options. Is there a restriction on deck size that I am not aware of?

Also, as a side note, Krosa is not working properly, as it is giving +2/+0, instead of +2/+2.

Edit: Ok, scratch that, now I am getting no crash, with exactly the same options. Am I missing something?
Please post a copy of the crash report so the devs can diagnose the issue.
I'm sorry, I did not save the first crash report, and now I can't reproduce the bug. The only thing that has changed in my Forge is that I downloaded the pictures I was missing, so I have all of them now. Could that do something?

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 19:04
by timmermac
More than likely not, since Forge doesn't have to have pics in order to function. If the error does recur, please post a copy of the crash report so that the devs can figure out what's going on. There are random errors that happen from time to time, and posting a copy of the report helps to ensure that the devs can semi-permanently squash those occasional bugs.

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 21:29
by Alico
timmermac wrote:More than likely not, since Forge doesn't have to have pics in order to function. If the error does recur, please post a copy of the crash report so that the devs can figure out what's going on. There are random errors that happen from time to time, and posting a copy of the report helps to ensure that the devs can semi-permanently squash those occasional bugs.
Ah, got it again.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_10 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.home.variant.CSubmenuPlanechase.startGame(CSubmenuPlanechase.java:198)
   at forge.gui.home.variant.CSubmenuPlanechase.access$3(CSubmenuPlanechase.java:151)
   at forge.gui.home.variant.CSubmenuPlanechase$3.actionPerformed(CSubmenuPlanechase.java:111)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 22:48
by thefiremind
Marshal's Anthem allowed me to target all creatures in my graveyard and brought them all back to the battlefield, but I multi-kicked it 0 times.

Re: Forge Beta: 05-31-2013 ver 1.4.0

PostPosted: 01 Jun 2013, 22:54
by Enfuego
The speedup in the new version is really quite impressive. Thanks for all the work.

Some issues I noticed:
Cunning doesn't seem to be sacrificed at end of turn after the enchanted creature attacks.
Nim Shambler can sacrifice an artifact for regeneration instead of a creature.
Wall of Nets is still exiling creatures even if it has left the battlefield before the end of combat. When this happens, the exiled creature never comes back.

I noticed these when I tried an Exodus booster draft (or when trying to reproduce the issues in dev mode).