MTGForge 04/04 (unofficial BETA) version
by mtgrares
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MTGForge 04/04 (unofficial BETA) version
by DennisBergkamp » 06 Apr 2009, 01:29
New version!
Fixes/Features:
- Updated rarities (thanks Gando!)
- New keywords: "Wither" and "Whenever a creature dealt damage by this card this turn is put into a graveyard, put a +1/+1 counter on this card."
- Fixed Titanic Ultimatum, Bad Moon and Crusade (these fixes were already present in the fix file I posted in the bug thread).
- Fixed some more Fear / Flying blocking issues.
- Fixed Oubliette card text.
- Fixed Echoing Truth dialog text.
- Fixed Faceless Butcher and Oblivion Ring .... if one of them leaves play in response to their coming into play ability, they will (correctly) remove their target from the game forever. I still have to fix Oubliette, I don't think it triggers on coming into play like Oblivion Ring does.
- Fixed Bringer of the Green Dawn and Bringer of the White Dawn (only one would trigger if multiple were in play).
- Fixed Vindicate, cannot destroy indestructible permanents anymore.
- Fixed another first strike / lifelink issue: first strikers with multiple instances of lifelink will gain life for each instance of lifelink now.
- Fixed Spawnwrithe (should make a copy of itself now if blocked, and trample damage spills over).
New cards:
(I tried PMing Chris H. for the pics / rarities, but for some reason I couldn't send the PM).
AEther Vial - AI will just put Charge counters on there during his turn no matter what...
Fixes/Features:
- Updated rarities (thanks Gando!)
- New keywords: "Wither" and "Whenever a creature dealt damage by this card this turn is put into a graveyard, put a +1/+1 counter on this card."
- Fixed Titanic Ultimatum, Bad Moon and Crusade (these fixes were already present in the fix file I posted in the bug thread).
- Fixed some more Fear / Flying blocking issues.
- Fixed Oubliette card text.
- Fixed Echoing Truth dialog text.
- Fixed Faceless Butcher and Oblivion Ring .... if one of them leaves play in response to their coming into play ability, they will (correctly) remove their target from the game forever. I still have to fix Oubliette, I don't think it triggers on coming into play like Oblivion Ring does.
- Fixed Bringer of the Green Dawn and Bringer of the White Dawn (only one would trigger if multiple were in play).
- Fixed Vindicate, cannot destroy indestructible permanents anymore.
- Fixed another first strike / lifelink issue: first strikers with multiple instances of lifelink will gain life for each instance of lifelink now.
- Fixed Spawnwrithe (should make a copy of itself now if blocked, and trample damage spills over).
New cards:
(I tried PMing Chris H. for the pics / rarities, but for some reason I couldn't send the PM).
- Code: Select all
AEther Vial
1
Artifact
At the beginning of your upkeep, you may put a charge counter on Æther Vial.
Wild Nacatl
G
Creature Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.
1/1
Goblin Lackey
R
Creature Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play.
1/1
Exploration
G
Enchantment
no text
Fastbond
G
Enchantment
no text
Tempest of Light
2 W
Instant
Destroy all enchantments.
Hush
3 G
Sorcery
Destroy all enchantments.
Cycling:2
Tranquility
2 G
Sorcery
Destroy all enchantments.
Spiritmonger
3 B G
Creature Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
6/6
RegenerateMe:B
Mirri the Cursed
2 B B
Legendary Creature Vampire Cat
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
3/2
First Strike
Flying
Haste
Sengir Bats
1 B B
Creature Bat
no text
1/2
Flying
Whenever a creature dealt damage by this card this turn is put into a graveyard, put a +1/+1 counter on this card.
Garza Zol, Plague Queen
4 U B R
Legendary Creature Vampire
Whenever Garza Zol deals combat damage to a player, you may draw a card.
5/5
Flying
Haste
Whenever a creature dealt damage by this card this turn is put into a graveyard, put a +1/+1 counter on this card.
Sengir Vampire
3 B B
Creature Vampire
no text
4/4
Flying
Whenever a creature dealt damage by this card this turn is put into a graveyard, put a +1/+1 counter on this card.
Sedge Troll
2 R
Creature Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
2/2
RegenerateMe:B
Hedge Troll
2 G
Creature Troll Cleric
Sedge Troll gets +1/+1 as long as you control a Plains.
2/2
RegenerateMe:W
Lockjaw Snapper
4
Artifact Creature Scarecrow
When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.
2/2
Wither
Cinderbones
2 B
Creature Elemental Skeleton
no text
1/1
Wither
RegenerateMe:1 B
Duergar Cave-Guard
3 R
Creature Dwarf Warrior
no text
1/3
Wither
PTPump R:+1/+0
PTPump W:+1/+0
Twinblade Slasher
G
Creature Elf Warrior
Play this creature only once each turn.
1/1
PTPump 1 G:+2/+2
Wither
Juvenile Gloomwidow
G G
Creature Spider
no text
1/3
Reach
Wither
AEther Vial - AI will just put Charge counters on there during his turn no matter what...
- Attachments
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- MTGForge0404.rar
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Re: MTGForge 04/04 (unofficial BETA) version
by DennisBergkamp » 06 Apr 2009, 01:35
I just noticed Hedge Troll gets referred to as Sedge Troll in its text in cards.txt
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Re: MTGForge 04/04 (unofficial BETA) version
by Chris H. » 06 Apr 2009, 03:07
Thanks for the new cards to try out and the bug fixes are always welcome.New version!
Fixes/Features:
New cards:
(I tried PMing Chris H. for the pics / rarities, but for some reason I couldn't send the PM).
I have noticed that PMs will sometimes be sent fairly quickly while other times they will sit in the out box for hours and not be sent until the following day (I guess).
I will try to send you a PM in a couple of days once I have the data files updated.
While I am at it, should I go ahead and add the following cards via the Wither keyword ? :
Rustrazor Butcher
Sickle Ripper
Smoldering Butcher
Wildslayer Elves
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Re: MTGForge 04/04 (unofficial BETA) version
by Mr.Chaos » 06 Apr 2009, 10:53
Lots of fixes and lots of new cards. (and probably some new bugs as well. )
Thanks Dennis!
Thanks Dennis!
= coder at work, according to a coder.It does explain some of the bugs.
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Re: MTGForge 04/04 (unofficial BETA) version
by DennisBergkamp » 06 Apr 2009, 15:42
I somehow missed those. Yes, please, go right aheadWhile I am at it, should I go ahead and add the following cards via the Wither keyword ? :
Rustrazor Butcher
Sickle Ripper
Smoldering Butcher
Wildslayer Elves
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Re: MTGForge 04/04 (unofficial BETA) version
by Chris H. » 06 Apr 2009, 17:14
I tried to add the Puncture Blast spell but the new Wither keyword is not compatible with spells. This is the data that I added to the cards.txt file as part of my test:
Puncture Blast
2 R
Instant
no text
Wither
spDamageCP:3
I knew that this spell would be a long shot and that it would most likely require additional coding.
Puncture Blast
2 R
Instant
no text
Wither
spDamageCP:3
I knew that this spell would be a long shot and that it would most likely require additional coding.
Last edited by Chris H. on 06 Apr 2009, 18:24, edited 1 time in total.
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Re: MTGForge 04/04 (unofficial BETA) version
by GandoTheBard » 06 Apr 2009, 18:08
Any chance of seeing Persist?
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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Re: MTGForge 04/04 (unofficial BETA) version
by DennisBergkamp » 06 Apr 2009, 18:24
Ooh, I didn't know spells with Wither existed. Yes, this would require additional coding, unfortunately.
I've also looked a bit into Persist, it's tricky but definitely possible, and I'll give it a shot.
I've also looked a bit into Persist, it's tricky but definitely possible, and I'll give it a shot.
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Re: MTGForge 04/04 (unofficial BETA) version
by Chris H. » 06 Apr 2009, 18:32
I just sent you a PM with the updated data. You should have it by tomorrow at the latest.(I tried PMing Chris H. for the pics / rarities, but for some reason I couldn't send the PM).
If not, you might want mark and delete any PM's that you have with your account. You may have reached the limit.
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Re: MTGForge 04/04 (unofficial BETA) version
by DennisBergkamp » 06 Apr 2009, 18:41
Chris,
No I got them, thanks again
Here they are, attached for everyone to d/l:
No I got them, thanks again
Here they are, attached for everyone to d/l:
- Attachments
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- card-pictures04-06.zip
- (19.69 KiB) Downloaded 385 times
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- originalRarities04-06.zip
- (12.56 KiB) Downloaded 445 times
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Re: MTGForge 04/04 (unofficial BETA) version
by Chris H. » 06 Apr 2009, 19:14
Anyone interested in the card-pictures04-06.zip and originalRarities04-06.zip archives should also download the cards.txt04-06.zip attachment. This will keep your data files in sync.DennisBergkamp wrote:Chris,
No I got them, thanks again
Here they are, attached for everyone to d/l:
You will get the jpgs for Dennis' new 19 cards and you will also have access to the 4 new Wither cards that I added. These four cards are listed in message:
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=1060&view=unread#p12154
The cards.txt04-06.zip attachment will also correct the minor text string problems that were noticed with the Hedge Troll and Twinblade Slasher cards.
.
.
.
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- cards.txt04-06.zip
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Re: MTGForge 04/04 (unofficial BETA) version
by mtgrares » 06 Apr 2009, 20:29
Wither is great, thanks.
I was installing MTG Forge on a new machine and I tried to download all of the card pictures but after about 2 minutes it stopped and said something like, "Please connect to the internet." This just means that MTG Forge could connect to one of the urls in card-pictures.txt, unfortunately MTG Forge doesn't tell you which url is bad. (And yes I did write this code )
I think this line needs to be changed in Gui_DownloadPictures startDownload()
JOptionPane.showMessageDialog(null, "You must be connected to the Internet. \nError downloading card:\n" +card[i].name +"\n" +card[i].url, "Error", JOptionPane.ERROR_MESSAGE);
Apparently showMessageDialog doesn't like newline character \n, so they should be all removed. This is the new, improved code.
JOptionPane.showMessageDialog(null, "You must be connected to the Internet. Error downloading card:" +card[i].name +" " +card[i].url, "Error", JOptionPane.ERROR_MESSAGE);
I was installing MTG Forge on a new machine and I tried to download all of the card pictures but after about 2 minutes it stopped and said something like, "Please connect to the internet." This just means that MTG Forge could connect to one of the urls in card-pictures.txt, unfortunately MTG Forge doesn't tell you which url is bad. (And yes I did write this code )
I think this line needs to be changed in Gui_DownloadPictures startDownload()
JOptionPane.showMessageDialog(null, "You must be connected to the Internet. \nError downloading card:\n" +card[i].name +"\n" +card[i].url, "Error", JOptionPane.ERROR_MESSAGE);
Apparently showMessageDialog doesn't like newline character \n, so they should be all removed. This is the new, improved code.
JOptionPane.showMessageDialog(null, "You must be connected to the Internet. Error downloading card:" +card[i].name +" " +card[i].url, "Error", JOptionPane.ERROR_MESSAGE);
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Re: MTGForge 04/04 (unofficial BETA) version
by Chris H. » 06 Apr 2009, 22:17
I copied over the majority of the card-pictures.txt file to my spreadsheet so that I could alphabetize most of the cards. The most recent cards that are added will be the first to download and the rest of the alphabetized list downloads after the new cards.mtgrares wrote:I was installing MTG Forge on a new machine and I tried to download all of the card pictures but after about 2 minutes it stopped and said something like, "Please connect to the internet." This just means that MTG Forge could connect to one of the urls in card-pictures.txt, unfortunately MTG Forge doesn't tell you which url is bad. (And yes I did write this code )
A person now should be able to compare the jpgs that were downloaded against the card-pictures.txt file and determine where the problem is located. I do not have high speed internet access, only modem dial up. It takes me almost three hours to download the entire list of jpgs.
If someone would like to run a test for me and report where the downloading stopped ... that would be very helpful.
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Re: MTGForge 04/04 (unofficial BETA) version
by Chris H. » 08 Apr 2009, 15:57
@ Dennis:
I noticed that you have an early version of the questData file included in the Forge 04-04 BETA. Rares updated this file and included most of the AI decks that were included in the 100 deck archive.
I will PM you the most recent version done by Rares. You should use this one rather than the older version that is currently in your possession.
As a note to everyone, this is still a work in progress. Decks will be added and modified at some point in the future.
I noticed that you have an early version of the questData file included in the Forge 04-04 BETA. Rares updated this file and included most of the AI decks that were included in the 100 deck archive.
I will PM you the most recent version done by Rares. You should use this one rather than the older version that is currently in your possession.
As a note to everyone, this is still a work in progress. Decks will be added and modified at some point in the future.
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Re: MTGForge 04/04 (unofficial BETA) version
by DennisBergkamp » 08 Apr 2009, 16:10
Ohhh, ok. Didn't know there was a more recent quest file
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