Quest Mode

Sorry i figured it all out.
So far i have only been playing Very Hard Mode and one thing I'm finding out is the decks are too hard. I understand it is very hard but they just have to much of an advantage because there decks are streamed lined. We get less cards to work with and we have to win 4 or lose 4 and i think that is far to much for playing with it. One option i was thinking is why do we play best out of 3 if there is no side boarding? I mean the way a human character sideboards is just know who we are playing and bring in the best cards for it. As for this shop i think maybe a shop would be best but you cant have the value of the card be what it is worth in the game because then one could build a great deck just by say getting a mox and selling for say 200 and buy whatever you need for a great deck so I'm not sure if that is a great idea. Also i think 15 cards pack are a great idea. Also i notice that when i do quest mode that red cards are normal low and i understand that packs are sometimes like that but it seem like the only color. I also dont see that much red removal i would add more red removal even if they are not exciting i mean that is why people run red because there creatures are not very good (atleast not in this game) Maybe add more shock's and hammers.
Im not sure but in our first pool are lands included in the opening pool for quest mode because if so that is taking way to many playable's for very hard mode. So how about something like this. 1R 1U 1C land for very hard mode and say Hard mode is 1R 2U 2C Normal mode 2R 2U 3C and Easy 3R 2U 2C but this would be like opening like a land booster. SO you get your Cards for Quest mode and then you get a land pack for that mode also. Because really on very hard mode and i see say 2-3 or my rares are lands i cant play with that because that land fixing is not worth say a bomb rare (outside of Library of Alex).
So far i have only been playing Very Hard Mode and one thing I'm finding out is the decks are too hard. I understand it is very hard but they just have to much of an advantage because there decks are streamed lined. We get less cards to work with and we have to win 4 or lose 4 and i think that is far to much for playing with it. One option i was thinking is why do we play best out of 3 if there is no side boarding? I mean the way a human character sideboards is just know who we are playing and bring in the best cards for it. As for this shop i think maybe a shop would be best but you cant have the value of the card be what it is worth in the game because then one could build a great deck just by say getting a mox and selling for say 200 and buy whatever you need for a great deck so I'm not sure if that is a great idea. Also i think 15 cards pack are a great idea. Also i notice that when i do quest mode that red cards are normal low and i understand that packs are sometimes like that but it seem like the only color. I also dont see that much red removal i would add more red removal even if they are not exciting i mean that is why people run red because there creatures are not very good (atleast not in this game) Maybe add more shock's and hammers.
Im not sure but in our first pool are lands included in the opening pool for quest mode because if so that is taking way to many playable's for very hard mode. So how about something like this. 1R 1U 1C land for very hard mode and say Hard mode is 1R 2U 2C Normal mode 2R 2U 3C and Easy 3R 2U 2C but this would be like opening like a land booster. SO you get your Cards for Quest mode and then you get a land pack for that mode also. Because really on very hard mode and i see say 2-3 or my rares are lands i cant play with that because that land fixing is not worth say a bomb rare (outside of Library of Alex).