Crash Report
by mtgrares
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Crash Report
by nightcreeper58 » 15 Jun 2013, 02:19
Description: I had just cast Arcbound Worker and then passed the turn. As the AI began its draw step, Forge crashed. I have attached a screenshot of the field, Arcbound Worker is for some reason in the graveyard rather than on the field.
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.4.0-r21849
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_17 Oracle Corporation
java.lang.IllegalArgumentException: Min must not be greater than Max
at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:28)
at forge.gui.input.InputSelectCards.<init>(InputSelectCards.java:9)
at forge.gui.input.InputSelectCardsFromList.<init>(InputSelectCardsFromList.java:13)
at forge.card.cardfactory.CardFactoryUtil$23.run(CardFactoryUtil.java:3266)
at forge.card.spellability.AbilityTriggered.resolve(AbilityTriggered.java:112)
at forge.card.spellability.AbilityTriggered.run(AbilityTriggered.java:122)
at forge.Card.executeTrigger(Card.java:2834)
at forge.game.GameAction.sacrificeDestroy(GameAction.java:1358)
at forge.game.GameAction.destroyNoRegeneration(GameAction.java:1288)
at forge.game.GameAction.destroy(GameAction.java:1217)
at forge.game.GameAction.checkStateEffects(GameAction.java:964)
at forge.game.zone.MagicStack.finishResolving(MagicStack.java:707)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1044)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1034)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:585)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:738)
at forge.game.GameAction.startGame(GameAction.java:1528)
at forge.game.Match$1.run(Match.java:101)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"The funny thing about free will is that you don't feel any different without it."
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nightcreeper58 - Posts: 10
- Joined: 12 Jan 2012, 00:51
- Has thanked: 1 time
- Been thanked: 0 time
Re: Crash Report
by xbon » 15 Jun 2013, 02:30
One possibility could be that you're over 400 reivisions behind; 1.4.1 got officially released today.nightcreeper58 wrote:Description: I had just cast Arcbound Worker and then passed the turn. As the AI began its draw step, Forge crashed. I have attached a screenshot of the field, Arcbound Worker is for some reason in the graveyard rather than on the field.
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.4.0-r21849
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_17 Oracle Corporation
java.lang.IllegalArgumentException: Min must not be greater than Max
at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:28)
at forge.gui.input.InputSelectCards.<init>(InputSelectCards.java:9)
at forge.gui.input.InputSelectCardsFromList.<init>(InputSelectCardsFromList.java:13)
at forge.card.cardfactory.CardFactoryUtil$23.run(CardFactoryUtil.java:3266)
at forge.card.spellability.AbilityTriggered.resolve(AbilityTriggered.java:112)
at forge.card.spellability.AbilityTriggered.run(AbilityTriggered.java:122)
at forge.Card.executeTrigger(Card.java:2834)
at forge.game.GameAction.sacrificeDestroy(GameAction.java:1358)
at forge.game.GameAction.destroyNoRegeneration(GameAction.java:1288)
at forge.game.GameAction.destroy(GameAction.java:1217)
at forge.game.GameAction.checkStateEffects(GameAction.java:964)
at forge.game.zone.MagicStack.finishResolving(MagicStack.java:707)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1044)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1034)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:585)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:738)
at forge.game.GameAction.startGame(GameAction.java:1528)
at forge.game.Match$1.run(Match.java:101)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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