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Crash Report

PostPosted: 15 Jun 2013, 02:19
by nightcreeper58
Description: I had just cast Arcbound Worker and then passed the turn. As the AI began its draw step, Forge crashed. I have attached a screenshot of the field, Arcbound Worker is for some reason in the graveyard rather than on the field.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.IllegalArgumentException: Min must not be greater than Max
   at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:28)
   at forge.gui.input.InputSelectCards.<init>(InputSelectCards.java:9)
   at forge.gui.input.InputSelectCardsFromList.<init>(InputSelectCardsFromList.java:13)
   at forge.card.cardfactory.CardFactoryUtil$23.run(CardFactoryUtil.java:3266)
   at forge.card.spellability.AbilityTriggered.resolve(AbilityTriggered.java:112)
   at forge.card.spellability.AbilityTriggered.run(AbilityTriggered.java:122)
   at forge.Card.executeTrigger(Card.java:2834)
   at forge.game.GameAction.sacrificeDestroy(GameAction.java:1358)
   at forge.game.GameAction.destroyNoRegeneration(GameAction.java:1288)
   at forge.game.GameAction.destroy(GameAction.java:1217)
   at forge.game.GameAction.checkStateEffects(GameAction.java:964)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:707)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1044)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1034)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:585)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:738)
   at forge.game.GameAction.startGame(GameAction.java:1528)
   at forge.game.Match$1.run(Match.java:101)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Crash Report

PostPosted: 15 Jun 2013, 02:30
by xbon
nightcreeper58 wrote:Description: I had just cast Arcbound Worker and then passed the turn. As the AI began its draw step, Forge crashed. I have attached a screenshot of the field, Arcbound Worker is for some reason in the graveyard rather than on the field.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.IllegalArgumentException: Min must not be greater than Max
   at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:28)
   at forge.gui.input.InputSelectCards.<init>(InputSelectCards.java:9)
   at forge.gui.input.InputSelectCardsFromList.<init>(InputSelectCardsFromList.java:13)
   at forge.card.cardfactory.CardFactoryUtil$23.run(CardFactoryUtil.java:3266)
   at forge.card.spellability.AbilityTriggered.resolve(AbilityTriggered.java:112)
   at forge.card.spellability.AbilityTriggered.run(AbilityTriggered.java:122)
   at forge.Card.executeTrigger(Card.java:2834)
   at forge.game.GameAction.sacrificeDestroy(GameAction.java:1358)
   at forge.game.GameAction.destroyNoRegeneration(GameAction.java:1288)
   at forge.game.GameAction.destroy(GameAction.java:1217)
   at forge.game.GameAction.checkStateEffects(GameAction.java:964)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:707)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1044)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1034)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:585)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:738)
   at forge.game.GameAction.startGame(GameAction.java:1528)
   at forge.game.Match$1.run(Match.java:101)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
One possibility could be that you're over 400 reivisions behind; 1.4.1 got officially released today.