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Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 13:52
by gos
My opponent's Rhino token enchanted with Elephant Guide died. He did not receive an Elephant token.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 14:08
by TheSHEEEP
Edit: Forget it, my mistaked :)

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 14:16
by dzejkej
Description:

Forge keeps crashing by throwing NPE after I use Ninjutsu on Ninja of the Deep Hours.

I attached a stacktrace and a screenshot with the log, so you can see what exactly happened.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.3-r22557
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.game.combat.Combat.assignAttackersDamage(Combat.java:479)
   at forge.game.combat.Combat.assignCombatDamage(Combat.java:527)
   at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:342)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:928)
   at forge.game.GameAction.startGame(GameAction.java:1501)
   at forge.game.Match$1.run(Match.java:109)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:722)
NPE.jpg

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 17:13
by Symphonic
I noticed that the activated ability of Manor Gargoyle and Gargoyle Sentinel isn't working anymore in 1.4.3. Both creatures gain flying when their abilities are activated, but they don't lose defender. It did work some versions ago.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 17:22
by friarsol
Symphonic wrote:I noticed that the activated ability of Manor Gargoyle and Gargoyle Sentinel isn't working anymore in 1.4.3. Both creatures gain flying when their abilities are activated, but they don't lose defender. It did work some versions ago.
dzejkej wrote:Forge keeps crashing by throwing NPE after I use Ninjutsu on Ninja of the Deep Hours.
Both of these were reported and fixed earlier in the thread.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 19:22
by alfax
Ignore | Open
It looks like M14 isn't available as a set for either draft or sealed - is there a fix we can do fairly easily, or best to wait for the next release?


EDIT: Ack - was opening the wrong version. Sorry about the bad report

Thank you!

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 21:03
by TastetheJace
Marek14 wrote:No, I'm pretty sure that it IS Bone Shredder that targets:
"When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature."
Oh, ok. I thought it would say something to the effect of "When Bone Shredder enters the battlefield, it destroys target nonartifact, nonblack creature." Like creatures Anathemancer or Bogardan Hellkite. I didn't know cards like Acidic Slime has the creature doing the targeting. It's all good.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 21:05
by Sloth
Bundy wrote:Computer has Sphinx-Bone Wand in play. When it triggers the game stops with the wand on the stack and i can't continue.
Computer also has Mirari in play. They both trigger when computer played Mulch.
Fixed! Thanks Bundy.

Marek14 wrote: Flamekin Harbinger 's ability should be optional (maybe the same problem is with other Harbingers?).
Marek14 wrote:I accidentally managed to cancel populate effect of Druid's Deliverance -- shouldn't be possible, the creation of copy is not optional.
Both fixed. Thanks Marek14.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 17 Jul 2013, 21:21
by friarsol
TastetheJace wrote:Oh, ok. I thought it would say something to the effect of "When Bone Shredder enters the battlefield, it destroys target nonartifact, nonblack creature." Like creatures Anathemancer or Bogardan Hellkite. I didn't know cards like Acidic Slime has the creature doing the targeting. It's all good.
Yea the templating between destroy and damage is different.
Shock: "~ deals 2 damage to..."
Stone Rain: "Destroy target land"

The reason it's implicitly said for damaging effects is due to how protection interacts with damage sources. There is no secondary interaction of protection with targeted destruction. If the effect can resolve, it will destroy.

But for damage here are some examples:

Ex 1: I cast Fling, sacrificing a 2/2 Black Knight targeting your White Knight. Your White Knight takes 2 damage and dies, since Fling is the source of the damage and it is not Black.

Ex 2: I cast Blood (from Flesh/Blood) targeting my 2/2 Black Knight and your 2/2 White Knight. Since my Knight is dealing the damage, your White Knight won't take any damage. But the spell will resolve since the targeting is done by a Red/Green card, not a Black card.

Ex 3: I have a 2/2 Black Knight, you have a Sunlance. You can't target my Knight with this spell, because of the protection. Damage never plays a role.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 18 Jul 2013, 05:53
by Marek14
Though in case of destruction, the source CAN sometimes be important -- like with Karmic Justice or Cobra Trap. There's even a corner case where if you try destroying a creature but end up destroying an Aura with totem armor, these cards charge you with its destruction.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 18 Jul 2013, 12:05
by friarsol
Marek14 wrote:Though in case of destruction, the source CAN sometimes be important -- like with Karmic Justice or Cobra Trap. There's even a corner case where if you try destroying a creature but end up destroying an Aura with totem armor, these cards charge you with its destruction.
I don't believe I said the source of destruction didn't matter, just that it didn't matter for protection, only targeting matters for protection.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 18 Jul 2013, 15:33
by Marek14
Teferi's Puzzle Box let me choose the order of cards to put on bottom of OPPONENT'S library.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 18 Jul 2013, 15:40
by gos
I had a Djinn Illuminatus in play and cast Pact of the Titan in my opponent's end turn phase. The Pact went on the stack and remained there, the OK button in the Prompt-tab seemed enabled and I was able to click on it, but the Pact remained on the stack and the game was stuck.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 18 Jul 2013, 15:59
by gos
My opponent had a Sphinx-Bone Wand in play. He cast Untamed Wilds. Untamed Wilds went on the stack, and the Wand's trigger on top of that, and then the game refused to progress. The OK button in the Prompt tab seemed enabled and I could click on it, but the game did not progress.

Re: Forge Beta: 07-12-2013 ver 1.4.3

PostPosted: 18 Jul 2013, 16:31
by aeschli
There is some error with Mage Slayer. When the equipped creature is destroyed before the trigger resolves, the game crashes.