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More card requests

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More card requests

Postby GandoTheBard » 25 Apr 2009, 12:26

Is it possible to make some more Comes In to play cards such as Nekrataal and Cloudchaser Eagle? I think that is an element we are underpowered on (Im working on decks with this mechanic and running out of options for certain things.)
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Re: More card requests

Postby Mr.Chaos » 25 Apr 2009, 12:56

I would really like to see these cards to use in my elf decks.
Jagged-Scar Archers
Nullmage Shepherd
Argothian Elder
Wirewood Lodge
Hurricane
Privileged Position
Staff of Domination

Then there are the current impossible cards:
Gaea's Cradle
Priest of Titania
Elvish Guidance

The final word is, as always with this sort of requests: Please? :wink:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby teen creep » 29 Apr 2009, 15:53

I'm dying to see the Cascade mechanic, to be honest. But of course this might be hard to program. So anything of the new set would be sexy, I think. Or the Charms from Shards of Alara.
Or the Dredge mechanic.. oh God, that would be so sexy. Sorry, I'm beginning to fantasize.
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Re: More card requests

Postby Chris H. » 29 Apr 2009, 16:06

teen creep wrote:I'm dying to see the Cascade mechanic, to be honest. But of course this might be hard to program. So anything of the new set would be sexy, I think. Or the Charms from Shards of Alara.
Or the Dredge mechanic.. oh God, that would be so sexy. Sorry, I'm beginning to fantasize.
Welcome to this forum, teen creep. :)

I'm looking at the list of new AR cards and I see some that can be added just via the keywords that are recognized. The other cards will require some coding.
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Re: More card requests

Postby jpb2 » 29 Apr 2009, 18:40

Cascade shouldn't be very hard to program. The only gotcha would be that it occurs even if the spell that had cascade was countered.
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Re: More card requests

Postby DennisBergkamp » 29 Apr 2009, 18:58

I don't think that's the hard part of programming cascade... since if the spell with cascade were to be countered, the cascade would still happen. I have already coded this with cards that trigger on playing a spell (Enchantress's Presence, Standstill, Gilt-Leaf Archdruid, .... , anyway they can be found in GameActionUtil.java, just search for the executePlayCard(SpellAbility sa) method). Harder would be the "You may play it without paying its mana cost" part. Something like this might do the trick:

Code: Select all
SpellAbility[] sa = c.getSpellAbility();
      if (c.getController().equals(Constant.Player.Human))
         AllZone.GameAction.playSpellAbility(sa[0]);
      else
         ComputerUtil.playNoStack(sa[0]);
EDIT: but then of course the manacost of sa[0] would have to be set to 0, and reset to its original value after the spell resolves.
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Re: More card requests

Postby jpb2 » 30 Apr 2009, 04:12

Does cascade go on the stack? I can't help but think there is/might be a card that will say "counter target cascade ability", or "players cannot cascade until end of turn". I guess we cross that road when we get there.
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Re: More card requests

Postby mtgrares » 30 Apr 2009, 19:23

Cascade is interesting and it means that me or dennis will have to dive in and see we can get things working (or not). It might be possible, then again, it might not be.

Setting the mana cost to 0 might work, Card.getSpellAbility[0].setManaCost("0"), you have to change the mana cost for the SpellAbility, Card.getManaCost() is just a throwback that the gui uses (I think). Non-targeted spells like Wrath of God or creatures would be easier to do (because you could just add them to the stack) versus spells with targets but that isn't really a solution.
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Re: More card requests

Postby GandoTheBard » 01 May 2009, 23:04

btw Rob, Jpb, and Rares if you are lacking Avatars feel free to tell me what youd like and Ill make you some
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Re: More card requests

Postby Mr.Chaos » 04 May 2009, 05:57

Now that deathtouch has been implemented (may 3rd beta version), I would like to see Wren's Run Packmaster.
Or would the "champion an elf" bit cause trouble? (in light of other cards that return a card into play but didn't)
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby DennisBergkamp » 04 May 2009, 16:40

Actually I was thinking about that... "Champion a {creature type}" could possibly be a keyword.
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Re: More card requests

Postby GandoTheBard » 04 May 2009, 19:54

Id love to seem some sacrifice type creatures such as Fallen Angel.
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Re: More card requests

Postby DennisBergkamp » 04 May 2009, 22:20

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Re: More card requests

Postby Rob Cashwalker » 05 May 2009, 13:39

DennisBergkamp wrote:I'll make Nantuko Husk / Phyrexian Ghoul / Fallen Angel.
May I suggest you add them by modifying the cost parser on the existing PTPump keyword? Similar to how the TgtKPump allows for the use of "T" as part of the mana cost.

Nantuko Husk
...
PTPump SC:+2/+2
The Force will be with you, Always.
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Re: More card requests

Postby mtgrares » 05 May 2009, 16:26

GandoTheBard said:

btw Rob, Jpb, and Rares if you are lacking Avatars feel free to tell me what youd like and Ill make you some
Thanks but I I like my current avatar, lol.
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