More card requests
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
More card requests
by GandoTheBard » 25 Apr 2009, 12:26
Is it possible to make some more Comes In to play cards such as Nekrataal and Cloudchaser Eagle? I think that is an element we are underpowered on (Im working on decks with this mechanic and running out of options for certain things.)
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
-

GandoTheBard - Tester
- Posts: 1043
- Joined: 06 Sep 2008, 18:43
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by Mr.Chaos » 25 Apr 2009, 12:56
I would really like to see these cards to use in my elf decks.
Jagged-Scar Archers
Nullmage Shepherd
Argothian Elder
Wirewood Lodge
Hurricane
Privileged Position
Staff of Domination
Then there are the current impossible cards:
Gaea's Cradle
Priest of Titania
Elvish Guidance
The final word is, as always with this sort of requests: Please?
Jagged-Scar Archers
Nullmage Shepherd
Argothian Elder
Wirewood Lodge
Hurricane
Privileged Position
Staff of Domination
Then there are the current impossible cards:
Gaea's Cradle
Priest of Titania
Elvish Guidance
The final word is, as always with this sort of requests: Please?
= coder at work, according to a coder.It does explain some of the bugs. - Mr.Chaos
- Tester
- Posts: 625
- Joined: 06 Sep 2008, 08:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by teen creep » 29 Apr 2009, 15:53
-

teen creep - Posts: 7
- Joined: 29 Apr 2009, 14:49
- Location: Germany
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by Chris H. » 29 Apr 2009, 16:06
Welcome to this forum, teen creep.
I'm looking at the list of new AR cards and I see some that can be added just via the keywords that are recognized. The other cards will require some coding.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: More card requests
by jpb2 » 29 Apr 2009, 18:40
Cascade shouldn't be very hard to program. The only gotcha would be that it occurs even if the spell that had cascade was countered.
- jpb2
- Posts: 11
- Joined: 21 Apr 2009, 16:36
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by DennisBergkamp » 29 Apr 2009, 18:58
I don't think that's the hard part of programming cascade... since if the spell with cascade were to be countered, the cascade would still happen. I have already coded this with cards that trigger on playing a spell (Enchantress's Presence, Standstill, Gilt-Leaf Archdruid, .... , anyway they can be found in GameActionUtil.java, just search for the executePlayCard(SpellAbility sa) method). Harder would be the "You may play it without paying its mana cost" part. Something like this might do the trick:
- Code: Select all
SpellAbility[] sa = c.getSpellAbility();
if (c.getController().equals(Constant.Player.Human))
AllZone.GameAction.playSpellAbility(sa[0]);
else
ComputerUtil.playNoStack(sa[0]);
-

DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by jpb2 » 30 Apr 2009, 04:12
Does cascade go on the stack? I can't help but think there is/might be a card that will say "counter target cascade ability", or "players cannot cascade until end of turn". I guess we cross that road when we get there.
- jpb2
- Posts: 11
- Joined: 21 Apr 2009, 16:36
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by mtgrares » 30 Apr 2009, 19:23
Cascade is interesting and it means that me or dennis will have to dive in and see we can get things working (or not). It might be possible, then again, it might not be.
Setting the mana cost to 0 might work, Card.getSpellAbility[0].setManaCost("0"), you have to change the mana cost for the SpellAbility, Card.getManaCost() is just a throwback that the gui uses (I think). Non-targeted spells like Wrath of God or creatures would be easier to do (because you could just add them to the stack) versus spells with targets but that isn't really a solution.
Setting the mana cost to 0 might work, Card.getSpellAbility[0].setManaCost("0"), you have to change the mana cost for the SpellAbility, Card.getManaCost() is just a throwback that the gui uses (I think). Non-targeted spells like Wrath of God or creatures would be easier to do (because you could just add them to the stack) versus spells with targets but that isn't really a solution.
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Re: More card requests
by GandoTheBard » 01 May 2009, 23:04
btw Rob, Jpb, and Rares if you are lacking Avatars feel free to tell me what youd like and Ill make you some
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
-

GandoTheBard - Tester
- Posts: 1043
- Joined: 06 Sep 2008, 18:43
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by Mr.Chaos » 04 May 2009, 05:57
Now that deathtouch has been implemented (may 3rd beta version), I would like to see Wren's Run Packmaster.
Or would the "champion an elf" bit cause trouble? (in light of other cards that return a card into play but didn't)
Or would the "champion an elf" bit cause trouble? (in light of other cards that return a card into play but didn't)
= coder at work, according to a coder.It does explain some of the bugs. - Mr.Chaos
- Tester
- Posts: 625
- Joined: 06 Sep 2008, 08:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by DennisBergkamp » 04 May 2009, 16:40
Actually I was thinking about that... "Champion a {creature type}" could possibly be a keyword.
-

DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by GandoTheBard » 04 May 2009, 19:54
Id love to seem some sacrifice type creatures such as Fallen Angel.
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
-

GandoTheBard - Tester
- Posts: 1043
- Joined: 06 Sep 2008, 18:43
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by DennisBergkamp » 04 May 2009, 22:20
-

DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by Rob Cashwalker » 05 May 2009, 13:39
May I suggest you add them by modifying the cost parser on the existing PTPump keyword? Similar to how the TgtKPump allows for the use of "T" as part of the mana cost.
Nantuko Husk
...
PTPump SC:+2/+2
The Force will be with you, Always.
-

Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: More card requests
by mtgrares » 05 May 2009, 16:26
Thanks but I I like my current avatar, lol.GandoTheBard said:
btw Rob, Jpb, and Rares if you are lacking Avatars feel free to tell me what youd like and Ill make you some
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Who is online
Users browsing this forum: No registered users and 14 guests
