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More card requests

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Re: More card requests

Postby Rob Cashwalker » 17 Jun 2009, 12:07

re: Hurricane
Still won't be able to do X spells anytime soon.
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Re: More card requests

Postby Mr.Chaos » 22 Jun 2009, 15:32

I know it has been mentioned before, but Isochron Scepter would be really cool to have in this game.
Also is a card like Fog or, even better, Respite possible?
I used to have a green elf deck with both the Isochron Scepter and Respite in it, worked wonders on defence. :lol:
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Re: More card requests

Postby zerker2000 » 22 Jun 2009, 16:16

Mr.Chaos wrote:I know it has been mentioned before, but Isochron Scepter would be really cool to have in this game.
Ya, imprint would be problematic though...considering
Also is a card like Fog or, even better, Respite possible?
I used to have a green elf deck with both the Isochron Scepter and Respite in it, worked wonders on defence. :lol:
:P
Unless one of the more senior programmers can do anything meaningful with it, I don't think the Scepter is very likely :(
Fog... It might be, I Am pretty sure that I can turn Fog into Respite easily :)
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Re: More card requests

Postby DennisBergkamp » 22 Jun 2009, 16:39

Yeah but Fog is the hard part :)
Tangle and Moment's Peace would be cool also.
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Re: More card requests

Postby Rob Cashwalker » 22 Jun 2009, 18:43

The Imprint ability isn't too far from Oblivion Ring, and both "remember" the exiled card (gotta get used to it). Don't see any reason why the Scepter couldn't just execute the card's SpellAbility.
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Re: More card requests

Postby DennisBergkamp » 22 Jun 2009, 18:53

Mainly the issue here is how to execute the SpellAbility?
You can do Allzone.Stack.add(spellability)... but the problem here is that if the spellability has a target, the target input will get skipped.

It may be possible, if we set the manacost of the SpellAbility to 0.
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Re: More card requests

Postby Rob Cashwalker » 22 Jun 2009, 19:06

Why not go straight to exiledCard.getSpellAbility().resolve()?

Or during resolution of Isochron Scepter, copy and (cast) the SpellAbility to the Isochron's Ability_Tap, and yes, change the mana cost to 2 in the process...?

Or literally, copy the card, change its mana cost, and then simulate playing it (whatever function is used to "play" a card).
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Re: More card requests

Postby Mr.Chaos » 22 Jun 2009, 19:20

That's the first time I have seen a fog stir up so much dust. :lol:

But of all Fog-like cards, I like Respite the most, nobody likes seeing an opponent GAIN life when you attack him.
Keeping attackers tapped is nice but not key, the thread of gaining life from an attacker is much greater in most games.
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Re: More card requests

Postby zerker2000 » 22 Jun 2009, 20:00

Rob Cashwalker wrote:(whatever function is used to "play" a card).
AllZone.GameAction.playCard, I think.
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Re: More card requests

Postby DennisBergkamp » 22 Jun 2009, 20:19

That's right, which calls PlaySpellAbility(sa) <-- this takes into account targeting as well (unlike just throwing the ability on the stack).

I think it would be important to copy the card, because I'm not sure if changing the manacost of the SpellAbility will reset correctly for next game.
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Re: More card requests

Postby Rob Cashwalker » 22 Jun 2009, 20:45

Yeah. That's part of the whole problem with these cards - they're generated at startup, so anything you do to them during runtime will get stuck to them between games. So that also means we shouldn't modify the original Ability_Tap that's on the Scepter.
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Re: More card requests

Postby GandoTheBard » 22 Jun 2009, 21:13

That goes to the disposable copy I was talking about a while go. Don't change anything on the original card. Copy it and have that take all changes. This way when the card is no longer in the battlefield zone all changes made to it are discarded and when/if it is put back into the zone you start with a new disposable copy.
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Re: More card requests

Postby apthaven » 23 Jun 2009, 07:09

It's my first time to post here by the way... been busy stalking this forum for months now :D

Anyway... I wonder if the following cards could get implemented:

Reveillark
Cloudthresher
Mutavault

And a bunch of faeries (Blue and Black):
Mistbind Clique
Glen Elendra Liege
Glen Elendra Archmage
Faerie Swarm
Faerie Mechanist
Faerie Harbinger
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Re: More card requests

Postby GandoTheBard » 23 Jun 2009, 07:17

apthaven wrote:It's my first time to post here by the way... been busy stalking this forum for months now :D

Anyway... I wonder if the following cards could get implemented:

Reveillark
Cloudthresher
Mutavault

And a bunch of faeries (Blue and Black):
Mistbind Clique
Glen Elendra Liege
Glen Elendra Archmage
Faerie Swarm
Faerie Mechanist
Faerie Harbinger
Welcome to the forums officially. Good ideas all.
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Re: More card requests

Postby apthaven » 23 Jun 2009, 07:23

Thanks for the warm welcome.

And another thing, seeing that Forge can now have a mana pool (And no mana burn whatsoever due to the new rules)

Maybe its also a good idea to add lands such as (which adds mana of different colors when tapped)

Examples of which are (many of which come from the Ravnica block):
Azorius Chancery
Boros Garrison

and so on.
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