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More card requests

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Re: More card requests

Postby Mr.Chaos » 03 Aug 2009, 12:46

Ok, the Earthcraft squirrel token engine is bad, but requires 3 cards.
So how about doing it in just 2 cards?
Sunstrike Legionnaire and Presence of Gond
Less clicking since the untapping should be automatically done by the program, so just click the Legionaire, select your option and get a token.
Immagine having 2 Sunstrike Legionnaire in play. tap #1 to tap an opponent's creature, tap #2 for a token and repeat. :lol:

Privileged Position is also still on my wishlist, just a little reminder. :wink:
I mean, I have to be able to protect my combo cards. :roll:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby Marek14 » 04 Aug 2009, 05:46

Well, you can make massive number of tokens quicker:

Altar Golem and Elemental Mastery :)
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Re: More card requests

Postby Mr.Chaos » 04 Aug 2009, 16:11

Marek14 wrote:Well, you can make massive number of tokens quicker:

Altar Golem and Elemental Mastery :)
Faster once in play, yes. But getting them in play is costly with 7 for the creature and 4 for the enchantment.
But it is a nice combo, I did not know about it.
Also nice that you can attack with them immediatly.
So, yes, let's have them all.
Because there is no such thing as "too many tokens". (unless it crashes the game :lol: )
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby apthaven » 05 Aug 2009, 14:00

I read somewhere that Sporoloth Ancient + Conspiracy + Sporesower Thallid = tokens galore. Set conspiracy to Fungus.

And now your saprolings are counted as Fungus creatures... hence they can now generate tokens themeselves.

Spoloroth Ancient should be first implemented though.

Anyhow... Fungus decks are essentially redundant already in Forge.
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Re: More card requests

Postby hamstersar » 06 Aug 2009, 05:55

My elf aggro deck is lacking some parts so if at all possible I would appreciate a wirewood herald, birchlore rangers, heedless one, spidersilk armor and alpha status. Thanks!
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Re: More card requests

Postby Mr.Chaos » 06 Aug 2009, 05:56

apthaven wrote:I read somewhere that Sporoloth Ancient + Conspiracy + Sporesower Thallid = tokens galore. Set conspiracy to Fungus.

And now your saprolings are counted as Fungus creatures... hence they can now generate tokens themeselves.

Spoloroth Ancient should be first implemented though.

Anyhow... Fungus decks are essentially redundant already in Forge.
Ok, that makes it official.
We need Sporoloth Ancient ASAP! :wink:
If it is worth doing, it is worth overdoing. Even more so when it involves tokens in MTGForge. :lol:

Redundant? Maybe, but still fun to play. Same with the Spikes. Nobody plays a full spike deck anymore these days since it is too slow. But in MTGForge, it could work because the AI is not that good and because... well, because!
So,please add these:
Spike Breeder
Spike Cannibal
Spike Colony
Spike Drone
Spike Feeder
Spike Hatcher
Spike Rogue
Spike Soldier
Spike Tiller
Spike Weaver (this one actually pops up in decks now and then)
Spike Worker
Anthroplasm works well with the spikes.
Clone, works REALLY well with spikes. :D (edit: it is also my favorite blue answer to legendary critters. :twisted: )
This would mean adding a spike token card, I have not been able to find an image for it. :(
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby Mr.Chaos » 08 Aug 2009, 10:47

Ok, some more cards that I would like to see in the game:
Bloodmark Mentor (first strike for all red critters although my main aim would be goblins)
Hissing Iguanar (Adding insult to injury when combined with Kiki-Jiki, Mirror Breaker.)
Intimidator Initiate (A goblin that causes others not to block! Now there's a twist!)
Viashino Heretic (destroy an artifact and do damage at the same time, SWEET!)
I sit back and hope...
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby apthaven » 08 Aug 2009, 15:00

Mr.Chaos wrote:
Redundant? Maybe, but still fun to play. Same with the Spikes. Nobody plays a full spike deck anymore these days since it is too slow. But in MTGForge, it could work because the AI is not that good and because... well, because!
So,please add these:
Spike Breeder
Spike Cannibal
Spike Colony
Spike Drone
Spike Feeder
Spike Hatcher
Spike Rogue
Spike Soldier
Spike Tiller
Spike Weaver (this one actually pops up in decks now and then)
Spike Worker
Anthroplasm works well with the spikes.
Clone, works REALLY well with spikes. :D (edit: it is also my favorite blue answer to legendary critters. :twisted: )
This would mean adding a spike token card, I have not been able to find an image for it. :(
Spike creatures remind me of the Ravnica block particularly on the Simic guild. They are all 0/0 creatures and comes into play with a particular number of +1/+1 counters (the keyword involved is Graft)

They can also pass on these +1/+1 counters to other creatures that come into play at the player's choice free of charge. Spike creatures are different in that they are able to do the transfer of +1/+1 counters anytime at a cost however.

If Spike creatures do get implemented later on... we can also add Simic Guild creatures from Dissension. They are very very similar except for the timing of their abilities.

Examples of which are:
Simic Basilisk
Simic Initiate
Helium Squirter

(http://wiki.mtgsalvation.com/article/Simic_Mutology)
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Re: More card requests

Postby Signatus » 08 Aug 2009, 21:33

Tangle Wire, please :(

also, orb of dreams and static orb would be nice :)
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Re: More card requests

Postby GandoTheBard » 09 Aug 2009, 05:16

Mr.Chaos wrote:Clone, works REALLY well with spikes. :D (edit: it is also my favorite blue answer to legendary critters. :twisted: )


My favorite blue answer to legendary creatures is Vesuvan Shapeshifter. Being able to morph in response to them trying something tricky is often good enough as a surprise to spell their doom. Clone of course is cheaper but less satisfying.

I would love to see Vesuvan Shapeshifter recreated here.
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Re: More card requests

Postby Mr.Chaos » 29 Aug 2009, 13:15

With the new beta just released, I better make sure you coders don't get bored so here are a few more requests... :wink:
Femeref Archers
Greatbow Doyen
Jagged-Scar Archers
Trophy Hunter
Scattershot Archer (white weeny flyers anyone? :roll: )
Lys Alana Bowmaster
Matsu-Tribe Sniper
Elvish Hunter (not sure if the ability can be implemented but it would be cool!)

And this artifact, to make the most of the above theme:
Predator, flagship

The 3 key cards from the list above are these:
Greatbow Doyen
Jagged-Scar Archers
Predator, Flagship
Give a critter flying, hit it with the Jagged boys and Greatbow adds insult to injury. :twisted:
Or if you want to be really twisted, give me Pariah's Shield.
Drop the shield on our good buddy, Stuffy Doll and get creative. 1 hit from the Jagged-scars could be all it takes to kill your opponent then. :mrgreen:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby apthaven » 09 Sep 2009, 15:57

These are some of the upcoming cards in the Zendikar expansion soon to be released. Maybe some of them could be implemented here in Forge as soon as they are out.

One new keyword looks good: Landfall.

Here's a spoiler:
http://mtgsalvation.com/zendikar-spoiler.html
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Re: More card requests

Postby dakoth » 09 Sep 2009, 21:42

is there any way that Horn of Greed can be done and maybe the Vinelasher Kudzu
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Re: More card requests

Postby apthaven » 11 Sep 2009, 17:37

Add City of Brass. It's an old card, but it would vastly improve the playability of multicolored decks... especially the 5-colored ones.

Other cards in the category would be:

Abandoned Outpost
Archaelogical Dig
Bog Wreckage
Celestial Prism
Chromatic Sphere
Chromatic Star
Coalition Relic
Forbidden Orchard
Gemstone Array
Gemstone Mine
Glimmervoid
Grand Coliseum
Henge of Ramos
Ravaged Highlands
Seafloor Debris
Springleaf Drum

Here's the real Zendikar Spoiler:
http://www.wizards.com/magic/tcg/articl ... ar/spoiler

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