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More card requests

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Re: More card requests

Postby mtgrares » 05 May 2009, 17:07

A good card would be Isochron Scepter, I tried to code it once but gave up. (The autocard only works when I added the url for Isochron Scepter.)
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Re: More card requests

Postby Mr.Chaos » 06 May 2009, 05:59

Isochron Scepter gets my vote!
Staff of Domination would be super sweet too!
Nullmage Shepherd to replace Naturalize in my elf decks would just be perfect. [-o<
EDIT:
And since we have Gilt-Leaf Archdruid already, the mechanism for Nullmage Shepard already excists meaning the card can be made.

Idea:
Timberwatch Elf Gives +1/+1 for each elf in play. Can that code be mutilated to allow Priest of Titania / Gaea's Cradle to be implemented in the game?
So that instead of +1/+1 counters it gives mana?
Or is that just the non-coder in me over simplifying things again? :oops:
Yes, I really, really, really badly want/need the priest and the cradle! [-o< :wink:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby Rob Cashwalker » 06 May 2009, 14:20

No, Priest of Titania / Gaea's Cradle would require a mana pool to store all that mana. Right now, we can only handle a single type of mana at a time, and only when paying costs.
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Re: More card requests

Postby Mr.Chaos » 06 May 2009, 16:50

I was afraid of that but I just had to rattle the cage. One of these days you guys will get so sick and tired of me asking for these cards over and over again so you cave in and make them possible. :wink:
Thanks Rob.

My money is on Nullmage Shepherd now.
I usually prefer this elf over any instant card for the removal of artifacts and echantments because it has infinite reusability. Ok, it costs more and you need 4 creatures in play. But since when is that a problem with elves? :lol:
Using the Shephard actually means Eternal Witness is better than Regrowth because the witness helps getting you to 4 creatures.
Ok, that should be enough motivation to bring this card into the next beta. :-"
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: More card requests

Postby Vecc » 06 May 2009, 22:41

All the new cards being added lately are very cool. They spoiled me, tho'! So I'm gonna make a short list of things I'd like to see when time is plenty, if possible to be implemented. :mrgreen:

Cruel Ultimatum (so shiny)
Balefire Liege cycle (more cool stuff to use with the spell being played trigger)
The rest of the Spirit Avatar cycle (Deus of Calamity, etc)
Cryptic Command ? =P~ (Primal Command and Austere Command would be nice, too - too bad Profane Command can't be in the game for now, it's my favorite)
Fetchlands? *_* (Flooded Strand, etc)
Duplicant*
Reveillark*
Figure of Destiny*
Venser, Shaper Savant*
Tidehollow Sculler*

* - :-"

I'd suggest Jace Beleren, Ajani Vengeant, Brine Elemental and Vesuvan Shapeshifter, but I can see the potential problems. Guess it's worth at least mentioning? 8-[
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Re: More card requests

Postby DennisBergkamp » 07 May 2009, 01:50

Wew, some tricky cards here. I'll see what I can do though, some of these are definitely possible :)
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Re: More card requests

Postby Vecc » 07 May 2009, 03:19

You're an angel, Dennis. O:) [-o<

I admit I'm a fan of 'tricky' cards... then again, I bet those are the most satisfying ones to see actually working after some hard coding. :mrgreen:
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Re: More card requests

Postby GandoTheBard » 07 May 2009, 04:33

visit my personal homepage here: http://outofthebrokensky.com

Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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Re: More card requests

Postby DennisBergkamp » 07 May 2009, 07:30

Code: Select all
the pro red, and pro black flying rebels
Thermal Glider and Nightwind Glider? These should be in the latest Beta :)

Tradewind Rider and Nullmage Shepherd I will definitely attempt... Morphling should be possible now that shroud is implemented, and almost exclusively through keywords (except for its untap ability).
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Re: More card requests

Postby Rob Cashwalker » 07 May 2009, 13:28

Then just make the untap ability a keyword..... It's not an uncommon ability.
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Re: More card requests

Postby DennisBergkamp » 07 May 2009, 16:08

Yes, good plan, I was thinking the same thing.
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Re: More card requests

Postby Rob Cashwalker » 07 May 2009, 17:01

something like UntapMe:{cost}
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Re: More card requests

Postby Idesama » 13 May 2009, 09:25

Might I suggest more Planeswalkers? I'd love to see Sarkhan Vol. Looking at other cards that are already in the game, I think his abilities seem like they are fairly easy to implement (but then all of this coding is pretty Greek to me :( ). I'd also like to see Nicol Bolas (and Jace, Tezzeret, and Ajani Vengeant as well, but with these three, I can see the problems that would occur in attempting to bring them to the game).

Thank you, and once again, great job on the Forge. I love it. (Well, not when the computer 'cheats' with 23/23 Changelings, but other than that... :lol: ).
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Re: More card requests

Postby DennisBergkamp » 13 May 2009, 16:58

I've added in Untap:{cost} as a keyword... so I implemented Morphling and Ethersworn Adjudicator, and Blizzard Elemental + Horseshoe Crab work through the keyword now :)
There might be a few more cards that can be added with this keyword.

Might I suggest more Planeswalkers? I'd love to see Sarkhan Vol. Looking at other cards that are already in the game, I think his abilities seem like they are fairly easy to implement (but then all of this coding is pretty Greek to me :( ). I'd also like to see Nicol Bolas (and Jace, Tezzeret, and Ajani Vengeant as well, but with these three, I can see the problems that would occur in attempting to bring them to the game).

Thank you, and once again, great job on the Forge. I love it. (Well, not when the computer 'cheats' with 23/23 Changelings, but other than that... :lol: ).
Ahh, more planeswalkers... Actually, Nicol Bolas, Planeswalker is implemented already, but I will definitely add more of them. It's just that they're so tedious to program :D Nicol Bolas took me days to get working without bugs (I'm pretty sure it's bug-free now anyway), and the code looks very ugly (300+ lines of code). Elspeth was a pain too, and there's still some bugs with her third ability.

But Jace Beleren and Sarkhan Vol look definitely doable, I've been meaning to add them.
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A couple more suggestions

Postby Vecc » 13 May 2009, 17:46

Teneb, the Harvester (actually, I think the entire Invasion / Planar Chaos Dragon Legend cycle is pretty amazing flavor-wise... but I can see how it'd get tedious for coding, or how cards like Intet, the Dreamer can be a headache)
Oversold Cemetery
Vendilion Clique
Mother of Runes
Vedalken Shackles
Spectral Procession (to make some company to Flame Javelin :mrgreen:)
Chameleon Colossus (best squirrel ever printed)
Lorescale Coatl, Dauntless Escort and Qasali Pridemage look pretty straightforward and are really nice cards from the last set
Esper Charm cycle? :o
Nucklavee

Sorry, I'm kinda hyperactive today. :mrgreen: I tried to keep things down (mostly) to cards with interactions similar to the ones already implemented in Forge, tho'.

(auto-carding is rebellious today)
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