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More card requests

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Re: More card requests

Postby Marek14 » 30 Sep 2009, 19:34

I was looking through all the cards, and noted some missing ones in the lists, which would be presumably easy:

First of all, Hand of Cruelty is in the common file. It should be uncommon, like Hand of Honor. That aside...

Mirage Guildmages: Civic Guildmage, Granger Guildmage and Shadow Guildmage are not implemented.

Boiling Seas - it's just like Boil, except a sorcery.

More Ghost-Lit creatures - maybe not Warder, but Nourisher, Raider and Stalker should be possible, right?

Goblin Artillery - just Orcish Artillery with different subtype. Also, Orcish Cannoneers.

Uncommon lands from Ravnica block - I think Duskmantle, House of Shadow, Orzhova, the Church of Deals, Rix Maadi, Dungeon Palace and Skarrg, the Rage Pits should be possible.

Dunerider Outlaw - its planeshifted Whirling Dervish, which is implemented.

More Hunted creatures from Ravnica: Hunted Lammasu, Hunted Horror, Hunted Phantasm

Dakkon Blackblade (since his descendant Korlash is implemented)

Library of Alexandria (since Magus of the Library is implemented)
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Re: More card requests

Postby Chris H. » 30 Sep 2009, 19:49

Marek14 wrote:First of all, Hand of Cruelty is in the common file. It should be uncommon, like Hand of Honor.
Thank you for catching that. As usual, when the next beta release comes out I will update the all rarity files and I will make the change at that time. :)
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Re: More card requests

Postby Marek14 » 30 Sep 2009, 20:10

Chris H. wrote:
Marek14 wrote:First of all, Hand of Cruelty is in the common file. It should be uncommon, like Hand of Honor.
Thank you for catching that. As usual, when the next beta release comes out I will update the all rarity files and I will make the change at that time. :)
How are handled cards that were printed in multiple rarities? For example, Hulking Ogre was printed as Urza's Destiny common, and then as Starter 1999 uncommon. It's in the files as uncommon. I, however, think that since Starter is more obscure, maybe it should be a common in MTG Forge...
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Re: More card requests

Postby DennisBergkamp » 30 Sep 2009, 20:31

Don't we have Library of Alexandria though ?
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Re: More card requests

Postby Marek14 » 30 Sep 2009, 20:40

DennisBergkamp wrote:
Don't we have Library of Alexandria though ?
oh, right. It was in uncommon file.
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Re: More card requests

Postby Chris H. » 30 Sep 2009, 22:58

Marek14 wrote:How are handled cards that were printed in multiple rarities? For example, Hulking Ogre was printed as Urza's Destiny common, and then as Starter 1999 uncommon. It's in the files as uncommon. I, however, think that since Starter is more obscure, maybe it should be a common in MTG Forge...
At one point I spent some time pondering the fact that some cards appear in one set with one rarity and then appear in another set with a different rarity. :-k

I decided that I would try to select the most common of the rarity choices that are listed. Rares was originally responsible for these files and I am sure that he made choices at times that may have had in his mind play-balancing issues.

And of course, we all can make bone-headed mistakes at times. :lol:
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Re: More card requests

Postby Rob Cashwalker » 01 Oct 2009, 03:10

re: rarity

When I submitted the bulk of vanilla creatures, I figured on using only the most recently printed rarity and card image.

Marek14 wrote:Mirage Guildmages: Civic Guildmage, Granger Guildmage and Shadow Guildmage are not implemented.
These abilities are simplistic and a bounce keyword would be nice. Enhancing the abDamage to work with the drawback is on the horizon.

Boiling Seas - it's just like Boil, except a sorcery.
Keyword should be made for "Destroy all ___". We have a "Destroy target ___", most of that function can be reused, the AI would need to be replaced though.

Goblin Artillery - just Orcish Artillery with different subtype. Also, Orcish Cannoneers.
Same enhanced abDamage keyword that I mentioned.

Uncommon lands from Ravnica block - I think Duskmantle, House of Shadow, Orzhova, the Church of Deals, Rix Maadi, Dungeon Palace and Skarrg, the Rage Pits should be possible.
Skarrg should be possible with pure text as is right now.
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Re: More card requests

Postby Chris H. » 01 Oct 2009, 11:31

Rob Cashwalker wrote:Skarrg should be possible with pure text as is right now.
I could be mistaken, but I was under the impression that abTgtPTPump only gives a {+p/+t} boost and does not also include the keyword boost. And the older TgtKPump only gives a keyword boost.

I seem to remember that Skarrg was the only card that gives a target creature both types of boosts.

Then again, I could be wrong. :mrgreen:
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Re: More card requests

Postby Rob Cashwalker » 01 Oct 2009, 19:48

Oh... yeah, I guess that makes sense. More than likely there weren't enough cards that could be supported with pure PTK bonuses. Now with some of the new technology I've got more cards might be possible including this one.
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Re: More card requests

Postby zerker2000 » 01 Oct 2009, 23:40

mtgrares wrote:if a land has the Mountain subtype it also has the mana ability "tap: add G".
I do not think that is the case :)
MTG Forge doesn't look for the Mountain subtype, it presumes the card already has any mana abilities that it needs. So in MTG Forge you can't just change the land subtype, you also have to add or remove Java SpellAbility objects which implement mana abilities.
Which can easily be fixed by adding "if land{if plains then choices.add...swamp...island...mountain...forest...}" code in Input_PayManaCost, and removing the abilities from cards.txt.
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Re: More card requests

Postby Marek14 » 05 Oct 2009, 06:25

I noticed that Fervor is implemented. This means Madrush Cyclops, Emblem of the Warmind and Fires of Yavimaya should be easy, right?
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Re: More card requests

Postby DennisBergkamp » 05 Oct 2009, 16:43

Marek14 wrote:I noticed that Fervor is implemented. This means Madrush Cyclops, Emblem of the Warmind and Fires of Yavimaya should be easy, right?
Yep very easily. I'll add them :)
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Re: More card requests

Postby apthaven » 05 Oct 2009, 18:12

With the addition of Master Transmuter to Forge, I see a boom of artifact-related decks becoming more powerful in Forge.

Here's a plenty good list of artifact creatures (some of these are sure tricky to see in Forge, but they'll be a solid addition to Esper decks)

Architects of Will
Beast of Burden
Colossus of Sardia
Composite Golem
Dross Scorpion
Energizer
Esper Sojourners
Esper Stormblade
Esperzoa
Faerie Mechanist
Filigree Angel
Filigree Sages
Grim Poppet
Hedron Scrabbler
Junk Diver
Lodestone Myr
Magister Sphinx
Myr Retriever
Pili-Pala
Reaper King
Salvage Slasher
Sanctum Gargoyle
Scarecrone
Scornful AEther-Lich
Sharding Sphinx
Sharuum the Hegemon
Sphinx Sovereign
Sphinx Summoner
Voltaic Construct

Horsemanship related:
Riding Red Hare

Riding the Dilu Horse - the card says sorcery but it's effect is permanent hence it should be an enchant creature instead.
Last edited by apthaven on 08 Oct 2009, 11:51, edited 1 time in total.
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Re: More card requests

Postby Marek14 » 05 Oct 2009, 20:59

apthaven wrote:Riding the Dilu Horse - the card says sorcery but it's effect is permanent hence it should be an enchant creature instead.
While the effect is permanent, that's not a good reason to make it Aura. Oracle says it's a sorcery, so it's a sorcery. Is there a problem with coding of indefinite-length effects? (The Umbral Mantle bug suggests they are easy to do.)

Perhaps the creature could simply get a note in its text "+2/+2 and horsemanship, courtesy of Dilu Horse."
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Re: More card requests

Postby Chris H. » 05 Oct 2009, 21:01

apthaven wrote:Here's a plenty good list of artifact creatures (some of these are sure tricky to see in Forge, but they'll be a solid addition to Esper decks)

Energizer

Horsemanship related:
Riding Red Hare
The 10-02 version includes Riding Red Hare and the next release should include Energizer.

There are other cards on your list that look interesting. 8)
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