More card requests
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
Re: More card requests
by Marek14 » 30 Sep 2009, 19:34
I was looking through all the cards, and noted some missing ones in the lists, which would be presumably easy:
First of all, Hand of Cruelty is in the common file. It should be uncommon, like Hand of Honor. That aside...
Mirage Guildmages: Civic Guildmage, Granger Guildmage and Shadow Guildmage are not implemented.
Boiling Seas - it's just like Boil, except a sorcery.
More Ghost-Lit creatures - maybe not Warder, but Nourisher, Raider and Stalker should be possible, right?
Goblin Artillery - just Orcish Artillery with different subtype. Also, Orcish Cannoneers.
Uncommon lands from Ravnica block - I think Duskmantle, House of Shadow, Orzhova, the Church of Deals, Rix Maadi, Dungeon Palace and Skarrg, the Rage Pits should be possible.
Dunerider Outlaw - its planeshifted Whirling Dervish, which is implemented.
More Hunted creatures from Ravnica: Hunted Lammasu, Hunted Horror, Hunted Phantasm
Dakkon Blackblade (since his descendant Korlash is implemented)
Library of Alexandria (since Magus of the Library is implemented)
First of all, Hand of Cruelty is in the common file. It should be uncommon, like Hand of Honor. That aside...
Mirage Guildmages: Civic Guildmage, Granger Guildmage and Shadow Guildmage are not implemented.
Boiling Seas - it's just like Boil, except a sorcery.
More Ghost-Lit creatures - maybe not Warder, but Nourisher, Raider and Stalker should be possible, right?
Goblin Artillery - just Orcish Artillery with different subtype. Also, Orcish Cannoneers.
Uncommon lands from Ravnica block - I think Duskmantle, House of Shadow, Orzhova, the Church of Deals, Rix Maadi, Dungeon Palace and Skarrg, the Rage Pits should be possible.
Dunerider Outlaw - its planeshifted Whirling Dervish, which is implemented.
More Hunted creatures from Ravnica: Hunted Lammasu, Hunted Horror, Hunted Phantasm
Dakkon Blackblade (since his descendant Korlash is implemented)
Library of Alexandria (since Magus of the Library is implemented)
Re: More card requests
by Chris H. » 30 Sep 2009, 19:49
Thank you for catching that. As usual, when the next beta release comes out I will update the all rarity files and I will make the change at that time.Marek14 wrote:First of all, Hand of Cruelty is in the common file. It should be uncommon, like Hand of Honor.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: More card requests
by Marek14 » 30 Sep 2009, 20:10
How are handled cards that were printed in multiple rarities? For example, Hulking Ogre was printed as Urza's Destiny common, and then as Starter 1999 uncommon. It's in the files as uncommon. I, however, think that since Starter is more obscure, maybe it should be a common in MTG Forge...Chris H. wrote:Thank you for catching that. As usual, when the next beta release comes out I will update the all rarity files and I will make the change at that time.Marek14 wrote:First of all, Hand of Cruelty is in the common file. It should be uncommon, like Hand of Honor.
Re: More card requests
by DennisBergkamp » 30 Sep 2009, 20:31
Don't we have Library of Alexandria though ?Library of Alexandria (since Magus of the Library is implemented)
-

DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by Marek14 » 30 Sep 2009, 20:40
oh, right. It was in uncommon file.DennisBergkamp wrote:Don't we have Library of Alexandria though ?Library of Alexandria (since Magus of the Library is implemented)
Re: More card requests
by Chris H. » 30 Sep 2009, 22:58
At one point I spent some time pondering the fact that some cards appear in one set with one rarity and then appear in another set with a different rarity.Marek14 wrote:How are handled cards that were printed in multiple rarities? For example, Hulking Ogre was printed as Urza's Destiny common, and then as Starter 1999 uncommon. It's in the files as uncommon. I, however, think that since Starter is more obscure, maybe it should be a common in MTG Forge...
I decided that I would try to select the most common of the rarity choices that are listed. Rares was originally responsible for these files and I am sure that he made choices at times that may have had in his mind play-balancing issues.
And of course, we all can make bone-headed mistakes at times.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: More card requests
by Rob Cashwalker » 01 Oct 2009, 03:10
re: rarity
When I submitted the bulk of vanilla creatures, I figured on using only the most recently printed rarity and card image.
When I submitted the bulk of vanilla creatures, I figured on using only the most recently printed rarity and card image.
These abilities are simplistic and a bounce keyword would be nice. Enhancing the abDamage to work with the drawback is on the horizon.Marek14 wrote:Mirage Guildmages: Civic Guildmage, Granger Guildmage and Shadow Guildmage are not implemented.
Keyword should be made for "Destroy all ___". We have a "Destroy target ___", most of that function can be reused, the AI would need to be replaced though.Boiling Seas - it's just like Boil, except a sorcery.
Same enhanced abDamage keyword that I mentioned.
Skarrg should be possible with pure text as is right now.Uncommon lands from Ravnica block - I think Duskmantle, House of Shadow, Orzhova, the Church of Deals, Rix Maadi, Dungeon Palace and Skarrg, the Rage Pits should be possible.
The Force will be with you, Always.
-

Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: More card requests
by Chris H. » 01 Oct 2009, 11:31
I could be mistaken, but I was under the impression that abTgtPTPump only gives a {+p/+t} boost and does not also include the keyword boost. And the older TgtKPump only gives a keyword boost.Rob Cashwalker wrote:Skarrg should be possible with pure text as is right now.
I seem to remember that Skarrg was the only card that gives a target creature both types of boosts.
Then again, I could be wrong.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: More card requests
by Rob Cashwalker » 01 Oct 2009, 19:48
Oh... yeah, I guess that makes sense. More than likely there weren't enough cards that could be supported with pure PTK bonuses. Now with some of the new technology I've got more cards might be possible including this one.
The Force will be with you, Always.
-

Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: More card requests
by zerker2000 » 01 Oct 2009, 23:40
I do not think that is the casemtgrares wrote:if a land has the Mountain subtype it also has the mana ability "tap: add G".
Which can easily be fixed by adding "if land{if plains then choices.add...swamp...island...mountain...forest...}" code in Input_PayManaCost, and removing the abilities from cards.txt.MTG Forge doesn't look for the Mountain subtype, it presumes the card already has any mana abilities that it needs. So in MTG Forge you can't just change the land subtype, you also have to add or remove Java SpellAbility objects which implement mana abilities.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
- zerker2000
- Programmer
- Posts: 569
- Joined: 09 May 2009, 21:40
- Location: South Pasadena, CA
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by Marek14 » 05 Oct 2009, 06:25
I noticed that Fervor is implemented. This means Madrush Cyclops, Emblem of the Warmind and Fires of Yavimaya should be easy, right?
Re: More card requests
by DennisBergkamp » 05 Oct 2009, 16:43
Yep very easily. I'll add themMarek14 wrote:I noticed that Fervor is implemented. This means Madrush Cyclops, Emblem of the Warmind and Fires of Yavimaya should be easy, right?
-

DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: More card requests
by apthaven » 05 Oct 2009, 18:12
With the addition of Master Transmuter to Forge, I see a boom of artifact-related decks becoming more powerful in Forge.
Here's a plenty good list of artifact creatures (some of these are sure tricky to see in Forge, but they'll be a solid addition to Esper decks)
Architects of Will
Beast of Burden
Colossus of Sardia
Composite Golem
Dross Scorpion
Energizer
Esper Sojourners
Esper Stormblade
Esperzoa
Faerie Mechanist
Filigree Angel
Filigree Sages
Grim Poppet
Hedron Scrabbler
Junk Diver
Lodestone Myr
Magister Sphinx
Myr Retriever
Pili-Pala
Reaper King
Salvage Slasher
Sanctum Gargoyle
Scarecrone
Scornful AEther-Lich
Sharding Sphinx
Sharuum the Hegemon
Sphinx Sovereign
Sphinx Summoner
Voltaic Construct
Horsemanship related:
Riding Red Hare
Riding the Dilu Horse - the card says sorcery but it's effect is permanent hence it should be an enchant creature instead.
Here's a plenty good list of artifact creatures (some of these are sure tricky to see in Forge, but they'll be a solid addition to Esper decks)
Architects of Will
Beast of Burden
Colossus of Sardia
Composite Golem
Dross Scorpion
Energizer
Esper Sojourners
Esper Stormblade
Esperzoa
Faerie Mechanist
Filigree Angel
Filigree Sages
Grim Poppet
Hedron Scrabbler
Junk Diver
Lodestone Myr
Magister Sphinx
Myr Retriever
Pili-Pala
Reaper King
Salvage Slasher
Sanctum Gargoyle
Scarecrone
Scornful AEther-Lich
Sharding Sphinx
Sharuum the Hegemon
Sphinx Sovereign
Sphinx Summoner
Voltaic Construct
Horsemanship related:
Riding Red Hare
Riding the Dilu Horse - the card says sorcery but it's effect is permanent hence it should be an enchant creature instead.
Last edited by apthaven on 08 Oct 2009, 11:51, edited 1 time in total.
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: More card requests
by Marek14 » 05 Oct 2009, 20:59
While the effect is permanent, that's not a good reason to make it Aura. Oracle says it's a sorcery, so it's a sorcery. Is there a problem with coding of indefinite-length effects? (The Umbral Mantle bug suggests they are easy to do.)apthaven wrote:Riding the Dilu Horse - the card says sorcery but it's effect is permanent hence it should be an enchant creature instead.
Perhaps the creature could simply get a note in its text "+2/+2 and horsemanship, courtesy of Dilu Horse."
Re: More card requests
by Chris H. » 05 Oct 2009, 21:01
The 10-02 version includes Riding Red Hare and the next release should include Energizer.apthaven wrote:Here's a plenty good list of artifact creatures (some of these are sure tricky to see in Forge, but they'll be a solid addition to Esper decks)
Energizer
Horsemanship related:
Riding Red Hare
There are other cards on your list that look interesting.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Who is online
Users browsing this forum: No registered users and 10 guests
