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Re: More card requests

PostPosted: 08 Oct 2009, 17:30
by Chris H.
A long time ago I used to play the "real" version of mtg at a local gaming store which has since closed down many years ago.

I remember when Chronicles came out and I had several Rabid Wombat. I combined that with 4 Verduran Enchantress and mixed in some Enchantment Auras with dual lands in for good measure. 8)

Now that cyclope has created a large number of these Enchantment Auras for us all we need is the Rabid Wombat.

Re: More card requests

PostPosted: 08 Oct 2009, 18:06
by Marek14
Chris H. wrote:A long time ago I used to play the "real" version of mtg at a local gaming store which has since closed down many years ago.

I remember when Chronicles came out and I had several Rabid Wombat. I combined that with 4 Verduran Enchantress and mixed in some Enchantment Auras with dual lands in for good measure. 8)

Now that cyclope has created a large number of these Enchantment Auras for us all we need is the Rabid Wombat.
Also Evershrike, Auramancer's Guise and Uril, the Miststalker :)

Re: More card requests

PostPosted: 17 Oct 2009, 21:49
by Niv-Mizzet
I'm particularly interested in building vintage-like decks in Forge, and there are several staples that are noticeably absent considering there are other cards already in that do very similar things.

I think people have already brought up the five (now ten!) "fetchlands," Polluted Delta, Flooded Strand, etc. that allow the crazy 3-4 color mana bases in Vintage and Legacy decks. There's already Terramorphic Expanse, which is a land that breaks to search for land, and there's already cards like Gift of Estates that find specific land types.

Enlightened, Worldly, and Vampiric Tutors are all there, but not Mystical Tutor for some reason.

And Tinker would be awesome.

Re: More card requests

PostPosted: 20 Oct 2009, 09:04
by apthaven
I've been busy reading wiki articles for some cards to implement. And since we have Treefolk Harbinger and Kithkin Harbinger in Forge, why not add the other harbingers from Lorwyn too?

Here they are:
Boggart Harbinger
Elvish Harbinger
Faerie Harbinger
Flamekin Harbinger
Giant Harbinger
Merrow Harbinger


(combined with the Kinship mechanic, you can pull off nastier combos with them)

Other Lorwyn-related:

Champions:
Boggart Mob
Mistbind Clique

Tribal Cantrip:
Giant's Ire
Peppersmoke
Rootgrapple
Surge of Thoughtweft

Lorwyn Tribal Lords: (+1/+1 to their tribe)
Incandescent Soulstoke (tricky)
Merrow Reejerey (tricky)
Sunrise Sovereign
Timber Protector (nasty Treefolk Lord)

Instants:
Cryptic Command - a good powerful card.

There are more cards here:
http://wiki.mtgsalvation.com/article/Lorwyn

Since we have modular, we can add this one too.
Arcbound Slith

Re: More card requests

PostPosted: 22 Oct 2009, 04:01
by Corwin72
I would like to see new plainswalkers like Jace Beleren (I know that his ultimate does nothing right now), Sarkhan Vol(I think all effects already exist), Sorin Markov (without ultimate), and Tezzeret the Seeker.

Some other cool cards would be
Bogardan Hellkite
Karrthus, Tyrant of Jund
Putrid Leech
Qasali Pridemage

I don't know how you would implement them but these would be awesome.
Warp World
Twincast

Thanks for all the great work.

Re: More card requests

PostPosted: 22 Oct 2009, 18:01
by Mr.Chaos
A discussion over in the decks section about the cats and rats deck leads me to requesting some more zombies and black support cards.
Assassin's Blade
Circle of Affliction
Corpse Harvester
Dakmor Ghoul
Drain Life
Gempalm Polluter
Plaguebearer
Shepherd of Rot
Skinthinner

Re: More card requests

PostPosted: 23 Oct 2009, 05:54
by apthaven

Re: More card requests

PostPosted: 31 Oct 2009, 16:09
by Niv-Mizzet
I was building an Enchantress deck last night and found myself wishing I had some Seal of Cleansing and/or Seal of Primordium. Seals can do other cool things too, like help get you Hellbent, or make your Tarmogoyf bigger.

The effects of the seals are all simple things that have equivalent instants. You'd just have to put into enchantment form with a sacrifice trigger (a la Mogg Fanatic?).

Seal of Cleansing / Primordium - Disenchant / Naturalize
Seal of Doom - Dark Banishing
Seal of Fire - Shock
Seal of Removal - Unsummon
Seal of Strength - Giant Growth

Re: More card requests

PostPosted: 12 Nov 2009, 16:42
by Corwin72
Forge is so close to being able to put in a full standard deck.
For the new Eldrazi Green deck we are missing:

Master Of The Wild Hunt
Oran-rief, The Vastwood

Re: More card requests

PostPosted: 13 Nov 2009, 00:01
by zerker2000
Oran-Rief should be possible(I think cards have a "turn came into play", and if not, one can be added easily), however Master of the Wild Hunt would probably require some AI combat extortions.

Re: More card requests

PostPosted: 13 Nov 2009, 00:08
by Corwin72
I see what you mean. That is a complicated card.

Re: More card requests

PostPosted: 13 Nov 2009, 00:14
by zerker2000
The only hard part would be "as its controller chooses", and that could use the combat engine, but it would probably require major tweaking.

Re: More card requests

PostPosted: 19 Nov 2009, 12:41
by weirdingway
I would very much like to see more Equipment added. There is only one Rare Loxodon Warhammer and none of the really cool stuff like the Darksteel swords or Jitte.

Re: More card requests

PostPosted: 19 Nov 2009, 13:32
by Corwin72
weirdingway wrote:I would very much like to see more Equipment added. There is only one Rare Loxodon Warhammer and none of the really cool stuff like the Darksteel swords or Jitte.
I second this request.

Re: More card requests

PostPosted: 19 Nov 2009, 14:49
by Rob Cashwalker
Simple equipment shouldn't be a problem. (power/toughness/keywords) But equipment like Jitte with such abilities may not be done anytime soon.