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Re: More card requests

PostPosted: 19 Nov 2009, 17:07
by DennisBergkamp
Jitte should be doable though, just requires a bit of work...

Re: More card requests

PostPosted: 20 Nov 2009, 02:26
by zerker2000
Why not? We have "whenever this creature deals damage, void", and the charge counter abilities are pumps/life gain...

Re: More card requests

PostPosted: 20 Nov 2009, 07:16
by Mr.Chaos
Seeing the requests for artifacts reminds me of an old request I did loooooong ago:
Staff of Domination
Heartseeker would be nice too.
Please? Pretty please?
And what about Hurricane or Blaze? Are they possible now?

I have wanted to recreate my real life elf-staff deck in Forge for a long time, just need the above staff, seeker and hurricane to have all cards to make the deck.
The seeker is expensive but with mana elves all over the place, that doesn't matter.
I could add the big puppy eyes thing, but since you get better results with a kind word and a gun than with a kind word alone...
Image

Re: More card requests

PostPosted: 21 Nov 2009, 04:34
by DennisBergkamp
:lol:

Well, I've added Staff of Domination (it will be in the next beta). Heartseeker is trickier, but it should be possible.
X cost spells are still not possible yet though, I know Zerker started some work on X mana costs... but I'm not sure how far the progress is on this.

Re: More card requests

PostPosted: 21 Nov 2009, 08:23
by Mr.Chaos
WHAT?!? :shock: Fluffy is not enough to make you code Hurricane?
Damn! I'm gonna need a bigger dog. Or.....
Image
Seriously though, since the Hurricane is my kill card for the elf staff deck, I really need it.
Without it, I have a great set up but no punchline.
Sidenote, the Fail@Life card would be kinda awesome to have in the game as well, but I fear the "witty yet stupid remark" part is impossible to implement. :lol:
(Actually, "computer is thinking..." would probably work every time for the AI. :mrgreen: )

Re: More card requests

PostPosted: 21 Nov 2009, 19:13
by silly freak
awesome picture, you know where it is from? it's the awesome anime Neon Genesis Evangelion!

Re: More card requests

PostPosted: 21 Nov 2009, 19:51
by Mr.Chaos
All I know is that it is a fan-made card, not an actual magic card.
But you have to admit, it is an awesome way to win the game. :lol:

Re: More card requests

PostPosted: 21 Nov 2009, 20:46
by silly freak
it proves that making witty remarks of your opponent is worth 5 mana and a full turn of waiting... just compare with Door to Nothingness!

Re: More card requests

PostPosted: 21 Nov 2009, 22:11
by DennisBergkamp
I just added Umezawa's Jitte and Vendilion Clique... cards I've been meaning to add for a while.

Re: More card requests

PostPosted: 22 Nov 2009, 06:58
by Mr.Chaos
The Jitte should bring out a whole new set of decks. That card is sóóó mean! =D>
Admttedly, I only have 1 Jitte in my card collection so I never made a real power deck with it.
Will be fun to experiment with it in the game though.

Re: More card requests

PostPosted: 22 Nov 2009, 18:54
by apthaven
I'm sure Umezawa's Jitte and Loxodon Punisher would go hand in hand now that they are both in Forge.

Speaking of new cards, I've been digging into the cards from the Alara block and I've been wondering if Sarkhan Vol and Ajani Vengeant are possible now considering that their abilities are present in some of the cards in Forge.

Tezzeret is still tricky and so does Jace Beleren.

Ajani Goldmane also has his set of associated cards.

Soul's Fire
Soul's Grace
Soul's Might
Soul's Majesty

Bant:
Leonin Armorguard

Esper:
Court Homonculus
Salvage Slasher
Sanctum Gargoyle
Scepter of Dominance
Scepter of Fugue
Sharuum the Hegemon

Grixis:
Blister Beetle
Blood Cultist
Grixis Battlemage

Jund:
Alghae Gharial
Charnelhoard Wurm
Kresh the Bloodbraided
Rockslide Elemental
Stun Sniper

Naya:
Naya Battlemage

Programmers, if you're itching for cards to program. Check these out. (Of course there are other older requests too)

Re: More card requests

PostPosted: 22 Nov 2009, 19:20
by DennisBergkamp
Jace, Tezzeret and Ajani Vengeant are all possible... they just require a bunch of work :)

Re: More card requests

PostPosted: 23 Nov 2009, 03:41
by apthaven
That's nice to hear.

Tezzeret would be very very nice. It makes Esper and blue decks look less boring :lol:

Re: More card requests

PostPosted: 23 Nov 2009, 06:24
by DennisBergkamp
I have just added Jace. Was easier than I had thought, it only took like 15 mins.
But what I'm wondering is, how is he used? Currently the AI will just keep using his first ability, until it gets 11 counters, then hit the player with his third ability (kind of like how all of the other planeswalkers work). Seems pretty dumb...

Re: More card requests

PostPosted: 23 Nov 2009, 09:24
by apthaven
DennisBergkamp wrote:But what I'm wondering is, how is he used? Currently the AI will just keep using his first ability, until it gets 11 counters, then hit the player with his third ability (kind of like how all of the other planeswalkers work). Seems pretty dumb...
Real players do this a lot too. So there's nothing really special there.

A good reason to use the 2nd ability is when Jace is going to die next turn. Other uses for Jace depend on what kind of deck your opponent is using. But that's just too difficult to implement for the AI.

But generally, the most efficient use for him is to aim for the 3rd ability right away for the milling effect.