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Re: More card requests

PostPosted: 30 Nov 2009, 14:36
by learyt
thank for the fast response can you tel me how do i can create cards i would really loke to help on this proyect

Re: More card requests

PostPosted: 30 Nov 2009, 19:15
by Corwin72
I was making a sliver deck today and I would really like to see
Brood Sliver


Thanks for everything.

Re: More card requests

PostPosted: 01 Dec 2009, 14:05
by learyt
in the case of timewarp and timevault you could code them like timewalk
if i play a timewarp i would do it to win another turn

Re: More card requests

PostPosted: 01 Dec 2009, 16:50
by Marek14
learyt wrote:in the case of timewarp and timevault you could code them like timewalk
if i play a timewarp i would do it to win another turn
How about Stitch in Time? For starters, you could just code it to give you extra turn with 50% probability.
Of course, it HAS to output a message to tell you whether it worked or not.

Re: More card requests

PostPosted: 01 Dec 2009, 17:10
by DennisBergkamp
Ah, yes Stitch in Time is easy :)

Re: More card requests

PostPosted: 01 Dec 2009, 18:51
by Resonantg
I don't know if anyone has requested any of these cards. Since I've not been capable of coding them, I will put the request out for what it's worth.

Strip Mine
Psychic Venom
Lure
Venom
Ankh of Mishra
All CoPs
All Wards
Deep Water
Wild Growth
Fog
Manabarbs
Lifetap
Mana Flare
Nettling Imp
Icy Manipulator
Orcish Oriflamme
Simulacrum
Millstone
Soul Barrier
Aetherstorm
Luhrgoyf
Fountain of Youth
Plague Rats
Purelace
Lifelace
Lord of the Pit
Implements of Sacrifice
Tormod's Crypt
Feldon's Cane
The Rack
Cursed Rack
Armor Thrull
Basal Thrull
Mindstab Thrull
Thrull Champion
Thrull Retainer
Thrull Wizard
Breeding Pit
Spore Cloud
Spore Flower
Thalid Devouerer
Thorn Thallid
Maze of Ith
Acid Rain
Earthbind
Pyrotechnics

I know... probably too much to even mention, but these are just ones that I'd love to see. Give a little more old school edge to a great game. Thanks for considering.

Re: More card requests

PostPosted: 02 Dec 2009, 17:38
by Ventura

Re: More card requests

PostPosted: 02 Dec 2009, 19:28
by Marek14
I should really read through the code sometimes... although my capabilities for self-sufficient programming never got further than Pascal, I'm a rules savant, if there's anything like that :) I think I can at least make up algorithms or so. Or think up boundary conditions.

Take Spellbook. To implement it, it's necessary to have a concept of hand size. Spellbook is possible with a simple switch (as is Anvil of Bogardan, Graceful Adept, Library of Leng, Reliquary Tower and Undercity Reaches), but perfect emulation of hand size would need to stack the effects.

Apart from effects that cancel maximum hand size altogether, there are:

Hand size increasers: Minamo Scrollkeeper, Trusted Advisor
Hand size reducers: Gnat Miser, Locust Miser, Thought Devourer, Thought Eater, Thought Nibbler
Hand size setters: Cursed Rack, Null Profusion, Recycle

and obviously, Vanguards

These are all applied in timestamp order, so Cursed Rack can trump Spellbook played before it. In the complete system, no maximum hand size could be either specified by separate variable, or simply by setting your hand size to one million or similar absurd number.

Circles of Protection are complicated because of the selection of damage source. That is not completely easy - imagine this situation: Prodigal Pyromancer taps to deal damage to you, you activate CoP: Red in response, and your opponent sacrifices Pyromancer to something. According to rules, you are STILL able to choose the Pyromancer's in-play incarnation and prevent damage from it... The question is how to do it in an user-friendly way.

Things like Manabarbs and Mana Flare require the concept of "tapping a permanent for mana", and Mana Flare needs a concept of triggered mana abilities as well.

I did lots of cards for Incantus (over two thousand, I think), but it has very simple, intuitive way to write them. Forge is probably harder, and I don't know anything about AI. The max I can do is to search for similar implemented cards and give pointers...

Re: More card requests

PostPosted: 03 Dec 2009, 14:02
by apthaven
If you guys are going to implement coin flips in the future why not start with these:

Bottle of Suleiman
Goblin Bomb
Goblin Lyre
Mana Crypt
Orcish Captain
Puppet's Verdict
Scoria Wurm
Skyclaw Thrash
Viashino Sandswimmer
Wild Wurm
Winter Sky

Chance Encounter - this card also relies on coin flips as an alternate win condition.

Re: More card requests

PostPosted: 03 Dec 2009, 15:11
by Chris H.
Ventura wrote:I know it is a long list, but i would like to help you with the project.
I only need someone to teach me the basics.
`
If you would like to help with the programming, you will need Eclipse and access to the SVN. See this link for starting instructions How to get started?

From there you can read the various messages on the Developer's Corner and this will help to get you started.

If you would like to help in some other way that does not require programming, there are some areas of the project where a person could keep them self busy. :)

Re: More card requests

PostPosted: 03 Dec 2009, 16:32
by Marek14

Re: More card requests

PostPosted: 04 Dec 2009, 22:23
by atar
is it possible to code the phyrex, creator of phyrexia?

http://www.5colorcontrol.com/images/fanart/Phyrex,%20Creator%20of%20Phyrexia.jpg

Recurring Nightmare , survival of the fittest , memory jar?

Re: More card requests

PostPosted: 05 Dec 2009, 02:04
by apthaven
atar wrote:is it possible to code the phyrex, creator of phyrexia?

http://www.5colorcontrol.com/images/fanart/Phyrex,%20Creator%20of%20Phyrexia.jpg

Recurring Nightmare , survival of the fittest , memory jar?
Survival of the Fittest is in Forge already.

As for Phrex, Creator of Phyrexia, that is an awesome card especially for a fanmade one.

Re: More card requests

PostPosted: 05 Dec 2009, 13:25
by atar
Sorry i didn't notice that SotF is already implemented,my bad...

Re: More card requests

PostPosted: 05 Dec 2009, 14:41
by apthaven
I noticed a few cards from Lorwyn similar to Guardian of Cloverdell, which aren't that overly complicated...

Benthicore
Cloudgoat Ranger
Hearthcage Giant
Marsh Flitter

Door of Destinies is one hell of a card too.