More card requests
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Re: More card requests
by Rob Cashwalker » 13 May 2009, 17:56
BOO and YA!DennisBergkamp wrote:I've added in Untap:{cost} as a keyword... so I implemented Morphling and Ethersworn Adjudicator, and Blizzard Elemental + Horseshoe Crab work through the keyword now
There might be a few more cards that can be added with this keyword.
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Re: More card requests
by DennisBergkamp » 13 May 2009, 19:08
I've implemented Treva and Oros (also Rootwater Thief), I think. I was mostly experimenting to see if they could be done... They work, but I realized only one will trigger if multiple of those attack at the same time. So I kind of gave upTeneb, the Harvester (actually, I think the entire Invasion / Planar Chaos Dragon Legend cycle is pretty amazing flavor-wise... but I can see how it'd get tedious for coding, or how cards like Intet, the Dreamer can be a headache)
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Re: More card requests
by Vecc » 13 May 2009, 20:00
Ah yes, I've been toying with both of them for a while now. That's a shame, I wish I knew more (read: something) about Java so I could help with stuff like that. I even went as far as downloading a DevKit once, but life got busy and it fell behind in the to-do list.DennisBergkamp wrote:I've implemented Treva and Oros (also Rootwater Thief), I think. I was mostly experimenting to see if they could be done... They work, but I realized only one will trigger if multiple of those attack at the same time. So I kind of gave up
But all in all, I don't think that 'bug' would be an issue too often. The dragons are legendary after all, and if you've got one more than one of the cycle out and dealing combat damage to trigger the ability, you're in for 12 damage anyway, so it shouldn't matter.
Re: More card requests
by DennisBergkamp » 14 May 2009, 17:13
You're probably right, it's not too big of an issue... I might even code a few more 
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Re: More card requests
by Vecc » 15 May 2009, 17:07
You're too nice, Dennis. 
So, I was toying with cards.txt today and I figured Mother of Runes was actually pretty easy to fully implement (adding cards and images to MTGForge through the .txt files is incredibly intuitive). Here's what I got:

So, I was toying with cards.txt today and I figured Mother of Runes was actually pretty easy to fully implement (adding cards and images to MTGForge through the .txt files is incredibly intuitive). Here's what I got:
Since I was already at it, I went ahead and tried to add a very hacky version of Chameleon Colossus, too:Mother of Runes
W
Creature Human Cleric
no text
1/1
TgtKPump T:Protection from black
TgtKPump T:Protection from blue
TgtKPump T:Protection from green
TgtKPump T:Protection from red
TgtKPump T:Protection from white
Urza's Legacy Uncommon
http://www.wizards.com/global/images/ma ... _runes.jpg
Very dirty, but it seems functional. And I can barely wait to grab one of these in Quest Mode.Chameleon Colossus
2 G G
Creature Shapeshifter
no text
4/4
Changeling
Protection from black
PTPump 2 G G:+4/+4
PTPump 4 G G G G:+12/+12
PTPump 6 G G G G G G:+28/+28
Morningtide Rare
http://www.wizards.com/global/images/ma ... lossus.jpg
Re: More card requests
by Rob Cashwalker » 15 May 2009, 18:20
Good idea but it won't work. If the Colossus is getting +1/+1 from an Anthem, then it's +5/+5.Vecc wrote:Since I was already at it, I went ahead and tried to add a very hacky version of Chameleon Colossus, too:Very dirty, but it seems functional. And I can barely wait to grab one of these in Quest Mode.Chameleon Colossus
2 G G
Creature Shapeshifter
no text
4/4
Changeling
Protection from black
PTPump 2 G G:+4/+4
PTPump 4 G G G G:+12/+12
PTPump 6 G G G G G G:+28/+28
Morningtide Rare
http://www.wizards.com/global/images/ma ... lossus.jpg
It's got me thinking that I could possibly add some interpretation to the pump command such that you could specify this:
PTPump 2 G G:+P/+P or
PTPump 2 G G:+T/+T or
PTPump 2 G G:+P/+T
And the command will take the current power or toughness and use that as the magnitude.
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Re: More card requests
by DennisBergkamp » 15 May 2009, 18:51
Nice one Vecc, yes Mother of Runes should definitely work that way. I'll be sure to add it into the next version...
Making Chameleon Colossus with the KPumps has a few too many flaws though
I'll try and add it (it's easy to code), then afterward we could maybe turn it into a keyword.
Making Chameleon Colossus with the KPumps has a few too many flaws though
I'll try and add it (it's easy to code), then afterward we could maybe turn it into a keyword.
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Re: More card requests
by MageKing17 » 15 May 2009, 23:23
Now you're thinking with portals^Wvariables.Rob Cashwalker wrote:It's got me thinking that I could possibly add some interpretation to the pump command such that you could specify this:
PTPump 2 G G:+P/+P or
PTPump 2 G G:+T/+T or
PTPump 2 G G:+P/+T
And the command will take the current power or toughness and use that as the magnitude.
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Re: More card requests
by Vecc » 20 May 2009, 19:13
Ahh yes, I knew the Chameleon Colossus attempt wouldn't work even remotely close to how it should.
Exalted, Glorious Anthem, Elspeth and other nice pump effects don't go as fun as they could with this version, but it's the closest I could get to it considering that, like Rob pointed out, there are no variables to point to in cards.txt for now and my "coding" know-how is pretty much limited to that in Forge.
I guess I'll keep it like that until CC actually comes out - I like the card so much.
Thanks for Mother of Runes in this latest version, by the way!
Also, not to break any traditions, here's another small suggestion: How feasible is Pestermite right now? Nice with Scion of Oona, silly with Kiki-Jiki, Mirror Breaker.
Exalted, Glorious Anthem, Elspeth and other nice pump effects don't go as fun as they could with this version, but it's the closest I could get to it considering that, like Rob pointed out, there are no variables to point to in cards.txt for now and my "coding" know-how is pretty much limited to that in Forge.
I guess I'll keep it like that until CC actually comes out - I like the card so much. Thanks for Mother of Runes in this latest version, by the way!
Re: More card requests
by DennisBergkamp » 20 May 2009, 19:49
Vecc,
I'll put Chameleon Colossus into the next version (I promise!). Pestermite should definitely be possible too.
I'll put Chameleon Colossus into the next version (I promise!). Pestermite should definitely be possible too.
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Re: More card requests
by Mr.Chaos » 21 May 2009, 06:02
I 'd like Mob Justice please!
To use as a finisher in my kiki-doll deck.
Kiki-Jiki, Mirror Breaker targets Siege-Gang Commander, makes heaps of tokens then you give 'em Mob Justice!
Actually... splashing red just for Mob Justice into my saproling deck would be... No! Too cruel.
To use as a finisher in my kiki-doll deck.
Kiki-Jiki, Mirror Breaker targets Siege-Gang Commander, makes heaps of tokens then you give 'em Mob Justice!
Actually... splashing red just for Mob Justice into my saproling deck would be... No! Too cruel.
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Re: More card requests
by zerker2000 » 21 May 2009, 10:51
Hmm... I wonder, how hard would it be to implement untap abilities,e.g. Gilder Bairn?
(+ Cephalid Retainer + Planeswalker
)
EDIT: Oops Retainer isn't implemented, could I ask for that too?
(+ Cephalid Retainer + Planeswalker
EDIT: Oops Retainer isn't implemented, could I ask for that too?

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Re: More card requests
by purklefluff » 21 May 2009, 13:00
heyhey.
i'm running mac, so i've discovered my options for playtesting decks are severely limited.
i spent ages getting nate's deckbuilder to work, only to find that what i really wanted was a way to test my decks out out (a-la magic workstation).
so i spent a few hours trawling the net, eventually downloaded Firemox, (which was ultimately disappointing because it had a limited choice of cards, and none of the ones i wanted to use in my decks)
so i came and had a look at MTG Forge. initially i thought "meh, it's still got limited cards" but then it occurred to me that MTG Forge has a much more active developer-base and people are more willing to add cards quickly and effectively. this is good!
so, i'm going to download MTG Forge, but in the meantime, here's a list of cards i was considering putting in my deck. the list is long because i haven't had a chance to test it yet, and i'm not sure which cards would work the best together.
i realise that some of these will already be implemented.... but is there a chance i could have the remaining cards implemented as well? it's getting frustrating having my playtesting options so severely hampered just because i'm running mac.
the list:
Dakmor Salvage
Mindleech Mass
Ink-Eyes, Servant of Oni
Nemesis of Reason
Circu, Dimir Lobotomist
Dreamborn Muse
Avenging Druid
Azusa, Lost but Seeking
Narcomoeba
Beacon of Unrest
Telemin Performance
Mind Funeral
Windfall
Rampant Growth
Demonic Tutor
Prosperity
Tolarian Winds
Mental Note
Forbidden Crypt
Memory Erosion
Lich's Mirror
Mesmeric Orb
Lotus Petal
and finally:
Elvish Visionary
Living Death
Traumatize
Glimpse the Unthinkable
thanks guys =).
i'm running mac, so i've discovered my options for playtesting decks are severely limited.
i spent ages getting nate's deckbuilder to work, only to find that what i really wanted was a way to test my decks out out (a-la magic workstation).
so i spent a few hours trawling the net, eventually downloaded Firemox, (which was ultimately disappointing because it had a limited choice of cards, and none of the ones i wanted to use in my decks)
so i came and had a look at MTG Forge. initially i thought "meh, it's still got limited cards" but then it occurred to me that MTG Forge has a much more active developer-base and people are more willing to add cards quickly and effectively. this is good!
so, i'm going to download MTG Forge, but in the meantime, here's a list of cards i was considering putting in my deck. the list is long because i haven't had a chance to test it yet, and i'm not sure which cards would work the best together.
i realise that some of these will already be implemented.... but is there a chance i could have the remaining cards implemented as well? it's getting frustrating having my playtesting options so severely hampered just because i'm running mac.
the list:
Dakmor Salvage
Mindleech Mass
Ink-Eyes, Servant of Oni
Nemesis of Reason
Circu, Dimir Lobotomist
Dreamborn Muse
Avenging Druid
Azusa, Lost but Seeking
Narcomoeba
Beacon of Unrest
Telemin Performance
Mind Funeral
Windfall
Rampant Growth
Demonic Tutor
Prosperity
Tolarian Winds
Mental Note
Forbidden Crypt
Memory Erosion
Lich's Mirror
Mesmeric Orb
Lotus Petal
and finally:
Elvish Visionary
Living Death
Traumatize
Glimpse the Unthinkable
thanks guys =).
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Re: More card requests
by GandoTheBard » 21 May 2009, 15:45
Dont even mention Living death without Corpse Dance, Survival of the Fittest and Oath of Ghouls. Oh and Recurring Nightmare and Coffin Queen.
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Re: More card requests
by DennisBergkamp » 21 May 2009, 19:51
I made Patrol Signaler and Order of Whiteclay, so yes other untap cards should be possible... I just haven't turned them into keywords yet. I have thought about implementing Gilder Bairn, by the way.Hmm... I wonder, how hard would it be to implement untap abilities,e.g. Gilder Bairn?
Most of these cards are possible (I won't be able to add all of them though). I'm not sure how suitable MTGForge would be as a play-testing tool for the serious player, however. There's still quite a few bugs and the AI isn't exactly the sharpest tool in the shedso i came and had a look at MTG Forge. initially i thought "meh, it's still got limited cards" but then it occurred to me that MTG Forge has a much more active developer-base and people are more willing to add cards quickly and effectively. this is good!
so, i'm going to download MTG Forge, but in the meantime, here's a list of cards i was considering putting in my deck. the list is long because i haven't had a chance to test it yet, and i'm not sure which cards would work the best together.
i realise that some of these will already be implemented.... but is there a chance i could have the remaining cards implemented as well? it's getting frustrating having my playtesting options so severely hampered just because i'm running mac.
Also, (looking at cards you requested like Mesmeric Orb, Traumatize, Glimpse the Unthinkable, ...) milling a deck in MTGForge isn't seen as a win or loss condition yet, the game will just keep on going.
Currently, cards with X in their casting cost are impossible, the dredge mechanic hasn't been implemented yet, and a few of those cards are pretty tricky (not sure if I can do them).
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