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Yet another bug report

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Yet another bug report

Postby zoidran » 25 Jul 2013, 22:09

It's one topic per bug report, right?
Here's what the game asked me to copy-paste on its death bed:

Description: During a duel in quest mode, an uncatched exception error occurred just after the AI was done declaring attackers (right after all the attackers had been tapped, before allowing me to click on OK). There was a lot of attackers (12 Zombie tokens, 3 Narcomoeba, 2 Ichorid, 1 Hermit Druid). I took a screenshot, but phpBB does not let me include it as is ("Your post looks too spamy for a new user, please remove off-site URLs."). So here is its URL, with the slashes replaced by backslashes and the dots by commas:

http:\\nsm08,casimages,com\img\2013\07\25\\13072511431814650711411830,jpg

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.4.3-r22557
Operating System: Linux 3.9.9-1-ARCH amd64
Java Version:     1.7.0_40 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:859)
   at java.util.ArrayList$Itr.next(ArrayList.java:831)
   at forge.game.combat.Combat.getBandOfAttacker(Combat.java:173)
   at forge.game.combat.Combat.getBlockers(Combat.java:212)
   at forge.gui.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:239)
   at forge.gui.match.TargetingOverlay.access$300(TargetingOverlay.java:52)
   at forge.gui.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:345)
   at javax.swing.JComponent.paint(JComponent.java:1045)
   at javax.swing.JComponent.paintChildren(JComponent.java:878)
   at javax.swing.JComponent.paint(JComponent.java:1054)
   at javax.swing.JLayeredPane.paint(JLayeredPane.java:585)
   at javax.swing.JComponent.paintChildren(JComponent.java:878)
   at javax.swing.JComponent.paint(JComponent.java:1054)
   at javax.swing.JLayeredPane.paint(JLayeredPane.java:585)
   at javax.swing.JComponent.paintChildren(JComponent.java:878)
   at javax.swing.JComponent.paint(JComponent.java:1054)
   at javax.swing.JComponent.paintToOffscreen(JComponent.java:5210)
   at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:295)
   at javax.swing.RepaintManager.paint(RepaintManager.java:1249)
   at javax.swing.JComponent._paintImmediately(JComponent.java:5158)
   at javax.swing.JComponent.paintImmediately(JComponent.java:4969)
   at javax.swing.RepaintManager$3.run(RepaintManager.java:808)
   at javax.swing.RepaintManager$3.run(RepaintManager.java:796)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:796)
   at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:769)
   at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:718)
   at javax.swing.RepaintManager.access$1100(RepaintManager.java:62)
   at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1677)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
zoidran
 
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Re: Yet another bug report

Postby friarsol » 26 Jul 2013, 01:45

zoidran wrote:It's one topic per bug report, right?
Please post bug reports in the topic that announced the release. If you have the latest release, it should be the top stickied thread in the forum. In addition, check the link in my sig for some more handy tips.
friarsol
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