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Game crashed when creating deck after custom cube draft

PostPosted: 28 Jul 2013, 18:25
by Qegixar
Description: I am trying to play a custom cube, and it loads properly in the draft portion, but as soon as I try to save the draft, it crashes. It looks like it can't find basic lands, but I compared my cube files to other ones, and I can't see any difference.

NoSuchElementException | Open
Code: Select all
Forge Version:    1.4.1-r22075
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_25 Oracle Corporation

java.util.NoSuchElementException: Asked for 'Island' from 'DDK' #-1: db didn't find that copy.
   at forge.card.CardDb.getCard(CardDb.java:291)
   at forge.card.CardDb.getCard(CardDb.java:282)
   at forge.game.limited.LimitedDeckBuilder.getBasicLand(LimitedDeckBuilder.java:351)
   at forge.game.limited.LimitedDeckBuilder.addLands(LimitedDeckBuilder.java:311)
   at forge.game.limited.LimitedDeckBuilder.buildDeck(LimitedDeckBuilder.java:169)
   at forge.game.limited.BoosterDraftAI.getDecks(BoosterDraftAI.java:161)
   at forge.game.limited.BoosterDraft.getDecks(BoosterDraft.java:252)
   at forge.gui.deckeditor.controllers.CEditorDraftingProcess.saveDraft(CEditorDraftingProcess.java:225)
   at forge.gui.deckeditor.controllers.CEditorDraftingProcess.addCard(CEditorDraftingProcess.java:123)
   at forge.gui.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:143)
   at forge.gui.deckeditor.CDeckEditorUI.moveSelectedCards(CDeckEditorUI.java:130)
   at forge.gui.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:139)
   at forge.gui.deckeditor.CDeckEditorUI$4.keyPressed(CDeckEditorUI.java:302)
   at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
   at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Game crashed when creating deck after custom cube draft

PostPosted: 28 Jul 2013, 22:19
by friarsol
This was fixed already, please use the most recent version of Forge. Additionally, please post bug reports in the release thread of the version of Forge you have and take a look at the link in my signature for some more tips for posting bugs.